Diplomacy game opening! From: Eric_S_Klien@cup.portal.com Date: Sat, 10 Feb 1990 22:17:49 +0000 Game #43 has been organized! It is an expert game. GM is Players are: Joris Pinkse (PINKSE@HTIKUB5.BITNET) Anand Sinha (SINHAA@MCMASTER.BITNET) J.R. Carr (JRCARR@IUP.BITNET) Roger Jagoda (FQOJ@CORNELLA.BITNET) Paul R. Botts (PRB@CHINET.CHI.IL.US) Jeff Okamoto (OKAMOTO@HP-SES.HP.COM) Searn Starkey (SCS2635@CEC2.WUSTL.EDU) I am organizing games #44+ of Diplomacy, I am currently looking for GMs (for regular and variant games in both my electronic and postal zines), GM standbys, player standbys, scribes, and players. We now have nearly a million games going (well, close to a million) and I need all the help I can get to run things smoothly. If you would like to help out in a bureaucratic position, let me know. I have plenty of paper shuffling jobs that need to be filled! Also if your game ever has problems, PLEASE CONTACT ME! So far none of my games have fallen apart, but without player input to me, this could happen. Remember to give me your home phone number, work phone number, home address, and country preferences when you sign up for my waiting list. If you don't own Diplomacy, you can buy it at your local hobby store or from Avalon Hill directly. Avalon Hill's prices are $25.00 for the game, or $10.00 for the mapboard, $5.00 for the rules, $2.00 for the basic rules sheet, $5.00 for the game pieces, and $3.00 for a set of 7 conference maps. They also sell a Gamer's Guide to Diplomacy which I think is great for $4.50. Their phone numbers are 1-800-638- 9292 and (301) 254-9200. Address is 4517 Harford Road, Baltimore, MD 21214. Postage and handling is 10% for the U.S., 20% for Canada and Mexico, and 30% for anywhere else. REGULAR Diplomacy game waiting list: I am currently confirming the following 4 players referred to me by sam@uafsysb.bitnet/Sam Huntsman (he will GM this game): jl8661@albnyvm1.bitnet/Jean LeRoy 01walker@dalac.bitnet/Paul D. Walker macgillivary@vax1.cosv.tuns.ca/Robert Ron_Dawson@Carleton.CA/Ron Dawson In addition I have the players: h44394@albnyms.bitnet/Mike Hoffman cambler@polyslo.calpoly.edu/Christopher Ambler david.barron@dartmouth.edu/David Barron shard@athena.mit.edu/Upendra Shardanand after Feb 4 (confirming that he is now free) Andy Pulliam (getting e-mail account) tew813@ne-london-poly.ac.uk/Robin (need pref) krek@mcmaster.ca/Tim Krekoski (need pref) randy@ms.uky.edu/Randy (getting phone numbers) dhosek@hmcvax.bitnet/Don Hosek (getting phone numbers) 1914 waiting list: randy@ms.uky.edu/Randy (getting phone numbers) None. The 1914 variant of Diplomacy is based on an article in The General. (The General is published by the manufacturer of Diplomacy to give you an idea of how good this variant must be!) This game is much more realistic than regular Diplomacy, you even can get bombers starting in Winter 1917. GUNBOAT waiting list: 2 person, need 5 more. In this variant you don't know who your opponents are, you only communicate through press. Sign up for my next Gunboat game! BLIND DIPLOMACY waiting list: prb@chinet.chi.il.us/Paul Botts akuo@scam.berkeley.edu/Augie Kuo ronin@cory.berkeley.edu/Sam Parazette ucsd!bjarrett/Brooke Jarrett jkwatson@amherst.bitnet/John Watson cap@htikub5.bitnet/Joris Pinkse ** This will probably be my next variant to get started ** ** Join today! ** In this variant, the locations of all pieces are secret. You discover the locations of enemy pieces when you attack them or are attacked by them. You also discover the location of enemy pieces by spying. Each country begins with 2 spies, in any home centers. You lose a spy if you lose your capital, and both spies if you lose all your home centers. You gain a spy for each enemy capital you take. Spies that are destroyed are replaced each year in a home center. Each spy may: move, hold, or counter espionage. Spies themselves are completely invisible -- they may move through any space regardless of the presence of other units. Spies are never dislogded, and can only be destroyed by counter espionage. A spy performing conter espionage kills all enemy spies in the area. If two spies both CE the same area, both die. If a spy survives, it provides complete information on the unit occupying the area and its actions in the just completed turn. CLASSIC DIPLOMACY waiting list: None. In this game we follow the original rulebook and board from the 1958 edition of Diplomacy. In this game you actually place armies on top of fleets to convoy them (at the rate of one unit per turn) and have neat places such as Mesopotamia and Persia. My favorite change is that Switzerland is a neutral supply center! WARP SPEED DIPLOMACY waiting list: jordan@math.berkeley.edu/Jordan Lampe binder@eniac.seas.upenn.edu/Tim Binder jog@hpda.hp.com/Rajeev Jog cambler@polyslo.calpoly.edu/Christopher Ambler rc0o@andrew.cmu.edu/Bob Cochran Turns will be either every day or every other day, majority vote. ******************************************************************** POSITIONS ******************************************************************** Player standby list ------------------- kschroe2@ub.d.umn.edu/Kurt Schroeder waste@vtvm1.cc.vt.edu/Dave McCrumb (for games past 1905) bap9793@cec2.wustl.edu/Barry A. Pease rc0o@andrew.cmu.edu/Bob Cochran jordan@bosco.berkeley.edu/Jordan Lampe danielh@inset.co.uk/Daniel Hannigan willis@trwind.ind.trw.com/Willis Marti okamoto@hp-ses.hp.com/Jeff Okamoto eric@snark.uu.net/Eric Snark GM standby list --------------- sears@hplabs.hp.com/Bart Sears jall@diku.dk/Mogens Jallberg A scribe types articles so I can reprint them in this zine. I will supply xeroxes. Let me know how many pages you wish to type. Let's keep my wrist out of a brace! Scribes ------- hardlj@druwa.att.com/Larry Hardouin mikeb@ee.ubc.ca/Mike Bolotski as3615@yuorion.bitnet/Dave Hedman rlg@ai.mit.edu/Bob Givan loeb@frunip11.bitnet/Daniel E. Loeb mchin@homxc.att.com/Michael Chin xcbe12a@ucrmath.ucr.edu/Wayne Wallace An e-mail wizard helps people with e-mail problems. If you can't get mail to someone, contact my e-mail wizard. I could use some more wizards! E-mail Wizards -------------- george@cs.cornell.edu/George Boyce A chapter checker helps makes sure that a chapter is running smoothly. I.e. that it is being published and that the games in it are also being published. Having some chapter checkers is critical for this zine's long term health. Chapter Checkers ---------------- elf@walt.cc.utexas.edu/Jon Gibson (Checker of Chapter Two) A guest publisher takes the results of 5 games and publishes them in a chapter, twice a week. I NEED another guest publisher! This is my most important position. Guest Publishers ---------------- daybell@aludra.usc.edu/Donald Daybell (Chapter One) tedward@cs.cornell.edu/Ted Fischer (Chapter Two) cwekx@htikub5.bitnet/Constantijn Wekx (Chapter Three) An archiver stores on disk one or more chapters of the zine. This very important position will allow me to recreate records of games in case their GMs abandon them. You may also ask for past issues from an archiver. Archivers --------- Oliveb!intelca!mipos3!cadev4!jlitvin or Jlitvin@cadev4.intel.com /John Litvin eric@snark.uu.net/Eric Raymond A GM runs a game. I could use another 5 people or so on my GM waiting list, I am starting an exponential increasing number of games! GM waiting list --------------- rolee@hmcvax.bitnet/Roderick Lee (postal variants) tedward@cs.cornell.edu/Ted Fischer (gunboat) sam@uafsysb.bitnet/Sam Huntsman (regular) rc0o@andrew.cmu.edu/Bob Cochran (postal regular) harry.protoolis@uk.sun.com/Harry Protoolis (regular) ********************************************************************* HELP ********************************************************************* I need people for my Blind game!. Up