Diplomacy game opening! From: Eric_S_Klien@cup.portal.com Date: Mon, 04 Sep 1989 00:51:32 +0000 I am organizing games #21 and #22 of Diplomacy, I am currently looking for GMs (for regular and variant games), guest publishers, and players. Remember to give me your home phone number, work phone number, home address, and country preferences when you sign up for my waiting list! People on my waiting list for a regular Diplomacy game: uunet!macvax!ukc!inset!danielh/Daniel Hannigan (Need for him to confirm that vacation is over) cwekx@htikub5.bitnet/Constantijn Wekx akuo@scam.berkeley.edu/Augie Kuo cap@htikub5.bitnet/Joris Pinkse jb7m@andrew.cmu.edu/Jon Bennett apb2@mruxd.bellcore.com/Andy Brockman tedward@cs.cornell.edu/Ted Fischer apple!sunray.cognos!glee/Godfrey Lee (Need work and home phone numbers) wsinpvb@urc.tue.nl/p.v.bemmelen (Need country preferences) tdenny@jove.cs.pdx.edu/Tom Denny (Need country preferences) patrik@tessan.datessa.se/Patrik Andreasen (he can play in late Sept) We are obviously pretty close to starting another regular game! I also have openings for a 1914 variant of Diplomacy based on an article in The General. (The General is published by the manufacturer of Diplomacy to give you an idea of how good this variant must be!) This game is much more realistic than regular Diplomacy, you even can get bombers starting in Winter 1917. My waiting list is tedrick@ernie.berkeley.edu/Tom Tedrick and roberson@june.cs.washington.edu, barry@vax1.acs.udel.edu/Barry T. Fausnaugh, mik@otto.lvsun.com. I need one more person. I am now opening another Gunboat game where you don't know who your opponents are, you only communicate through press. I have three people on on my waiting list. Waiting list for Blind Diplomacy game: Snarr@chemistry.utah.edu/Benjamin A. Snarr Dougi@astro.as.utexas.edu/Doug Ingram Shook@boulder.colorado.edu/David Shook Sjzwange@phoenix.bitnet/Steven Jacob Swanger Uunet!microsoft!paulc/Paul Canniff Jall@diku.dk/Mogens Jallberg Sccs6016@iruccibm.bitnet/Geaorid Casey (I need his country preferences) This game has probably filled up, but I will be opening another blind game. So feel free to sign up for the next game. In this variant, the locations of all pieces are secret. You discover the locations of enemy pieces when you attack them or are attacked by them. You also discover the location of enemy pieces by spying. Each country begins with 2 spies, in any home centers. You lose a spy if you lose your capital, and both spies if you lose all your home centers. You gain a spy for each enemy capital you take. Spies that are destroyed are replaced each year in a home center. Each spy may: move, hold, or counter espionage. Spies themselves are completely invisible -- they may move through any space regardless of the presence of other units. Spies are never dislogded, and can only be destroyed by counter espionage. A spy performing conter espionage kills all enemy spies in the area. If two spies both CE the same area, both die. If a spy survives, it provides complete information on the unit occupying the area and its actions in the just completed turn. Player standby list ------------------- watmath!utai!utgpu!sickkids!gw/Graham Wilson uunet!microsoft!paulc/Paul Canniff shook@boulder.colorado.edu/David Shook tedward@cs.cornell.edu/Ted Fischer GM standby list --------------- tedward@cs.cornell.edu/Ted Fischer ssmith@ms.uky.edu/Scott A Smith ******************************************************************** READ THIS ABOUT SCRIBES! ******************************************************************** My wrist is falling apart. I need people to retype articles so I can reprint them in this zine. I will supply xeroxes. Let me know how many pages you wish to type. Scribes ------- Sccs6016@iruccibm.bitnet/Geaorid Casey. Up