Simultaneous Risk Notation? From: Richard Rognlie <rrognlie@gamerz.net> Date: Wed, 01 Mar 2000 00:00:00 +0000 I'm getting ready to start implementing a PBeM version of Schmittberger's Simultaneous Risk (in my mind this is a very diplomacy-esque version), and am curious if there is a standard "notation" for the game of Risk. Do the various territories have "standard" designations? e.g., Eastern United States == EUS, etc? Army deployment? "3 -> EUS" "EUS 3" ? Army movement? "3 EUS -> WUS" "EUS 3 -> WUS" ? I'm sure this is not virgin territory, but I can't seem to find anything at this time... Richard For the curious, the basic structure I'm working with is... Random territory distribution followed by all players "deploying" their remaining armies as the first move. (Remember this is simultaneous...) Then each player will submit their orders for the turn. Once all moves are received (or some move limit is reached and therefore a "no op" is assumed for all non moving players) the turn is resolved. Any time armies meet at a border crossing (e.g. I move 3 EUS -> WUS, and my opponent is moving 4 WUS -> EUS) there is a skirmish. In this case, 1 of my opponent's armies survives to continue the attack. It would then be his 1 army vs. the remaining armies (if any) in my territory. The formula for determining who wins is pretty simple... If a like number of forces attack, it's mutual destruction (with the exception of 1 "defender") If both forces are agressing, all armies die. Else, the lesser force is destroyed. The greater force loses the same number of pieces as the loser *minus* the difference between their forces. For example, 5 v 4 lose 3 6 v 4 lose 2 7 v 4 lose 1 8+v 4 no loses The only "issue" is the case of a combined attack. And how to allocate losses in that case... but I'm working on it. Every 4th move would be a "build" move (ala Displomacy) where you would get reinforcements based on territories held and bonuses for continents. You could at this point trade in cards for bonus armies as well. -- / \__ | Richard Rognlie / Sendmail Consultant / Sendmail, Inc. \__/ \ | URL: http://www.gamerz.net/rrognlie/ / \__/ | Give a man a fish, and he'll be hungry tomorrow. Teach a \__/ | man to fish, and he'll be at the river all day drinking beer. Referenced By Up