Diplomacy zine -- Contest! From: Eric_S_Klien@cup.portal.com Date: Wed, 12 Jul 1989 23:34:49 +0000 Issue #79 of ELECTRONIC PROTOCOL: ********************************************************************* CAUTION: The Surgeon-General wishes to point out that nine out of ten doctors who have tried ELECTRONIC PROTOCOL are now in lunatic asylums. The tenth committed suicide. Are you sure that you want to go ahead with this? ********************************************************************* Autumn and Winter '10 of the game PANZER (BNC number 1989H) Will publish tommorrow, e-mail service seems slow today, not many messages from anybody arrived. Fall '06 of the game MAELSTROM (BNC number 1989AA) GERMANY MAY GET FIRST WIN IN ELECTRONIC PROTOCOL HISTORY! ENGLAND: F NTS-ECH, F LON-H, A PIC-PAR, (A GAS-SPA), F POR SA GAS-SPA FRANCE: F WME-TUN, A MAR SF MAO-SPA(nc), (F MAO-SPA(nc)) GERMANY: A SEV SA GAL-RUM, (A GAL-RUM), A MOS-UKR, A VIE-H, A TYR SA VIE-VIE F DEN-NTS, F NOR SF DEN-NTS, F EDI SF DEN-NTS, A LVP-YOR F HOL-BEL, A BEL-PIC, A BUR SA BEL-PIC, A KIE-HOL ITALY: (F ROM SF TYS-TYS), (F TYS SF ROM-ROM) TURKEY: (A BUL-RUM), A SER SA BUL-RUM, F AEG-CON, (F ION-TYS) (F EME-ION), F GRE-ALB, (F VEN-TRI), F ADR SF VEN-TRI, (A TRI-VIE) A BUD SA TRI-VIE, (A APU-ROM) GM Notes: England and Turkey must disband one, Germany gets to build two! If I get adjustments by tommorrow I will publish them and moves will be due by following Sunday, otherwise I will publish adjustments next Sunday and moves the following Sunday. ENG: BRE LON PAR POR = 4( 5) - FRA: MAR SPA TUN = 3( 3) GER: BEL BER DEN EDI HOL KIE LVP MOS MUN = 15(13) ++ NOR SEV STP SWE VIE WAR ITA: NAP ROM = 2( 2) TUR: ANK BUD BUL CON GRE RUM SER SMY TRI = 10(11) - VEN Press: Germany to World: Ok, this is a stickup. Hand over two or three more centers or I'll kill myself. (Oh no, he's a desperate man he means it, we better do what he says!). Thats right guys. One false move out of any of you and I'll blow my home centers away. Summer '05 of the game RED STORM (BNC number 1989AB) (GM is MaryFW@cup.portal.com) Not received yet. Spring '05 of D-DAY (BNC number 1989AW) (GM is Pav@cs.duke.edu/Paul Vick) Due next Sunday Spring '04 of NAVARONE (BNC number 1989AX) (GM is Pwoodruf@orion.cf.uci.edu/Peter Woodruff) Due next Sunday Summer '02 of BLITZKRIEG (BNC number 1989HL) (GM is Dougi@astro.as.utexas.edu/Doug Ingram) Nothing happened OPERATION OVERLORD: Summer 1902 (BNC 1989HM) (GMed by Davisje@crd.ge.com/Jon Davis) Not received yet. Spring '01 of GETTYSBURG (BNC number 1989HN) (GM is Adams@multiflow.com/Steve Adams) Due July 16, 1989 Spring '01 of DRAGONSLAYER (BNC number not known) (GM is Genesch@aplvax.jhuapl.edu/Eugene Schwartzman) AUSTRIA: A Bud - Rum, <A Vie - Gal>, <F Tri - Ven> ENGLAND: A Liv - Yor, F Edi - Nwg.S., F Lon - Nth.S. FRANCE : A Par - Bur, A Mar - Spa, F Bre - MAO GERMANY: A Ber - Kie, F Kie - Hol, <A Mun - Tyr> ITALY : F Nap - Ion.S., <A Ven - Tyr>, <A Rom - Ven> RUSSIA : A Mos - Ukr, F St.P.(SC) - GoB, <A War - Gal>, <F Sev - Blk.S.> TURKEY : A Con - Bul, A Smy - Con, <F Ank - Blk.S.> Failed moves are marked by <> There are no retreats or disbands. ==============================================================================> Final Positions: AUSTRIA: A Vie, A Rum, F Tri ENGLAND: A Yor, F Nwg.S., F Nth.S. FRANCE : A Bur, A Spa, F MAO GERMANY: A Kie, A Mun, F Hol ITALY : A Ven, A Rom, F Ion.S. RUSSIA : A War, A Ukr, F GoB, F Sev TURKEY : A Bul, A Con, F Ank ==============================================================================> Supply Center Ownership: AUSTRIA: +0 [3] Vie, Bud, Tri ENGLAND: +0 [3] Liv, Edi, Lon FRANCE : +0 [3] Par, Mar, Bre GERMANY: +0 [3] Ber, Mun, Kie ITALY : +0 [3] Ven, Rom, Nap RUSSIA : +0 [4] War, Mos, St.P., F Sev TURKEY : +0 [3] Con, Smy, Ank GM Notes: Ahhhhhh, the famous everybody-attacks-everybody-and-nobody-moves trick. It will be interesting to watch what happens here, but did you consider what all this fighting will do to the countryside??!! :-) It's too soon to tell but we might be facing trench warfare, tum......tum..tum..tum...tummmmmmm. It would appaer that England and France decided not to join the party but felt content to expand their horizons :-) FALL 1901 MOVES DUE JULY 16 BY 10 PM EST!!!!!!! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Press: Anatolia Daily News ------------------- SLAV POPULATION REDISTRIBUTED! Turkish army occupies troubled Bulgaria. Due to the anarchy occuring in Bulgaria as left and right wing militias clash, the Bulgarian president made a request for Turkish armies to come to his support and put down the insurrections. The excessive violence preceeding the military assistance were primarily due to an inability by the Turkish minority and slavic majority to get along. The Turkish general, Salim Attaturk, brother of our beloved Sultan came up with an innovative solution. Every last Slav national in the province was offered a new home on a small island in the Aegean Sea. Of course no one could pass up such a generous offer, especially when put forward by a chivalrous, dashing young Turkish foot soldier. Reports have it that the small island sank under the weight of its 1.5 million new inhabitants. TURKISH AMBASSADOR INSULTED News has just reached Istanbul of the atrocities in Vienna. Apparently at a formal dinner the Turkish ambassador was served a dish of Crottled Greeps. To make matters worse, a Porks Sauce was used! Islamic Holy Law expressly forbids the consumption of any part of the Pig. Aforementioned consumption is considered a deadly sin. As for Crottled Greeps, this toxic concoction is reserved for exclusive use by misbehaved camels. Our government has vowed revenge on the Infidel Hapsburghs! At this very minute, a huge vat of Camel dung is being stewed over a slow fire in the Anatolian Hills. This vat is to be used to feed Austrian Prisoners in the upcoming war. Meanwhile, the second Turkish army has been mobilized and is currently crossing into Europe to help the first army bring revenge on the Infidel Austrian. Summer '01 of DOUGHBOY (BNC number not known) (GM is Matt@oddjob.uchicago.edu/Matt Crawford) Nothing happened GM comments: The odds are quite high that this will be my last issue published in one chapter. Assuming that my next issue is a whopper, I will break up the issue into 5 games per chapter plus a seperate chapter for letters, contests, and articles. Therefore there will probably be three chapters next issue. The game chapters will only be posted to rec.games.pbm, you must specifically request to be on a mailing list for a chapter if you wish otherwise. Everyone will receive the articles chapter. ***************************************************************** This means that all GMs should now send results DIRECTLY to their players and also to me or the guest publisher in charge of the chapter. ***************************************************************** Some of you may be wondering, why am I bothering to publish the games at all? Here are the reasons: 1) People can follow games to get the hang of Diplomacy. 2) GMs can see the style of other GMs. 3) Players can see the style of other GMs (will help when they are voting in the Runestone Poll). 4) Anyone who checks can see if a GM is doing weird things such as NMRing players for example. 5) In case the GM forgets to make records of each turn, the information will be available to everybody. 6) If the connection between a player and GM breaks down after the player has sent in orders, or the connection between the player and GM becomes a one way connection from the player to the GM, the player can still see the results in rec.games.pbm. My archivers, john_e_murray@cup.portal.com, bruce_eric_bowers@cup.portal.com, maryfw@cup.portal.com, and oliveb!intelca!mipos3!cadev4!jlitvin or jlitvin@cadev4.intel.com may no longer wish to download all the chapters comprising a zine. Particulary when we are up to 10 chapters or so. If they decide to archive less than all the chapters they should let me know which chapters they will be archiving, so hopefully every chapter will be archived by someone. And I need archivers more than ever so I can make sure that game information is not lost. Finally, I would like all GMs to create reports like the following: 1988HH - ELECTRONIC PROTOCOL (GM is Eric Shmo) 01 02 03 04 05 06 07 08 09 -------------------------- A: 5 7 7 8 9 10 10 9 12 Joe Shmo (DRAW S'09) E: 4 5 5 6 10 10 10 12 15 Michael Shmo (DRAW S'09) F: 5 5 5 6 6 7 7 6 3 Roger Shmo (surv S'09) G: 4 2 2 2 1 0 Charles Shmo (elim W'06) I: 5 6 6 6 6 7 7 7 4 Raymond Shmo (surv S'09) R: 6 6 7 4 0 Mark Shmo (elim W'05) T: 4 3 2 2 2 0 Peter Shmo (drop S'02) James Shmo (elim W'06) This report is sent to the BNC plus Danny Loeb, who keeps track of all games on Usenet. Note that I don't need the report until your game is over. In the past, I have always assumed that I could create the reports from the previous game data -- now that there is a chance that this data could be lost it is extremely important that you keep a summary of the games that you run. In addition to the regular Diplomacy game openings and the 1914 variant opening, I am now starting Gunboat game openings. In Gunboat games you don't know who your opponents are, press is your only form of communication. I also need GMs for these Gunboat games. My two biggest priorities now are to get guest publishers (who only have to upload once to rec.games.pbm which is real easy!) and to fill the 1914 variant game. I would highly recommend that everybody sign up for this interesting variant! The caution was based on a paragraph from Erehwon #77. ******************************************************************* **************************** CONTEST ****************************** ******************************************************************* Taken from Fol Si Fie #55: 1. True or false: there is NO area on the board that does not border at least one supply center. 2. Which sea space borders the most areas? 3. Which land space borders the most supply centers? 4. HOW MANY land spaces border seven other areas? 5. Which area has the LEAST number of borders? 6. True or false: a unit moving FROM a space has no effect on that space during that season, under any circumstances. 7. True of false: it is impossible for any country to control 18 centers before 1903. 8. True or false: for several countries, it is impossible to control 18 centers before Fall 1904. 9. Assuming a country is willing to give up everything else to be SURE of a certain neutral center in 1901, how many of these centers are sure to fall to one of the powers from their starting positions? 10. Assuming six countries start and continue in civil disorder, which active nation can take enough centers to total 18 the quickest? All clear? In general, there are no tricks in the wording, but some of the possiblities are easy to miss. For this reason, answers should be supplied with a short explanation where applicable. The basic Diplomacy knowledge of all respondents will be published with the answers. Taken from Excelsior #27: TOP 10 SALUATIONS TO DIPLOMACY LETTERS, AND WHAT THEY REALLY MEAN 1) "Until next time, your trusting ally." (Next time is when you're gonna get it.)" 2) "Diplomatically." (Would you kindly quit moving into my supply centres, jerk?)" 3) "Cheers." (I'm so drunk I missed your stab last season. Were you sherioush?)" 4) "Best of luck." (Here's hoping you guess wrong.) 5) "Love." (This one depends greatly upon the people involved in the game, but it might be a letter from your wife if you've signed up for 30 games or so...) 6) "Yo, you crazed whacko." (This is Bruce Geryk playing under an alias.) 7) "Sincerely." (I'm still looking for a good opening. Shall we be friends until I do hit you?) 8) "Yours very truly." (This is a test. If you actually believe this crap, I immediately write you off as an idiot--if your raise doubts, there must be some sense in your head so maybe we can work together.) Taken from The Pouch #53: A BAG OF TRICKS FOR FRANCE By Penelope Naughton Dickens It is generally assumed that France has no recourse other than England's help if Germany attacks her. This is a false assumption if France has any diplomatic skill. It is true that Germany and England united against France is a very difficult alliance to break without strong Russian and other aid, but if France can persuade England to remain neutral she does not need to worry. At first glance it seems that in a surprise attack, particularly at the beginning of a game, Germany is incredibly strong. Germany can attack through Holland (possibly Belgium), Ruhr, and Munich. France has only Burgundy and perhaps Belgium to attack back with. But, Italy must not be forgotten. If France was to move to Piedmont from Marseilles, and talk about how she was going to tear Italy to shreads, and Italy also to talk this way, but in reality have an alliance with France and Italy attacking each other with one army each, resulting in continual stand-off until a sudden move is wished. Neither must Austria-Hungary be forgotten, for she can apply considerable pressure on Germany; but this is not her greatest strength. France can, after playing her waiting game with Italy, come out and move to Tyrolia, possibly with an army following it into Piedmont. Austria then yells in sudden agony, and calls on all countries to support her. If she gets help, this is not a bad pay- off for a secret alliance with France and Italy. Meanwhile Italy and France publicly gloat about how well their secret alliance against Austria (!) has gone. Of course, Italy must be given something in return for her being willing to ally with both of her neighbors; this reward will be mentioned later. After Austria has gotten help from her neighbors in any of her occupations, the real move of the secret Triple Alliance is unveiled. France (or possibly Austria) moves from Tyrolia to Munich, or Bohemia for a better set-up before attacking Germany. Now Germany yells, and is virtually surrounded. At this point, Germany can be carved up by France, and possibly some combination of Russia, Austria-Hungary, and England. All this may seem like it takes a long time, but this is not necessarily so. This plan can be used as a surprise against Germany over several years, or it can be done in response to a move by Germany very rapidly over the period of one year. And now comes Italy's reward for going into this deal. The reward plan has two possiblities for France. 1) France can go back to Italy and help in their original public treaty; that is, France and Italy can go against Austria for real. Of course this means that an alliance with Russia or Turkey might be worked out by France to aid in dismantling Austria, and in France's long-range plans. 2) France can say tough luck to Italy, and leave Italy to be dismantled by Austria and her. This leads to a long-range alliance with Austria for France. This plan can of course be flexible even to the point of being altered to be used in an alliance between France and Germany. The plan can be used with the primary goal an alliance with Italy or Austria, and an attack on Germany only secondary. The plan can be set in motion, and then an alliance with Germany sought, and Italy and Austria carved up. Of course, with the number of ways that this plan can be altered the possiblity for distrust is mammoth. France must thus work as strongly as possible to set her goals for this plan at the very beginning and then work with all her strength to keep this plan operative. This plan is workable and can prove a great boost to France's position in the game, but it can also be slightly altered by others of the countries mentioned and used to their benefit. But as always, the magicians's oath must be followed: don't reveal more of your trick than meaes the eye. I am enjoying moderating this zine, keep that mail coming! Eric Klien Movement Report Fall 1906 Game MAE ENG: <A Gascony - Spain> F London H F North Sea - English Channel A Picardy - Paris F Portugal S A Gascony - Spain FRA: <F Mid-Atlantic Ocean - Spain(NC)> A Marseilles S F Mid-Atlantic Ocean - Spain F Western Med - Tunis GER: A Belgium - Picardy A Burgundy S A Belgium - Picardy F Denmark - North Sea F Edinburgh S F Denmark - North Sea <A Galicia - Rumania> F Holland - Belgium A Kiel - Holland A Liverpool - Yorkshire A Moscow - Ukraine F Norway S F Denmark - North Sea A Sevastopol S A Galicia - Rumania A Tyrolia S A Vienna H A Vienna H ITA: <F Rome S F Tyrrhenian Sea H>[att] F Tyrrhenian Sea S F Rome H TUR: F Adriatic Sea S F Venice - Trieste F Aegean Sea - Constantinople <A Apulia - Rome> A Budapest S A Trieste - Vienna <A Bulgaria - Rumania> <F Eastern Med - Ionian Sea> F Greece - Albania <F Ionian Sea - Tyrolia>[ill] A Serbia S A Bulgaria - Rumania <A Trieste - Vienna> <F Venice - Trieste> Position Report Fall 1906 Game MAE AUS: = 0 ENG: F ECH A GAS F LON A PAR F POR = 5 FRA: F MAO A MAR F TUN = 3 GER: F BEL A BUR F EDI A GAL A HOL F NOR F NTS A PIC A SEV A TYR A UKR A VIE A YOR = 13 ITA: F ROM F TYS = 2 RUS: = 0 TUR: F ADR F ALB A APU A BUD A BUL F CON F EME F ION A SER A TRI F VEN = 11 Up