ASR-Introduction From: w_ds <w_ds@gmx.at> Date: Tue, 16 Dec 2003 17:33:25 +0000 New Player Introduction -------------------------------------------------------------------------------- FROM: ADM Conrad Veld, Commander-in-Chief, Star Fleet (CINCSF) ADM Rachel Ash, Chief of Star Fleet Operations (CSFO) Welcom to ASR, the Usenet newsgroup alt.starfleet.rpg (also available on the web at Yahoo! Groups), one of many shared writing experiences in cyberspace. Here, hundereds of people from all over the world read and write stories in the universe of Star Trek. Not all of us are die-hard 'Trekkers'; our players come from all walks of life. What brings us together is the common enjoyment of interactive drama- the opportunity to write in a cooperative and structured forum. We write shared fiction, where each person contributes to the story. This is not a place to publish full sotires- alt.startrek.creative is the venue for that. We offer instead an organization, a club, if you will. Everyone starts a character at the rank of ensign and those who post frequently and constructively are eventually offered 'command' billets and opportunities to participate in administration. The 'threads' you see represented, called role-playing units, fit under the administrative umbrella, with commanding officers at the core. This is not an 'alt.pub' concept where each thread is run independently. The admirals (administrators) volunteer their free time to oversee the placement of players and direction of the plots, matching people with ships, writing styles, stories and themes that suit them best. Therefore, we ask that you follow our procedures. The interactive element is what makes this activity a "game," for want of a better word. We have rules, customs, and structures for ordering that interaction, to encourage the writing of stories or role-playing (called 'RP' for short) and to avoid total anarchy, chaos and conflicts among our writer players. It all runs smoothly, and has since 1991. Experience in traditional role-playing games, creative writing, naval protocol, military decorum, or Star Trek trivia are **not** required to join or flourish in ASR. We have a structure in place to help new players become acquainted with our rules and procedures, and experienced people ready and eager to assist in helping new players get settled in a Role-Playing Unit. All you need to do is get your hands on the FAQ list. It can be found in the Library section of this web site. If you still cannot find it, however, send an e-mail message to the Personnel Office and and state your interest in learning how to join ASR. It's as simple as that. We are constantly working to improve the reference materials and web presentation. ASR's strength, however, is the quality and diversity of the units we offer, not in the supplemental material. ASR runs a PBEM (play by e-mail) paradigm)- when you consider the group, please keep that in mind. We are **not** a Trek 'simm,' and our campaign fabric offers many different perspectives on the Trek universe. ASR is totally non-commercial, and does not sanction use of its facilties to advertise or solicit for any purpose. Content standards vary across units, but we offer an environment that should have something for everyone. We welcome new players at all times and will be happy to answer any questions. Respectfully, -Scott Lusby =^= ADM Conrad Veld Commander-in-Chief, Star Fleet (CINCSF) Starfleet Command, Star Base ALPHA -Sean Murphy =^= ADM Rachel Ash Chief of Starfleet Operations (CSFO) Starfleet Command, Star Base ALPHA -- http://www.alt-starfleet-rpg.org/ (This document was edited by Scott Lusby, and was authored by D'Maris Coffman, based in large part on one written by Mark Elewll in 1996.) Up