New: KLIP (commercial, open-ended, email, mixed, modern, economic, gui) From: lindahl@pbm.com (Greg Lindahl) Date: Tue, 13 Feb 2001 20:13:01 +0000 Name: KLIP Email: klip_game@mail.ru Frequency: 5 per week, but you can skip turns Type: economic business-game URL: http://klip.pbem.ru Costs: 5 turns free, $10 registration, not payment per tours Last-Update: 2000Dec27 Keywords: commercial, open-ended, email, mixed, modern, economic, gui Description: Calling volunteers for virtual economic war of East and West. It is not necessary anybody to bomb and to shoot. The world is won by buttons "Purchase"/"Sell", instead of "Fire"/"Jump". Forget concepts "Honor" and "Conscience". Here each for himself! The Americans and Europeans like to give councils, how it's necessary to make business. And are they really such clever? How will they look, if they are deprived of the accrued capital and will be delivered in identical conditions with beginners? Can they really react to varying conditions the same easily as how they recommend to do it to others? The Slavs often complain about state bureaucracy and Mafia. Will they really show good result of economic growth without the officers' trusteeship (but also without "roof"), with taxes identical to all (but also without a possibility to shirk from it)? Whose economic experience will conquer - West or East? Play the international version KLIP and you can personally influence a course of battle!!! KLIP is an attempt to create the CLOSED economic model, which STABILE functions with a minimum quantity of the rules and restrictions. In the game there are simulated the elementary production and the exchange of production. Exchanges are function by the rules closed auctions. There is an environment for an ideal competitiveness. The natural terminator are the operations of other players. The game has the complex payment system: rubles, gold, bills, bank credits. For the successful game it is absolutely not necessary to use all tools. But it is possible to analyze and to understand that and why is most expedient in those or other situations. All this allows feeling economic laws through own actions. Here curves of supplies and demands can be built not on the basis of certain theoretical reasoning or functions, but on the basis of the decisions accepted by yourself!!! You can study even price formation at a macroeconomic level. The specifications are minimum (game will not use even a graphic mode of the screen monitor). Internet is necessary only for a reception/dispatch of the turnfiles. [ This is a new entry for the PBM List. You can find the list itself, and instructions for adding games or comments, at http://www.pbm.com/~lindahl/pbm_list/ -- greg ] Up