Stellar Wars PBeM From: allen@codon1.berkeley.edu Date: Sun, 25 Jun 1989 05:13:22 +0000 I've looked at Tim Swenson's game Stellar Wars, posted recently on rec.games.board and I like it. I think it might make an interesting PBeM game. Since my gaming time will be expanding soon, I'd like to try running a game of it PBeM. I'd be looking for four kinds of players: Two admirals who would coordinate fleets and not command individual ships. They would get victory points on the basis of how well their fleets do in battle. They would also get to award victory points to captains by "mentioning them in dispatches" or dock them by bringing them up on court martial charges for disobedience or dereliction of duty, etc. They would also get to choose who commands which ships and the initial disposition of their fleets. There might also be roles for fleet staff officers or commodores in charge of squadrons if more people are interested in admiral type positions. Some number of captains who each command a ship. Captains would be free to direct their ships to move and fire as they please, provided that their admirals remain satisfied with their performance. They would get victory points on the basis of enemy vessels damaged or destroyed and for the survival of their own ships, probably modified individually acoording to the captain's personality. A cautious captain would double the value of his own ship and half that of damage inflicted. A normal captain would get each at base value. A bold captain would double value of damage inflicted and half that of his own ship. Captains would also get points awarded by their admiral for their conduct as he sees fit. Naval Design Review Boards and Naval Architects - Each player could also have a second role with which to gain points, some being naval architects who score points if their ship designs are chosen for purchase by the fleet, others as members of the panels that decide which designs to invest in and how many of each to buy. The architects would score on the basis of what fraction of the budget went to their naval yard, and the boards on the basis of whether the fleet wins or loses and their voting records on the designs chosen. (If a board member votes for the designs that win the battle he scores well, if against the designs used and his fleet loses he also scores well). Architects could also offer points as bribes to review board members. The game would be played first in a design and review phase where the fleet procurement is fought out, and then one or more battles, perhaps with fleet repair and replacement in between if we feel like playing after the first battle. Battles would be fought double blind with simultaneous movement instead of the sequential movement in the rules. So, if you would be interested in such a game, reply by e-mail and indicate the desired role(s). After a week or so to get organized, we'd have a two week design and building period and then play the battles in approximately weekly turns. Ed Allen (allen@enzyme.berkeley.edu) Up