BLOOD ROYAL: Dynasties, diplomacy, trade and war! From: "James Doyle" <james.doyle@virgin.net> Date: Thu, 08 Nov 2001 18:29:37 +0000 BLOOD ROYAL is a game of dynastic inheritance, diplomatic intrigue and medieval warfare. Designed for up to sixty players, with another sixty or more positions played by the computer, the aim is to accumulate power and wealth for your family over several generations, rising to establish yourself as a royal dynasty and, eventually, challenge for the imperial throne. Each noble house begins with a domain consisting of a number of honours, or territories, spread across one or more kingdoms, and must use diplomatic, economic and military means to increase their prosperity and power. Allying your family with other noble houses through marriage and treaty, spying on your enemies (and perhaps your friends), assassinating and disgracing those who stand in your way, subverting those who should be loyal to others, dispensing justice throughout your territories, deciding who is in favour, and out of it, at your court - all these and more are the tools of diplomacy and politics to be used to establish your house as a leading family. But be careful - those around you are scheming as well... Blood Royal is currently under development: front-end and back-end game engines are being written, and information is being added to the player manual, which is available on the website at www.blood-royal.co.uk The target is to get playtesting underway early in 2002, with full-scale games running by the end of that year. Requests to join the playtest, comments on the website - design and contents - and the game itself are all welcome to james@blood-royal.co.uk James Doyle Up