EMG's Imperium From: Grant Gainey <ggainey@widget.com> Date: Tue, 15 Sep 1998 00:00:00 +0000 Hello folks, This message is _NOT_ a flame! <gasp> It's not even an opinion about the management(sic) of this newsgroup! <double gasp> It is, in fact, a request for information regarding an actual Play-By-(e)Mail Game. If that's off-topic, my apologies in advance... ;-) I'm in IMP041, by EMG, and having a fun time. As this is my first game, I'm still feeling my way around. I've found a fair amount of info/hints/tips on general strategy, but just about nothing on combat specifics. Anyone out there have anything that might aid House Ellington in its noble quest to set the currently-rudderless Imperium back on the path to True Glory? [trans: help House Ellington quash, crush, and terrorize The Rabble [[trans: the other Houses Major]] so that Ellington of Ellington is named the next Emperor - or at least to arrange for House Ellington to NOT be so quashed, crushed, etc.] [Whaddaya mean, 'That mike is open?' Oooops!] I'm most interested in specifics - things like "is >1:1 odds OK, or should I hold out for 2:1 or 3:1?" I'll gladly listen to whatever y'all have to say, though. Thanks, Grant, Head Tech, House Ellingtom, IMP041 (We now return y'all to your regularly-scheduled flamage) _________________________________________________________________________ Grant Gainey ggainey@widget.com The Widget Workshop http://www.widget.com/ (919)829-1933 "In theory, there is no difference between theory and practice. In practice, there is no relationship between theory and practice." Referenced By Up