Diplomacy zine -- Chapter Three From: Eric_S_Klien@cup.portal.com Date: Thu, 12 Oct 1989 00:39:01 +0000 Issue #105 of ELECTRONIC PROTOCOL: Chapter One contains: D-DAY, NAVARONE, BLITZKRIEG, OPERATION OVERLORD, GETTYSBURG, and HMS HOOD And is published by Daybell@aludra.usc.edu/Donald Daybell Chapter Two contains: DRAGONSLAYER, DOUGHBOY, BISMARK, COLD WAR, JACAL, and TRENCHFOOT And is published by Tedward@cs.cornell.edu/Ted Fischer ------------- Chapter Three ------------- Spring '03 of the game TANNENBURG (BNC number 1989HZ) (GM is ebrosius@lucy.wellesley.edu/Eric Brosius) Not Received, although it was sent out to players. I have a great connection with Eric! Autumn and Winter '01 of the gunboat game VERDUN (MNC number 1989AZrb32) (GM is sccs6069@iruccibm.bitnet/Michael O'Regan) Not Received. Spring '15 of the 1914 variant ENTENTE (MNC number not known) (GM is matt@oddjob.uchicago.edu/Matt Crawford) Due October 13th. Fall '02 of the Blind variant MULHOUSE (MNC number not known) (GM is barry@freezer.it.udel.edu/Barry T. Fausnaugh) Not due yet. Summer '01 of the game DAWN PATROL (BNC number not known) (GM is sinhaa@mcmaster.ca/Anand Sinha) Nothing happened. Spring '01 of the game BUSHIDO (BNC number not known) (GM is ronin@cory.berkeley.edu/Sam Parazette) I know the game is now organized, don't have the Spring '01 deadline yet. Spring '01 of the game HUGO (BNC number not known) (GM is willis@trwind.ind.trw.com/Willis Marti) Due Oct 15th. Spring '01 of the gunboat game ?? (MNC number not known) (GM is sccs6016@iruccibm.bitnet/Gearoid Casey) I don't even have a game name at this stage. GM comments: ********************************************************************* Transmitted via scribe code name Video Dienstag/CS107124@YUSOL.BITNET ********************************************************************* Taken from Hoosier Archives #38: The Reverse Lepanto -- Who Said It Couldn't Be Done? By Len Lakofka Poor Austria gets its rear end kicked in another game! Everyone sighs and says, "Poor soul; too bad he didn't get a good country!" Be he did! The effective coalition that is furiously dismissed by pedant and prophet alike is the Austro-Turkish alliance. "It has no vigor or possibility" is the usual canard. Yet every workable tandem can be achieved if Italy can be abated for one year. Austria: A Vie-Gal, A Bud-Ser, F Trie-Alb; Turkey: F Ank-Con, A Con-Bul, Smy-Arm?! This seems almost standard for S01 save for a Smy-Arm. The move, coupled with a shift to Galicia, keeps Russia at bay. He may take Rumania but he can't be aggressive because the fall moves will be: A Vie-Tyo or A Gal-Rum A Ser/S/A Gal-Rum, F Alb-Ion! A Bul-Gre, F Con-Bul(ac)!?, A Arm-Sev or Ank depending on choice. What a strange combination, I hear you cry. But look at it carefully. Russia has likely not gained Rumania or lost Sevastopol. Austria gets one or two builds, Turkey gets one at least, possibly two. If Austria and Turkey each get TWO, the alliance will blast Russia AND Italy to HELL and back by building F Smy and F Ank!? for Turkey and A Bud & F Tri?! for Austria. In S02, Austria convoys Turkish A Gre-Apu!! while attacking Venice with support from Tyrolia. In short, it becomes such a devastating opening for the two powers that the West must turn its head quickly or be lost. If Italy supports Venice in place and its fleets try to stop Ionian by dislodgement F Ionian to the Tyrrhenian! Austria can vary the opening and stab for Tyrrhenian at once or go to Adriatic and cover Trieste with A Budapest. Playability and "mix" are given to the side with the interior lines. Taken from The Watergate Vol. 1 Issue 8: The Austro-Turkish Alliance By Gil Neiger Of all the alliances usually discussed, the Austro-Turkish is one of the most neglected. Despite this fact, this alliance comes close to being unbeatable after a few years of growth. The key to this alliance is an equal sharing of the Balkans without a fight, an area which would normally take up several units from both sides. After that the two go after Russia, then Italy, and then the West. After a few years the alliance will be in strong defensive position, and be able to push back all but the strongest alliances. On the first turn Turkey moves against Russia (Fleet Ankara to the Black Sea, Army Smyrna to Armenia, and Army Constantinople to Bulgaria) while Austria moves Army Vienna to Budapest and Army Budapest to Serbia, holding Trieste. Even if Turkey didn't get into the Black Sea, things are still okay, but if Russia's in Galicia, the alliance is threatened. Austria should do her best to convince Russia of her good intentions and try to get Russia to move Army Galicia to Rumania, which Russia might want to do anyway. In Fall 1901, Austria moves Army Budapest to Rumania supported by Armies Serbia and Bulgaria. In Spring or Fall, Turkey takes Greece. Now the alliance gets moving. Sevastopol should fall in 1902, since Russia only got one build and may be troubled by England or Germany also. In a few years Russia should be carved up with Austria getting Warsaw and Turkey getting Sevastopol, Moscow, and maybe even St. Petersburg. Simultaneously, or shortly after, they hit Italy with Turkey getting Naples and Tunis, Austria getting Venice, and Rome being debatable. Then Austria hits Germany while Turkey goes after France. Of course, this isn't to say that the combinations can't be stopped; a good deal depends on what happens in the West. If France and Germany hit England, and leave Russia alone, the Turks and Austrians may find themselves stopped rather early. HOW TO STOP IT: The problem with stopping the Austro-Turkish alliance is that it is best stopped if detected before the first moves. If Russia moves into Galicia and suspects the Austro-Turkish alliance (there are a number of tell-tale signs), he should move into Budapest, which will be unprotected. Of course, Austria can then build Army Vienna and kick the Russians out, but not if Russia moves Army Budapest to Trieste with Italian support. Also, in Spring 1902, Italy would move Fleet Ionian Sea to the Adriatic and Fleet Naples to the Ionian Sea. Italy could then support herself to Trieste, which the Russians would move out of with Galicia's support, and convoy Army Tunis to Albania. An interesting move for the Austrian might be to move Fleet Trieste to Albania in the first year, to throw the Russian off, and move it back in the Fall. The problem is that Austria might get too greedy and try for Greece and three builds. More than most alliances, this one requires a lot of trust. For the first few years, Turkey will be in a good position to attack Austria, and Austria won't be too happy with Turkey getting most of the early spoils. But after a few years the alliance should become practically stab-proof, as all good alliances should be. Remember that the more that you guys type in, the more articles that I can print! I am enjoying moderating this zine, keep that mail coming! Eric Klien Up