Diplomacy game opening! From: Eric_S_Klien@cup.portal.com Date: Wed, 27 Dec 1989 03:16:12 +0000 Game #35 has been organized! GM is rlg@ai.mit.edu/Bob Givan Players are: death@watsc.waterloo.edu/Trevor Green abj@ida.liu.se/Andreas Bjorkling pbo2e@virginia.edu/Peter Owen quark@bucsf.bu.edu/Paul Fu Jr. tvc115@uriacc.bitnet/Harold A. Pike fathom@gorn.santa-cruz.ca.us or liz@ucscb.ucsc.edu/Craig Nichols dhosek@hmcvax.bitnet/Don Hosek Country assignments, game name, and Spring '01 deadline will be assigned soon. Enjoy! I am organizing games #36+ of Diplomacy, I am currently looking for GMs (for regular and variant games in both my electronic and postal zines), GM standbys, player standbys, scribes, and players. We now have nearly a million games going (well, close to a million) and I need all the help I can get to run things smoothly. If you would like to help out in a bureaucratic position, let me know. I have plenty of paper shuffling jobs that need to be filled! Also if your game ever has problems, PLEASE CONTACT ME! So far none of my games have fallen apart, but without player input to me, this could happen. Remember to give me your home phone number, work phone number, home address, and country preferences when you sign up for my waiting list. If you don't own Diplomacy, you can buy it at your local hobby store or from Avalon Hill directly. Avalon Hill's prices are $25.00 for the game, or $10.00 for the mapboard, $5.00 for the rules, $2.00 for the basic rules sheet, $2.00 for a play-by-mail sheet, $5.00 for the game pieces, and $3.00 for a set of 7 conference maps. They also sell a Gamer's Guide to Diplomacy which I think is great for $4.50. Their phone numbers are 1-800-638-9292 and (301) 254-9200. Address is 4517 Harford Road, Baltimore, MD 21214. Postage and handling is 10% for the U.S., 20% for Canada and Mexico, and 30% for anywhere else. REGULAR Diplomacy game waiting list: John_Edward_Scardamaglia@cup.portal.com/John Edward Scardamaglia bap9793@cec2.wustl.edu/Barry A. Pease xt@math.chalmers.se/Carl Hallen emullins@ariel.unm.edu/Eric Mullins rco0@andrew.cmu.edu/Bob Cochran shore@math.ucla.edu/Robert Shore after Jan 2 tbvanbelle@watcgl.waterloo.edu/Terry Van Belle after Jan 8 gchester@ocf.berkeley.edu/Glen Chester after Jan 15 cap@htikub5.bitnet/Joris Pinkse after Jan 20 shard@athena.mit.edu/Upendra Shardanand after Feb 4 As soon as I get ONE more standby, I will start another game. 1914 waiting list: matt@oddjob.uchicago.edu/Matt Crawford att!mtuxo!jrrt/Rob Mitchell tedrick@ernie.berkeley.edu/Tom Tedrick akuo@scam.berkeley.edu/Augie Kuo **** Need one more! **** The 1914 variant of Diplomacy is based on an article in The General. (The General is published by the manufacturer of Diplomacy to give you an idea of how good this variant must be!) This game is much more realistic than regular Diplomacy, you even can get bombers starting in Winter 1917. GUNBOAT waiting list: Will have 7 players on Dec 27. In this variant you don't know who your opponents are, you only communicate through press. Sign up for my next Gunboat game! BLIND DIPLOMACY waiting list: gargoyle!chinet!grundo!prb/Paul Botts akuo@scam.berkeley.edu/Augie Kuo ronin@cory.berkeley.edu/Sam Parazette joseph_harold_thomas@cup.portal.com/Joseph Thomas ucsd!bjarrett/Brooke Jarrett This waiting list contains four californians, if I get three more, I can have an ALL californian game! In this variant, the locations of all pieces are secret. You discover the locations of enemy pieces when you attack them or are attacked by them. You also discover the location of enemy pieces by spying. Each country begins with 2 spies, in any home centers. You lose a spy if you lose your capital, and both spies if you lose all your home centers. You gain a spy for each enemy capital you take. Spies that are destroyed are replaced each year in a home center. Each spy may: move, hold, or counter espionage. Spies themselves are completely invisible -- they may move through any space regardless of the presence of other units. Spies are never dislogded, and can only be destroyed by counter espionage. A spy performing conter espionage kills all enemy spies in the area. If two spies both CE the same area, both die. If a spy survives, it provides complete information on the unit occupying the area and its actions in the just completed turn. CLASSIC DIPLOMACY waiting list: rolee@hmcvax.bitnet/Roderick Lee edbailey@walt.cc.utexas.edu/Ed Bailey aaronb@eedsp.gatech.edu/Aaron Birenbolm daybell@aludra.usc.edu/Donald Daybell death@watsc.waterloo.edu/Trevor Green Help! I want to get this neat variant started! In this game we follow the original rulebook and board from the 1958 edition of Diplomacy. In this game you actually place armies on top of fleets to convoy them (at the rate of one unit per turn) and have neat places such as Mesopotamia and Persia. My favorite change is that Switzerland is a neutral supply center! WARP SPEED DIPLOMACY waiting list: jordan@math.berkeley.edu/Jordan Lampe binder@eniac.seas.upenn.edu/Tim Binder jog@hpda.hp.com/Rajeev Jog Turns will be either every day or every other day, majority vote. ******************************************************************** POSITIONS ******************************************************************** Player standby list (Pretty short isn't it?) ------------------- death@watsc.waterloo.edu/Trevor Green GM standby list --------------- NONE A scribe types articles so I can reprint them in this zine. I will supply xeroxes. Let me know how many pages you wish to type. Let's keep my wrist out of a brace! Scribes ------- hardlj@druwa.att.com/Larry Hardouin mikeb@ee.ubc.ca/Mike Bolotski as3615@yuorion.bitnet/Dave Hedman rlg@ai.mit.edu/Bob Givan loeb@frunip11.bitnet/Daniel E. Loeb mchin@homxc.att.com/Michael Chin An e-mail wizard helps people with e-mail problems. E-mail Wizards -------------- george@cs.cornell.edu/George Boyce A chapter checker helps makes sure that a chapter is running smoothly. I.e. that it is being published and that the games in it are also being published. Chapter Checkers ---------------- elf@walt.cc.utexas.edu/Jon Gibson (Checker of Chapter Two) A guest publisher takes the results of 5 games and publishes them in a chapter, twice a week. I NEED another guest publisher! Guest Publishers ---------------- daybell@aludra.ucs.edu/Donald Daybell (Chapter One) tedward@cs.cornell.edu/Ted Fischer (Chapter Two) dragon@agora.hf.intel.com/Bill Wheeler (Chapter Three) (He has been putting the chapters together but is having problems sending them to me. This problem will be resolved shortly. Yes, I am working on this problem!) Guest Publisher Waiting List ---------------------------- NONE An archiver stores on disk one or more chapters of the zine. This very important position will allow me to recreate records of games in case their GMs abandon them. You may also ask for past issues from an archiver. Archivers --------- Oliveb!intelca!mipos3!cadev4!jlitvin or Jlitvin@cadev4.intel.com /John Litvin A GM runs a game. I could use another 5 people or so on my GM waiting list, I am starting an exponential increasing number of games! GM waiting list --------------- hardlj@druwa.att.com/Larry Hardouin (1914) rolee@hmcvax.bitnet/Roderick Lee (postal variants) tedward@cs.cornell.edu/Ted Fischer (gunboat) rbk@aiai.edinburgh.ac.uk (regular) jbillone@jarthur.claremont.edu/Jeremy Billones (blind, not till mid Jan) jog@hpda.hp.com/Rajeev Jog (regular) ********************************************************************* HELP ********************************************************************* I need people for my Gunboat, 1914, Classic, and Blind games! Up