Gorlos [AD] Swords & Sorcery in Epic Scale From: David Callan <dcallan@netcomuk.co.uk> Date: Mon, 15 Nov 1999 00:00:00 +0000 New Game Starts Shortly: GORLOS Flagship review of Gorlos article is at : http://www.antsnest.demon.co.uk/flagship/articles/data/65gorlos.html Gorlos is an open ended computer game that allows a player to build an empire, become a warlord, a magician, a trader price, a bandit leader or anything else he desires. Set on the ancient and feudal world of Gorlos where sword and magic reign supreme. Once rich and mighty, the old empire dissolved in bloody succession wars that swept the entire realm for nearly 10 long bloody years. Now the barons and the princes lie dead and possibly buried in graves unknown and uncared for. The lands lie open once more for exploration and exploitation. Many of the old towns and cities still survive and welcome both trader and explorer. Old skills still may be learnt, some at great expense. Great treasure lies unclaimed, rich merchants await escorts through the dangerous barren wastes. Reports of strange deadly monsters wandering in the mountains have been heard throughout the realm. A player's position is called a "clan". Each clan has a name and a number (the number is assigned by the computer, and used for entering orders). Each clan is composed of a number of "units", each unit being a group of one or more people loyal to the clan. You start the game with a single unit consisting of one leader character, plus a sum of money. More people and leaders can be hired during the course of the game, and formed into more units. You may have any number of units as long as you afford to feed them! A clan is only considered destroyed, and the player knocked out of the game, if ever all its units are killed or disbanded. If your clan is wiped out, you can rejoin the game with a new starting character.) Each turn, the Gorlos server takes the orders file that you send in, and assigns the orders to the respective units. Each turn is equal to one game week. A unit can do many actions at the start of the week, that only take a matter of hours, such as buying and selling commodities, or fighting an opposing clan. Each unit can also do exactly one action that takes up the entire turn, such as harvesting timber or moving from one region to another. At the end of a real week all populations may grow, or die, markets are reassessed, tax and services recalculated etc. TURNS will be processed every Monday, Wednesday and Friday. However ORDERS MUST be sent in in ASCII format via internet to gorlos@netcomuk.co.uk Results will be sent out via internet to your email address. Web page for Gorlos material on site http://www.antsnest.demon.co.uk/crusader/index.html ----------------------------------------------------------- If all else fails I can email a zipped rulebook or if desperate a plain text one.. Referenced By Up