The Space Project Design Update #3 (I think) From: ericsum@aol.com (EricSum) Date: Sat, 24 Oct 1998 00:00:00 +0000 Worked a lot on the code this weekend. Added ability to probe planets and neighboring starsystems if the ship has a Planet Probe or a System Probe in the hold. Put in code for market listings to show what items can be bought or sold at a place if they have an active market economy. Have been wrestling with a minor dilemma however. I had planned on allowing players to have multiple ships, but I had also planned on making the game heavily dependant on player interaction. Looking over the ideas for things I wanted to put in the game, a single ship can do a whole LOT of things. Having 5 ships would result in a Order Sheet that would be about 2 pages long and a Results Sheet that would be about 25 - 30 pages. Since the game is going to be Email only, this is not that big of a problem, but it is still something that I have to decide on. I may limit the number of ships that one player can own to 3. In addition, players can join player run organizations much like in BSE, but unlike in BSE, involvement in a player run organization would not be mandatory. Of course involvement in an organization will have advantages, but there should not be anything in the game that makes it impossible to play alone. Playing with others should be encouraged I belive, but not enforced. I am also kicking around what to do with Technology, I want to make it so that players have to work a bit to get the ability to use certain items, particularly items found on wrecked starships and items obtained from alien races. Once a player has achieved knowledge of a certain Technology, lets say Trans Warp Drive for an example, he can sell or trade that Tech knowledge as he sees fit. I have got several other ideas which I find pretty exciting for the game. I will begin working on them soon and update everyone as to how it is going. Thanks, Eric Up