War of the Dark God (advanced vs. basic version) From: lademark@get2net.dk (Niels Lademark) Date: Thu, 21 Mar 2002 15:02:24 +0000 Hi The current installment of War of the Dark God is a basic version. It follows that there must be/have exited an advanced version. Currently no mention of future plans for an advanced WDG scenario can be found at http://www.pbem.dk. I would like to ask veteran WDG players what they miss the most in the basic version compared to the advanced. IIRC the main differences are: No subpositions within hexes No hide order (I miss that one) and the monster can still hide (Unfair :-). No ships units (sea lanes are used instead) You cannot build roads or bridges You cannot change your tax rate You cannot change villeinage rate Unit do not rebel if upkeep is not met they merely disappear Reaction and tactics are reduced to a single order A transfer order to transfer resources directly between nations (at a cost) was implemented. Personally I miss the hide order the most. Sub-positions had a major impact on the game because it affects the rules for blocking and the possible locations of cities, caves, mines and castles. So although I miss sub-positions (to avoid enemies and pick my favourite terrain) I acknowledge that you can hardly keep them and call the game "basic". Any other views on this? Niels Lademark Referenced By Up