The importance of customisation From: htp@dove.net.au (Henry Penninkilampi) Date: Sun, 21 Feb 1999 00:00:00 +0000 From a number of recent posts I get the impression that the ability to customise the interface of a game is valued quite highly. Most of this customisation seems based in the ability of players to produce tools (usually programs) which allow them to process a turn (usually a text file), extract raw data, and perform time-saving calculations automatically, present the information in a more human-friendly format, or do other things that I won't mention here but which I have to allow a provision for otherwise certain people will lose the plot. :) Would, then, a designer of a new game be well-advised to place an emphasis on outputting the turn in a computer-friendly format (which is easy for players to develop custom processors for), rather than spend a lot of time producing an interface which, regardless of how good it may be, won't be appreciated by the majority of players? The host of the game could then make all of these tools available on the game's primary web site (either directly via their presence, or indirectly via links to the author's personal sites). Thoughts? Henry. Referenced By Up