Diplomacy game opening! From: Eric_S_Klien@cup.portal.com Date: Wed, 06 Dec 1989 05:21:06 +0000 I have many variant Diplomacy games that just need one more player! Here's the list: 1914 waiting list: matt@oddjob.uchicago.edu/Matt Crawford att!mtuxo!jrrt/Rob Mitchell tedrick@ernie.berkeley.edu/Tom Tedrick akuo@scam.berkeley.edu/Augie Kuo **** Need one more! **** The 1914 variant of Diplomacy is based on an article in The General. (The General is published by the manufacturer of Diplomacy to give you an idea of how good this variant must be!) This game is much more realistic than regular Diplomacy, you even can get bombers starting in Winter 1917. GUNBOAT waiting list: 6 players. **** Need one more! **** In this variant you don't know who your opponents are, you only communicate through press. BLIND DIPLOMACY waiting list: jmodonne@owucomcn.bitnet/Jason M. O'Donnell gale@software.org/Van Gale ucsd!bjarrett/Brooke Jarrett jzzr@cc.utah.edu/Dave Francetic caeco!i-core!acrylion!herring/Dustin Fehr akuo@scam.berkeley.edu/Augie Kuo ronin@cory.berkeley.edu/Sam Parazette joseph_harold_thomas@cup.portal.com/Joseph Thomas hardlj@druwa.att.com/Larry Hardouin **** Need one more! **** Have too many people from California, need one non Californian to start a normal Blind game or two more Californians to start an all Californian Blind game. In this variant, the locations of all pieces are secret. You discover the locations of enemy pieces when you attack them or are attacked by them. You also discover the location of enemy pieces by spying. Each country begins with 2 spies, in any home centers. You lose a spy if you lose your capital, and both spies if you lose all your home centers. You gain a spy for each enemy capital you take. Spies that are destroyed are replaced each year in a home center. Each spy may: move, hold, or counter espionage. Spies themselves are completely invisible -- they may move through any space regardless of the presence of other units. Spies are never dislogded, and can only be destroyed by counter espionage. A spy performing conter espionage kills all enemy spies in the area. If two spies both CE the same area, both die. If a spy survives, it provides complete information on the unit occupying the area and its actions in the just completed turn. Up