Wrestling Not Extreme Enough for You?!?! From: "\"The Badger\"" <tyranth@execpc.com> Date: Tue, 16 Jan 2001 08:01:54 +0000 Then enter the world of Mystic Arena where you'll find all of the attitude of a professional wrestler wrapped up with a selection of large, extremely sharp weapons! The GWNL (Great Wild Northern League) is currently searching out new, fresh roleplaying talent to join it's league. The GWNL is housed in the city of Northtown, it's arena being a huge draw for the local community. Here, some of the finest warriors have assembled to compete for the ultimate prize, the GWNL Heavyweight Title. The GWNL is essentially a "real time" setting. No futuristic twists and turns, or ancient civilization revisited. Here, we're trying to stay true to the origins of Mystic Arena, which is a lot like professional wrestling, only with large, extremely sharp weapons. The main reason we're here, the crux of the game, is of course roleplaying. Interaction with other characters is essential to the game and the flow of any good league. Visit our website for more information about the league and how to create your character! http://home.graffiti.net/gwnl ============================================================ M y s t i c A R E N A ============================================================ Imagine Wrestling - only with weapons - that's ARENA. Well, sort of. ARENA is a combat simulator, basically. It requires players and human input to turn ARENA into a real game, but it's a lot of fun if done so. The setting can be almost anywhere, I prefer a near-future or contemporary setting where (this is the only important thing!) gladiator fights are still common. Modern time settings have the advantage of television and other broadcasting technology, which is vitally important for those parts of the game not depending on the program. Each player is one Gladiator (or his manager or whatever) and there are two parts to this game. Part one is the fighting itself. This is done with the ARENA program, that takes the Gladiator data files as input and simulates their fight. It also takes charge of the daily maintenance and other stuff, but more of that later on. Now the fights have to come from somewhere and that is part two. Part two is the communications part. Via e-mail, echomail on FiDOnet or newsgroups, via whatever, the players have to communicate. As in the WWF and other wrestling leagues, they insult each other, claim to be heroes and of course much better than the rest, and - very important - challenge each other to fights. Once two Gladiators have agreed upon a fight, the GameMaster aka Commissioner starts the ARENA program and then publishes its output. Sometimes, he will also have to send a Gladiator a private mail, as Gladiators can increase their skills with experience and buy new equipment with gold won in fights. All other details of the game are in the hand of the GameMaster. He may schedule fights himself, introduce titles or tournaments and much more. The program doesn't care how the fight was arranged. Fighters also heal with time, not automatically. ARENA runs maintenance once a day, where all fighters regain Wounds and Fatigue. Most Gladiators will not be able to have a fight every day, or not even every other one. The game is designed for around 2 fights per week per Gladiator, but if someone gets really hurt, it could well happen that he'd better stay out of the arena for a week. Oh, yes. Gladiators CAN die in this game. It should happen seldom, but it is well possible. The program doesn't kill (erase their data files) anyone automatically, but I really recommend that anyone with less than 0 Wounds is considered dead. Gladiators with 0 Wounds should be considered very seriously injured, taken out for two weeks or even more, and also get one or two of their attributes decreased. As usual, this is in the hands of the GameMaster. Up