Gaming Engines From: MindShift Design <teammsd@mindshiftdesign.com> Date: Tue, 24 Oct 2000 00:00:00 +0000 I posted this to the PBMDesign email list on Egroups as well and thought I'd post it here to start some discussion (no shortage of debaters in here <g>)... -- After some conversations with our development team and some responses in private email and on rec.games.pbm, we're thinking about creating a PBM gaming engine that will have gaming plug-in modules (holding the game rules). The game engine handles the processing of data inbound and outbound (orders and results, as well as interfacing with any database that's required). We see this as the way to go forward for developing our games. In some ways it's like the scripting system that LucasArts and other companies use to create games. It would allow us to concentrate on the actual game worlds more and also allow other companies/ players to use the engine to make their own games. As the engine would handle all the output of results in PDF, HTML, txt or print on multiple platforms, it would mean a "write-once, deploy oftern" approach to development. We're still working out all the details, but I was wondering what this NG thought about this ? -- Jason Paul McCartan - jasonm@mindshiftdesign.com CEO/President MindShift Design LLC http://www.mindshiftdesign.com Sent via Deja.com http://www.deja.com/ Before you buy. Referenced By Up