(AD) Dungeon Setup form From: madcentral@aol.com (MadCentral) Date: Wed, 31 Mar 1999 00:00:00 +0000 Interested in joining the largest fantasy adventure RPG PBM in the world? Fill in this form and return it for a FREE startup and 2 turns. Rules downloadable from our website http://www.play-by-mail.com DUNGEON SETUP INFO AND FORM Basic Character Types There are hundreds of characters types in the game, many available to players at later stages. But when you first start only a few basic types are available. There is nothing wrong with these classes of character, they have just as much potential and ability as any other, maybe even more, but they have been selected to be easy to play when you first start the game. You start with TWO characters. Human & Dwarven Fighters These characters can be male or female. They represent the classic fantasy warrior, who stands at the front row of a conflict and goes toe-to-toe with the enemy. Fighters have more health points and better starting combat skills than any other characters, giving them a good survival rate which is offset by their tendency to be 'in the thick of it'. The Dwarven fighter is about half the height of a human but far broader of chest and (usually) a long beard. Human Rogues Rogues are the classic fantasy thief/scout class. While they are fair fighters, they are somewhat weaker and not so finely trained. However, they have other skills and abilities that give them distinct advantages, including the ability to hide from the enemies sight in certain circumstances and to use tools and equipment other classes are refused. They can be male or female. Human Enchanter/Enchantress The most general of the Magical classes, these are the only wizards available to new players. Enchanters can cast powerful magical spells with the aid of Scrolls which only they can purchase. Furthermore, they can use magical items restricted to them. Their powers, however, are counterbalanced by the low health scores and poor combat skills. Human Priests These holy men and women worship the Gods of Light and can use their powers to heal the sick and wounded as well as cast certain types of holy miracle. They are normally fairly tough as well, making them a useful addition to any adventuring group. Human Monks Human Monks can only be male, since the remote mountain schools which teach them, still stuck in ancient and foolish prejudices, will not take female applicants. Monks are masters of the martial arts, being devastating hand-to-hand fighters, but being limited by the weapon and armour choices they are allowed. Elven Warrior Maidens Elves in the world of Dungeon have a very distinct class system in which the women are the superior fighters. Consequently, these classes can only initially be female. Elven Women, like other fighter forms, have the usual warrior strengths, but add some unique Elven abilities like 'second sight' (a random but handy power to see glimpses of the future). Glacier Barbarians These huge brutish Southerners come from the icy wastes. Their huge girth and resistance to cold are infamous, as is their fiery temper. While Barbarians are a type of fighter, their style and sheer rage sets them apart. They can be male or female. Human Assassins In the political hotpot of the Dungeon world there have always been those rogues who take one step further into the darker profession of Assassination. In time, these people have found their skills can be used for the cause of good too! Their ability to make poison and use a special 'backstab' attack with an Assassins' Curved dagger is useful too! Assassins can be male or female. The Adventurers Market To get your characters started you'll need to purchase some equipment for them. You can fill in what purchases you want to make on the sign-up sheet. Each character has 50 gps (Gold Pieces) to spend at the Adventurers Market. There are literally thousands of items available in the game, but for the purposes of this setup we've limited your choices down to a few pieces of basic equipment. The rest you can buy later... when you've made some money! ****Please note: Mages, Barbarians & Monks are not allowed armour of any kind! Rogues and Assassins are not allowed Plate Mail.!**** Weapons Dagger 5gp Short Sword 10gp Long Sword 20gp Scimitar 25gp Hand Axe 10gp Battle Axe 25gp Short Bow 25gp Long Bow 40gp Staff 10gp Armour Wooden Shield 5gp Leather Armour 20gp Studded Leather Armour 30gp Chain Mail Armour 50gp Metal Helmet 5gp Special ''Teleport Home'' Scroll 5gp Healing Ointment 5gp Shadow Cloak 25gp Petty Title 15gp Guard Dog 25gp Miscellaneous Woollen Cloak 2gp Leather Boots 5gp Leather Gloves 2gp Explanations Its probably best to get a weapon, whoever you are, since bare hands don't do much damage in combat... unless you're a monk, in which case, don't bother with a weapon for now! Fighters probably want some sort of armour too. A ''Teleport Home'' Scroll is a handy thing which magically returns your character to the start point and might be very handy to get back after you've explored as far as you want to before returning to lick your wounds and sell your gains for a while. A ''Shadow Cloak'' is a tool for rogues, made from a low-friction lightweight material, but not actually magical, it's the best thing for dodgy dealings! A ''Petty Title'' gives your character the affix of ''Lord'' before their name. It's of little use except for show, since petty titles can be bought from the Crown at any time, but it does have some weight in bureaucratic circles. A ''Guard Dog'' actually functions as another character, having it's own orders and working independently of it's owner. However, if you buy a guard dog your position will be charged an additional 10p in *real* money, (not a great sum, but it covers the printing costs, etc.) All characters are considered ''clothed'' in basic tunic, leggings and sandals until other clothing is bought. Enchanters start the game equipped with everything they need for basic spells. YOUR FIRST TURN You will receive your first turn by SNAIL MAIL. This is because we prefer players to have a hard copy of the rules and to see how good the Snail Turns look! So please make sure you include your full Snail Mail address below... we cannot process your setup with it! After that, you can immediately move to E-Mail play if you want to, simply by making that clear on your first orders. To play by e-mail you need a copy of the free shareware program 'Adobe Acrobat Reader' which is available free with most versions of Windows and also as a free download from Adobe's website. If you have any trouble getting Adobe Acrobat Reader let me know and I'll try and sort a copy out for you. YOUR FULL NAME ______________________________ YOUR ADDRESS _______________________________ _______________________________ _______________________________ Post Code __________________ Country __________________ YOUR TELEPHONE NO __________________________ YOUR E-MAIL ADDRESS _____________________________ CHARACTER ONE (1) Choose a Name ______________________________ (2) Choose a Character Type ______________________________ (3) Male or Female? (Circle One) MALE / FEMALE Purchase Equipment (Max 50gps) 1/ ________________ Cost ____ GPs 2/ ________________ Cost ____ GPs 3/ ________________ Cost ____ GPs 4/ ________________ Cost ____ GPs 5/ ________________ Cost ____ GPs 6/ ________________ Cost ____ GPs 7/ ________________ Cost ____ GPs 8/ ________________ Cost ____ GPs Total (Not More than 50gps) ____ GPs CHARACTER TWO (1) Choose a Name ______________________________ (2) Choose a Character Type ______________________________ (3) Male or Female? (Circle One) MALE / FEMALE Purchase Equipment (Max 50gps) 1/ ________________ Cost ____ GPs 2/ ________________ Cost ____ GPs 3/ ________________ Cost ____ GPs 4/ ________________ Cost ____ GPs 5/ ________________ Cost ____ GPs 6/ ________________ Cost ____ GPs 7/ ________________ Cost ____ GPs 8/ ________________ Cost ____ GPs Total (Not More than 50gps) ____ GPs Please write YES for one of the following:- I would like to play by SNAIL MAIL ___________ I would like to play by E-MAIL __________ Up