Diplomacy Zine -- EP #177 Chapter Six From: Eric_S_Klien@cup.portal.com Date: Mon, 18 Jun 1990 02:06:13 +0000 Issue #177 of ELECTRONIC PROTOCOL: ******************************************************************************* "Well", Cooper looked through the ancient crystal decanter at the fine old cognac. "When the five years are up, what proof will you have, that this was all just part of an experiment?" Gustaf laughed. "You mean I might be stuck as king? And never get my honorary vocation? They wouldn't...!" he began. Then, seeing the expression on Cooper's face, he frowned, and whispered. "You wouldn't!" Cooper smiled. "No, of course not...Your Majesty." ******************************************************************************* Chapter One contains: BLITZKRIEG, GETTYSBURG, RED STORM RISING, and COMRADES IN ARMS And is published by daybell@aludra.usc.edu/Donald Daybell Chapter Two contains: DRAGONSLAYER, BISMARK, COLD WAR, JACAL, MANHATTAN, VERSAILLES, and DRESDEN And is published by tedward@cs.cornell.edu/Ted Fischer Chapter Three contains: MULHOUSE, DAWN PATROL, SNIKKEL-2, BERLIN, SNIKKEL-1, EL ALAMEIN, SQUALANE, UNGAWE, CAPTAIN CAVEMAN And is published by cwekx@htikub5.bitnet/Constantijn Wekx Chapter Four contains: FIRE WHEN READY, DREADNOUGHT, JUGGERNAUGHT, BIG WILLIE, NICKEL, and OZARK And is published by lord_zar@ucrmath.ucr.edu/Wayne Wallace Chapter Five contains: ARCHANGEL, BORDEL, MASADA, and YALTA And is published by uunet!bnrgate!bmers1!dgibbs/David Gibbs ----------- Chapter Six ----------- No games in this issue. Publisher comments: Quote is from p. 97 of The River of Time by David Brin. The following was submitted by sun!ub.cc.umich.edu!Richard_V._Lamb/Richard Lamb: From: Edson Smith <edson%monty@rand.org> I snagged this from the net. Even though it was written by a user of JANET (Joint Academic NETwork - the main net in the UK), most everything still applies to us. -Edson ----------------------------------------------------------------------- How to use E-MAIL We present some basic information for those thinking of using Electronic MAIL. The day will come when you receive an incomprehensible MAIL message, containing 200 lines of header and one line at the bottom saying "Greetings from Bognor Regis" (or it may be Ulan Bator). Probably the simplest way of dealing with such messages is to delete them at once to save time answering them, but occasionally you may feel like replying. So what do you do? Well we'll assume that you are authorised to use ARPANET, JANET, GORDONBENET or whatever (and if not you may as well give up now before the Computing Service remove your toenails.) One way to reply to the message is to type something like REPLY, but in complicated cases this won't work and you will be left to your own initiative. First search the message for something that looks like a mail address. The following may well be mail addresses: Joe.Hatstand@CHRONIX.VMS1%UK.AC.BOGNOR.REGIS.FISHNET Mrs.Letitia.Globsquirtle@87-Weeble.Terrace%Leeds!LS2.9JT PMTZXQ8904%wombiquangle!mvs6$hello.sailor_vendepac@nose-flute3 whereas the following are less likely to be mail addresses and are probably random garbage produced by the system: >>>>You are a fish-faced weasel +++UGH9000I+++My brain hurts Mature_mailer_daemon_seeks_adventurous_lady_mailer_daemon_object _wild_passion_and_possibly_a_family_of_little_fail_reports ++++ Press the RETURN key for more output, or sit there looking stupid, see if I care Simple, eh? The ones with lots of @ and % signs are MAIL addresses. Now all you have to do is discover the address to which to reply. This will be a random permutation of the address you received the message from. Nobody knows why. We tried phoning the JANET manager on 01-246-8047, but he wasn't there, so we tried 01-8047-246, 246-01-8047 and several other possibilities. Then the post office refused to deliver a letter to Mr Janet because the postcode hadn't been correctly permuted and the stamp was in the wrong corner of the envelope (they said) -- so we gave up. Anyway for a typical mail address with 8 components there are only 40,320 possible ways of ordering it, so it shouldn't take long to try them all. Most of them will produce error messages from mailer daemons, file servers, or just random system managers. DO NOT REPLY TO THESE (even if you can work out how). There is nothing a mailer daemon likes less than receiving unsolicited Valentine messages, requests that it stick its head in a bowl of porridge, moans that "it worked yesterday" and cheeky requests concerning its inside leg measurement. Such messages should of course be sent directly to your local Postmaster. Well there we are. That was simple, wasn't it. Anyone wanting further details should send a stamped addressed E-mail message to... er, well you can work it out for yourself. The following was scribed by u2228@crayamid.cray.com (Dave Bowen): Taken from Diplomacy World #56: DIPCON XXII TOURNAMENT: SOME IDEAS WORTH IMPROVING AND KEEPING Edi E. Birsan There is a tendency to judge events and systems by the immediate initial result and to then overlay a heavy case of personal inclinations and perceptions with a resultant total rejection when your own expectations are not met. A new system or idea is rarely debuted in a flawless performance to worldwide acclaim and acceptance. More typically, as is the case with the last DIPCON Tournament System, there are areas subject to great question as to the social acceptability of the application of the techniques and the details that are hung on the new form. I am writing to try and shift the review from 'what was done' to 'what was tried' in the hope that some of the very positive ideas that came out of the tournament system can be advanced, improved and perpetuated for future attenders to build on and get enjoyment and satisfaction with. With that said, let me ramble on with my prejudices and biases on the salient features of the last system. 1. THE UNKNOWN RATING SYSTEM: The players were not told the exact details of the rating system for each individual event. Nor were they told of the mixing and weighing system that would be used to blend the results of each individual score into an overall result, other than there would be some kind of mixing and everyone was expected to be in three events. I liked the idea of a hidden rating system because it prevents players from trying to play the rating system and doing all sorts of artificial things to get information on other games. If players cannot zero in on playing the system, then they shift to playing the best they can and you have that wonderful interface between player's own perceptions of what they think is good and worthwhile in playing. Then, no matter what the system is, the players have a more memorable game since ther is less distractions of importance in the games around you. We have a hobby in which there is no universal acceptance of scales of achievement other than a solo win. We can heap abuse latter on the details if we disagree on the rating of a four way draw with four centers vs. a three way draw with nine centers, or a second place Italy with sixteen centers. However, the potential for discord and disharmony is very great in the course of the tournament's games if the then current scale is known because players will harp on their own disagreement with the details of the system; while the friction of other players playing the tournament rather than the game greatly reduces the social nature of the multiplayer game. KEEP THE IDEA OF THE HIDDEN RATING SYSTEM 2. THE MULTIPLE EVENT OVERALL RATING: The Diplomacy hobby is not composed of only regular games of individual Diplomacy. DIPCONs do not feature only games of the regular seven player game. In fact, if you look at what is actually played at the conventions by the Diplomacy players, the traditional seven player game in many cases is not even sixty percent of the games actually played. One of the overall reasons we go to DIPCONs is to meet the people, have a good time, try some different things and socialize. By having different events, such as the Team Game, Gunboat Event, Variant Game, etc. players are encouraged to participate in different groupings of people and to maybe take in different experiences. Likewise with the introduction of an Overall Rating, it helps to diffuse the focus on an individual game result and encourages players to play more often, and to with multiple events we see achievement recognition for broad spectrum skills rather than always on the individual event. We need to develop different events and should probably try something new each DIPCON. The Computer Diplomacy Event was not well received and probably should be dropped until the game is made a challenge other than speed typing. Likewise, the Quiz on the Diplomacy Board was distorted with too many hobby history and cult personality trivia questions. A focus entirely on the board and play would be more acceptable. I'd like to see a Diplomacy Escalation Game Event (but I'm biased, being the inventor). However, the idea of different events and an Overall integration of the results of these individual events is a good idea. Let the local DIPCON committees struggle with the number and type of events and whether its the best three scores out of five, or two out of three, etc. KEEP THE IDEA OF AN OVERALL RATING ALIVE. 3. TIME LIMITS: While each board was allowed to time itself, the event or round was over at a specified time. Diplomacy without a social time limit becomes a silly exercise in insomnia. By having time limits it allows the administrators to keep up with the information needed to digest the scores, and forces players to move along to the next thing. Does it allow for some players to twaddle to slow things down, or encourage some to hold out with refusals to vote for draws? Yes, but that is acceptable from my view when you consider the benefit for moving things on. It also reduces the tendency to watch other games for their results. KEEP THE IDEA OF TIME LIMITS. 4. THE TEAM GAMES: Seven teams of seven were formed. Five of which were formed by players prior to DIPCON and two were tossed in, made up of those who had no prior teams. The idea being that in each game there was one member from each team and that the collective scores of the team members were compared. The team 'captain' got with his mates and tried to put forth the best team on country strength so that a player who felt very secure as Russia played that country and so on. This tended to give some interesting results in that you sort of had a self-seeding effect. It was also a beginning of a group comraderie which diffuses the self focus on the individual and forces the player to look at overall happenings. I believe the idea of Team Games started in the UK conventions and it is worth keeping. KEEP TEAM GAMES. 5. GUNBOAT EVENT: Having been at DIPCON V where Gunboat Diplomacy was invented...a funny story in itself...it was surprising how popular the game was. This DIPCON had an interesting twist in that each game had a gamemaster who would mix up the orders and hide them from view so that when read it was not obvious who was playing which country. Nevertheless, errors and guesses eventually revealed the player-country assignments. However, this was a very good idea for Gunboat and should be continued. KEEP THE GUNBOAT EVENT. 6. MANY PRIZES, TROPHIES, AND AWARDS: I never liked the idea of only trophies or plaques for the top three positions. Rocamora and I came up with the idea of recognition for the best country score, regardless of your overall standings. The advancement of multiple events allows for event winners, such as Hohn Cho winning the Individual Diplomacy Event, to receive recognition. The adding of funny awards such as 'Best Poland', for the first player elimin- ated, or a 'Winner's Circle', for those who win a game regardless of what, is good. We should try to have as many awards and things as possible that people can take back with them as memories of the DIPCON. KEEP THE GOODIES. Anyway, I've rambled on enough here and I'm sure there are many other things of positive value that can come out of DIPCON XXII. I look forward to seeing that DIPCON spirit continue to improve the quality of everyone's enjoyment. I am enjoying publishing this zine. Keep that mail coming! Eric Klien Up