Don't wait for the mail to come! Promised Land MUD From: "Steven Lucas" <crimefighter@deadspam.com> Date: Mon, 19 Aug 2002 03:40:11 +0000 An abermud unlike many others, the Promised Land is on Betterbox at telnet://promisedland.betterbox.net:6715 with our webpage at http://promisedland.betterbox.net A land many years ago that the Lord promised to the children of Israel, who were led by Moses. In another reality of imagination, another Promised Land has emerged, where Moses still exists, but the land is strickened by monsters, demons, sorcerers and dragons. This land is watched over by four dieties, who are all willingly to give you their blessings and the ability to save the land. Give us your sick, your tired, your weiry...where everyone else has banished you from their lands or discriminated against you, we welcome you here...including all you AOL and Finnish users. Promised Land features... Support for the MUD Sound Protocol, yes you can hear the noises of questing while you play once you download the pack of sounds from our website for use with ZMUD, Mud Master, or WinTin. We are the first Abermud to have MSP support. Four different religions, where you can offer your collected souls, or their desired artifacts, in exchange for physical gifts. Not every god can grant the same gifts, but some gifts are invaluable. Plus you don't have to stick with the same one the whole game, or pick one at all. Instead of picking all your stats on the login screen, you can perform character creation any time you want to after entering the game via multiple training centers, where you get any skill you need, spells, strength building, and healing rates. What you learn may determine what you become...a warrior, thief, mage, or priest. The most important training center...the orientation tour, teaches you how to handle yourself in the early goings and gives you the necessary starter equipment. Our friendly receptionist will give you some early valuable advice. A total of 67 hardcoded quests, each with a defined goal--some are easy, some are difficult, but there's a quest for players of any level. During your entire run, you must find the twenty lost volumes of knowledge--guarded by various foes. We also have fun & games, hide&seek, bounty hunts, trivia, capture the flag, poker quests--find five cards and make the best hand for a prize, and scrabble quests--find enough tiles to make a high-scoring word. Bodypart fighting, if you're not careful, you could get your arm chopped off...if you're decapitated, you're gone forever! (But the gods can grant protection from this if you give them an offer they can't refuse.) Visit the hospital for your medical care! But snakes, worms, slugs won't have arms or legs; ghosts, spirits, slimes and molds don't have a physical body to hack limbs off; and the Headless Horseman truly doesn't have a head. Vampires are also distinct, you can stab a vampire thru the heart with your weapon to finish them off. Unlike most Dikus, all fights with monsters are fair...no monsters exist that do 500 damage to a mortal on one blow here. Those that aren't...well, you aren't supposed to fight them anyway--but if you're tough enough, go ahead! But unlike most Abers, mobiles regain strength and some may run from you! If you want to fight a player instead, you can challenge them, or fight it out inside the arena. Every so often, we'll have a playerkill tournament--spend your money and offer your souls to build a winning tourney fighter...or if you want to watch them fight it out...we have a grandstand area complete with a sports broadcaster calling play by play. Team deathmatch is also possible with up to ten teams attempting to take all the enemy flags. Learn the secret of ethereal, it may save you some time in your quest. Unlike most Dikus where you need billions of points, the number of points needed to become immortal is 500,000. And even after you immort, you can remort to run some more, and challenge the evil Black Knight! And if your first run to wizard is too easy, you can do it again under famed mode (hard), or great mode (hardest), and even a levelless mode with a combination of the difficulty modes (hard to near impossible!) What about the zones? We have a nice mix of classic Abermud zones, along with new original zones, and enhanced adaptations of some Diku-Circlemud zones spanning over 135 zones, 6800 rooms, 2600 mobiles, and 4500 objects. Don't miss out on a different kind of mudding experience, Promised Land on our site at http://promisedland.betterbox.net for the website and Java telnet, or with a telnet client in color: telnet://promisedland.betterbox.net:6715 "Hey I went one time and there wasn't anyone there!" Well, it doesn't occur very often these days but there is an INFO file so you can see who's been there lately that's level three or greater--INFO PLAYERS. -- Crimefighter Co-Creator, Promised Land MUD The COMPLETE Abermud List http://promisedland.betterbox.net http://abermud.tripod.com smlucas-=<([a])>=-flashmail.com STOP DEADLY EMAIL VIRUS SPAM! GET A DEADSPAM.COM ADDRESS! Up