Order Processing for Massively Multiplayer Pbem From: philen@earn.aa.ans.net (Phillip Lenhardt) Date: Fri, 10 Sep 1999 00:00:00 +0000 I have several pbem games in development but lately I have not been working on them as diligently as I was when my ideas felt fresh and interesting. In an effort to kickstart myself, I thought I would start posting questions (not specifically related to my games) here. So here is my first question: Here are two ways that I know of that massively multiplayer pbem games process orders: In Olympia, orders are processed once a week. Any any orders left over in the queue carry over. Sending new orders overwrites the queue. In Spoils of Empire, orders are processed once a day. Any any orders left over in the queue carry over. Sending new orders appends to the queue, but there are commands to explicitly clear the queue. Another way I thought of (but I am not sure if any game uses it) is for different players to have their orders due on different days, but processed on every day. Perhaps a player could even change the day on which her orders were due. Perhaps she would pay a penalty for moving the due date closer or get a bonus for moving the due date further away. Can anyone list others that are used or could be used? Referenced By Up