Design assistance for space game From: agramen7@cs.com (Agramen7) Date: Sun, 25 Nov 2001 21:19:50 +0000 First starting off i have many questions and i hope that some people get involved in this thread. (i for one really like talking about it.) first i must say how would one keep intrest in a space conquest type of PBEM game? What makes a player come back for more? Is there a formula for it? Ive been reading this newsgroup and looking at web pages and clubs and ive seen a number of abandoned and rotting space conquest pbem games. How did it happen? Did the Gm lose intrest? did it become too much for him to handle? Which leads to my second question. How complicated should a PBEM space conquest type of game be? I have a group forum going asking others to review my rules and some say they like a simple game while others want detailed information on exact numbers of planets and bodies in the system to actual formulas for fuel consumption. What is the middle ground here? Ive seen some PBEM space conquest games where they ask you to perform complicated formulas and math problems just to move your ships. (which turned me off quickly.) I wanted to keep mine simple by just using simple addition and subtraction, whole numbers and such...yet some people want physics problems in their games,,,(what can one do?) Also how would most of you handle starsystem creation/management in a PBEM type space game? I have made systems in my game quite abstract and general. Lastly...How do you prevent the Gm from getting overwhelmed? I was thinking about a co-gm system but many think that is too risky. Anything you have to add about Space conquest games...id really like to hear. Thanks. http://groups.yahoo.com/group/Majestic1 Referenced By Up