Diplomacy game opening! From: Eric_S_Klien@cup.portal.com Date: Fri, 18 May 1990 03:05:13 +0000 **************************************************************** I need two more scribes, five more standbys plus another guest publisher. I also need some suggestions for game names. **************************************************************** ==================================================================== Remember to give me your home phone number, work phone number, fax phone number, home address, and country preferences when you sign up for my waiting list. ==================================================================== I am organizing games #56+ of Diplomacy, I am currently looking for GMs (for regular and variant games in both my electronic and postal zines), GM standbys, player standbys, scribes, and players. We now have nearly a million games going (well, close to a million) and I need all the help I can get to run things smoothly. If you would like to help out in a bureaucratic position, let me know. I have plenty of paper shuffling jobs that need to be filled! Also if your game ever has problems, PLEASE CONTACT ME! So far none of my games have fallen apart, but without player input to me, this could happen. If you don't own Diplomacy, you can buy it at your local hobby store or from Avalon Hill directly. Avalon Hill's prices are $25.00 for the game, or $10.00 for the mapboard, $5.00 for the rules, $2.00 for the basic rules sheet, $5.00 for the game pieces, and $3.00 for a set of 7 conference maps. They also sell a Gamer's Guide to Diplomacy which I think is great for $4.50. Their phone numbers are 1-800-638- 9292 and (301) 254-9200. Address is 4517 Harford Road, Baltimore, MD 21214. Postage and handling is 10% for the U.S., 20% for Canada and Mexico, and 30% for anywhere else. Also, there is a neat IBM compatible Diplomacy program named Judge. To get it send $20.00 US or $25.00 Canadian to Les Casey, 33 Nestrow Dr., Nepean, Ontario, K2G 4M2, Canada. Judge is fantastic for GMing! REGULAR Diplomacy game waiting list: steveb@cs.utexas.edu/Steve Benz aok@mentor.cc.purdue.edu/Brian Jacobs sadun@acf9.nyu.edu/Lorenzo Sadun sinhaa@mcmaster.ca/Anand Sinha uunet!bnrgate!bmers1!dgibbs/David Gibbs sean@mercury.sybase.com/Sean Fitts connelly@uiucnpl.bitnet/Jim Connelly fnd@beach.cis.ufl.edu/Frank Di Vincenzo jdoty@eagle.wesleyan.edu/John Doty (After June 17) wss@nihcu.bitnet/Spike Sayers II (need pref) Another game will be started as soon as I have enough standbys. REGULAR French Diplomacy waiting list: ccsupeh@prism.gatech.edu/Eric Hoffman death@watcsc.waterloo.edu/Trevor Green (and French variants) barry@vax1.acs.udel.edu/Barry T. Fausnaugh (After June 1) This is a game where all negotiations and press announcments are done in French. Let me know if you are also willing to do variants in the French language. REGULAR Dutch Diplomacy waiting list: None. Hey! Doesn't anyone know Dutch? This is a game where all negotiations and press announcments are done in Dutch. REGULAR German Diplomacy waiting list: u2228@crayamid.cray.com/David M. Bowen This is a game where all negotiations and press announcments are done in German. 1914 waiting list: randy@ms.uky.edu/Randy Appleton None. The 1914 variant of Diplomacy is based on an article in The General. (The General is published by the manufacturer of Diplomacy to give you an idea of how good this variant must be!) This game is much more realistic than regular Diplomacy, you even can get bombers starting in Winter 1917. GUNBOAT waiting list: 4 people, need 3 more. (I think I should have a few more people, please send me mail if you think you should be on this waiting list.) BLIND DIPLOMACY waiting list: krek@mcmaster.ca/Tim Krekoski (need pref) astse@seudac21.bitnet/Magnus Selhammar In this variant, the locations of all pieces are secret. You discover the locations of enemy pieces when you attack them or are attacked by them. You also discover the location of enemy pieces by spying. Each country begins with 2 spies, in any home centers. You lose a spy if you lose your capital, and both spies if you lose all your home centers. Spies that are destroyed are replaced each year in any home territory provided that you have enough home centers to support them. Each spy may: move, hold, or counter espionage. Spies themselves are completely invisible -- they may move through any space regardless of the presence of other units. Spies are never dislogded, and can only be destroyed by counter espionage. A spy performing conter espionage kills all enemy spies in the area. If two spies both CE the same area, both die. If a spy survives, it provides complete information on the unit occupying the area and its actions in the just completed turn. WARP BLIND DIPLOMACY waiting list: This is blind Diplomacy with one or two day turns. CLASSIC DIPLOMACY waiting list: None. In this game we follow the original rulebook and board from the 1958 edition of Diplomacy. In this game you actually place armies on top of fleets to convoy them (at the rate of one unit per turn) and have neat places such as Mesopotamia and Persia. My favorite change is that Switzerland is a neutral supply center! WARP SPEED DIPLOMACY waiting list: krek@mcmaster.ca/Tim Krekoski (need pref) Turns will be either every day or every other day, majority vote. SLOW WARP SPEED DIPLOMACY waiting list: Turns will be either every three days. MUSICAL DIPLOMACY waiting list: None. Musical Diplomacy is a cross between Musical Chairs and Diplomacy. The point is to eliminate the only element of chance in the game: Country selection. WIN90 waiting list: loeb@geocub.greco-prog.fr/Daniel Loeb This is a regular Diplomacy game for people who have won previous e-mail games. ULTIMATE SHAMBLES waiting list: dougi@astro.as.utexas.edu/Doug Ingram In this variant, everyone gets 4 supply centers randomly assigned in the first turn, and then gets 3 builds the following turn. The game proceeds normally from there. If you consider having your units spread all over the place normal. This game requires much more Diplomacy than normal since everyone is your neighbor! DISBAND VARIANT waiting list: johnm@cinnet.com/John E. Murray pl436000@Brownvm.bitnet/Jamie Dreier fqoj@cornella.bitnet/Roger Jagoda In this game you can voluntarily disband units. BACKUP DIPLOMACY waiting list: None. In this variant, one week deadlines are STRICTLY enforced with extensions given at the discretion of the GM provided the request is postmarked at least 24 hours before the given deadline. Any player who fails to turn in moves by the deadline is eligible to have another player submit orders in his place as a backup. The priority will be given to the weakest power on the board (if there is a tie, it is the country with the units furthest away, with the GM being the judge of which country is furthest away by some method approved before game start) as far as whose back-up orders will be used. MINIMALIST DIPLOMACY waiting list: None. These rules were invented by Phil Reynolds who publishes the monthly fanzine "Dipadeedoodah!". You can get a subscription of 12 issues for the cost of US$ 10 (within USA) if you write to Phil at his address: 2896 Oak Street, Sarasota, FL 34237, USA. Rules: ====== * All rules of normal Diplomacy apply, except where noted below. * Each country begins the game with an army in its home space. only armies are used. * Ajustments in the fall of each year are handled normally, except that no country may never build more than one army in a given year (since each country has a single home supply center). * Three-letter abbreviations of countries can be uses in orders. Examples: * A Eng-Fra * A Rus S GERMAN A Ita-Aus * There are no retreats. A unit that would normally be disloged is auto- matically disbanded instead. * Victory conditions: _elimination_of_all_enemy_units_. Draws are not allowed, since the game ends only when one country has units remaining on the board. Map: ==== ------------------------------------------- | | | | England | | | ------------------ Russia | | | | | ----------| Germany | | | | --------- | | |-------------| |--------| | France | | Austria | | | | Italy | Hungary | Turkey | | | | | | ------------------------------------------- ******************************************************************** POSITIONS ******************************************************************** Player standby list (a little short now!) ------------------- att!druwa!hardlj or hardlj@druwa.att.com/Larry Hardouin (for Warp) uunet!jade!jsi-csa!oyvind/Oyvind (Ivan) Bjartveit (After his current game gets past Spring 1903) Player standby list for French games ------------------------------------ None. GM standby list --------------- None. A scribe types articles so I can reprint them in this zine. I will supply xeroxes. Let me know how many pages you wish to type. Let's keep my wrist out of a brace! Scribes ------- rlg@ai.mit.edu/Bob Givan jimp@rtp.dg.com/Jim Pendergraft as365156@yuorion.bitnet/Dave Hedman An e-mail wizard helps people with e-mail problems. If you can't get mail to someone, contact my e-mail wizard. I could use some more wizards! E-mail Wizards -------------- grboyce@rodan.acs.syr.edu/George Boyce demarsee@gamera.cns.syr.edu/Darryl Marsee A chapter checker helps makes sure that a chapter is running smoothly. I.e. that it is being published and that the games in it are also being published. Having some chapter checkers is critical for this zine's long term health. Chapter Checkers ---------------- None. A guest publisher takes the results of 5 games and publishes them in a chapter, twice a week. I NEED another guest publisher! This is my most important position. Guest Publishers ---------------- daybell@aludra.usc.edu/Donald Daybell (Chapter One) tedward@cs.cornell.edu/Ted Fischer (Chapter Two) cwekx@htikub5.bitnet/Constantijn Wekx (Chapter Three) lord_zar@ucrmath.ucr.edu/Wayne Wallace (Chapter Four) An archiver stores on disk one or more chapters of the zine. This very important position will allow me to recreate records of games in case their GMs abandon them. You may also ask for past issues from an archiver. Archivers --------- Oliveb!intelca!mipos3!cadev4!jlitvin or Jlitvin@cadev4.intel.com /John Litvin eric@snark.uu.net/Eric Raymond A GM runs a game. GM waiting list --------------- jall@diku.dk/Mogens Jallberg (Disband Variant) pervers@linus.ida.liu.se/Per Westling (Minimalist Diplomacy) grogers@eniac.seas.upenn.edu/Gregory Rogers (any regular board game) leszczyn@cpsin.cps.msu.edu/Jon Leszczynski (warp or regular) att!druwa!hardlj or hardlj@druwa.att.com/Larry Hardouin (Warp or Gunboat). Up