Re: ideal PBEM game From: zirto@indepth.com Date: Tue, 27 Oct 1998 00:00:00 +0000 > What are some features you'd like in the ultimate PBEM Strategy game? The > obvious are free (public domain?), Graphics, GUI, host included... but what > are some specific features you find very annoying, or very helpful/fun? > What type, Space? or like Warcraft 2? Any feedback would be helpful... I'm > hoping to make one... (public domain?) and also if you would like to help > me... (debug, do certain routines, do a certain program, art, etc, etc) that > would also be extremely helpful. Anybody who helps with that kind of stuff > will get to be a playtester and tons of credit :) (I think that's a reward) > I haven't started at all yet but I hope to hear from you. BTW I think I'll > be using VB 5... I have it, it's really easy, and I know it. :) Natural language parsing (a tall order, indeed) Customizable graphics Data management (historical displays of unit movements, etc) Orders verification (syntax and logical) Support web page (scores, news, bug fixes, etc.) Help & documentation online and/or available as a local file. I'd like to learn more about what you have planned and whether it will be generic enough to act as a core engine for a number of different genres. Having written some PBEM utilities in VB and being something of a POV Ray artist, I may be able to contribute in the future. -- TAZ Look here for an assortment of campaigns, ray tracings, and V_MAP stuff: http://www.geocities.com/TimesSquare/6599 -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own References ideal PBEM game"Jake B" <jakeB@iName.com>Tue, 27 Oct 1998 00:00:00 +0000 Up