Diplomacy game opening! From: Eric_S_Klien@cup.portal.com Date: Sun, 16 Sep 1990 03:03:23 +0000 **************************************************************** I need regular GMs and standby GMs! **************************************************************** ==================================================================== Remember to give me your home phone number, work phone number, fax phone number, home address, and list all seven countries in order of preference when you sign up for my waiting list. Also include a list of your e-mail addresses. ==================================================================== Game #76 has been organized! It is a regular game. GM is dm8sstaf@miamiu.bitnet/Douglas M. MacFarlane. Players are: rlewis@venera.isi.edu/Roger Lewis campbell@capsrv.jhuapl.edu/Rich Campbell andre@duteina.tudelft.nl/Andre Verweij desper@math.rutgers.edu/Rick Desper rehbold@informatik.uni-kl.de/Robert Rehbold aceop@blake.u.washington.edu/Jim Black gary@chema.ucsd.edu/Gary Samad I am organizing games #77+ of Diplomacy, I am currently looking for GMs (for regular and variant games in both my electronic and postal zines), GM standbys, player standbys, scribes, and players. If you would like to help out in a bureaucratic position, let me know. I have plenty of paper shuffling jobs that need to be filled! Also if your game ever has problems, PLEASE CONTACT ME! If you don't own Diplomacy, you can buy it at your local hobby store or from Avalon Hill directly. Avalon Hill's prices are $25.00 for the game, or $10.00 for the mapboard, $5.00 for the rules, $2.00 for the basic rules sheet, $5.00 for the game pieces, and $3.00 for a set of 7 conference maps. They also sell a Gamer's Guide to Diplomacy which I think is great for $4.50. Their phone numbers are 1-800-638- 9292 and (301) 254-9200. Address is 4517 Harford Road, Baltimore, MD 21214. Postage and handling is 10% for the U.S., 20% for Canada and Mexico, and 30% for anywhere else. Also, there is a neat IBM compatible Diplomacy program named Judge. To get it send $20.00 US or $25.00 Canadian to Les Casey, 33 Nestrow Dr., Nepean, Ontario, K2G 4M2, Canada. Judge is fantastic for GMing! REGULAR Diplomacy game waiting list: rolee@jarthur.claremont.edu/Roderick Lee eisen@crabcake.cs.jhu.edu/Hal J Eisen pogilive@polyslo.calpoly.EDU/Peter D. Ogilvie (having e-mail problems) magnus@labun.uu.se/Magnus Selhammar (having e-mail problems) REGULAR French Diplomacy waiting list: ps9zrhmc@miamiu.bitnet/Peter Sweeney ccsupeh@prism.gatech.edu/Eric Hoffman death@watcsc.waterloo.edu/Trevor Green (and French variants) barry@vax1.acs.udel.edu/Barry T. Fausnaugh This is a game where all negotiations and press announcments are done in French. Let me know if you are also willing to do variants in the French language. REGULAR Dutch Diplomacy waiting list: andre@duteina.tudelft.nl/Andre Verweij This is a game where all negotiations and press announcments are done in Dutch. REGULAR German Diplomacy waiting list: rehbold@informatik.uni-kl.de/Robert Rehbold richard@ute.Columbia.NCR.COM/Richard Maxwell gary@softway.sw.oz.au/Gary Corby u2228@crayamid.cray.com/David M. Bowen This is a game where all negotiations and press announcments are done in German. 1914 waiting list: watmath!utai!utgpu!sickkids!gw/Graham Wilson jmike@asylum.sf.ca.us/J. Michael Hammond randy@ms.uky.edu/Randy Appleton None. The 1914 variant of Diplomacy is based on an article in The General. (The General is published by the manufacturer of Diplomacy to give you an idea of how good this variant must be!) This game is much more realistic than regular Diplomacy, you even can get bombers starting in Winter 1917. GUNBOAT waiting list: 6 people, need 1 more. In this variant, you don't know who the other people are and can only communicate through press. NO PRESS GUNBOAT waiting list: 5 people, need 2 more. In this variant, you don't know who the other players are and you can't even communicate to them through press. NO PRESS GUNBOAT WITH NO RESTRICTIONS waiting list: 0 creatures, need 7 more. In this variant, players are not restricted to the human race. BLIND DIPLOMACY waiting list: tedrick@ernie.berkeley.edu/Tom Tedrick ps9zrhmc@miamiu.bitnet/Peter Sweeney akuo@scam.berkeley.edu/Augie Kuo In this variant, the locations of all pieces are secret. You discover the locations of enemy pieces when you attack them or are attacked by them. You also discover the location of enemy pieces by spying. Each country begins with 2 spies, in any home centers. You lose a spy if you lose your capital, and both spies if you lose all your home centers. Spies that are destroyed are replaced each year in any home territory provided that you have enough home centers to support them. Each spy may: move, hold, or counter espionage. Spies themselves are completely invisible -- they may move through any space regardless of the presence of other units. Spies are never dislogded, and can only be destroyed by counter espionage. A spy performing conter espionage kills all enemy spies in the area. If two spies both CE the same area, both die. If a spy survives, it provides complete information on the unit occupying the area and its actions in the just completed turn. WARP BLIND DIPLOMACY waiting list: akuo@scam.berkeley.edu/Augie Kuo dm8sstaf@miamiu.bitnet/Douglas M. MacFarlane murphy@dg-rtp.dg.com/John Murphy This is blind Diplomacy with one or two day turns. CLASSIC DIPLOMACY waiting list: None. In this game we follow the original rulebook and board from the 1958 edition of Diplomacy. In this game you actually place armies on top of fleets to convoy them (at the rate of one unit per turn) and have neat places such as Mesopotamia and Persia. My favorite change is that Switzerland is a neutral supply center! WARP SPEED DIPLOMACY waiting list: paulg@frith.egr.msu.edu/Greg Paul bstamos@ncsa.uiuc.edu/Bill Stamos random@oxy.edu/Robert Winchester jfeldhouse@miavx3.bitnet/Jim Feldhouse Turns will be either every day or every other day, majority vote. SLOW WARP SPEED DIPLOMACY waiting list: mckibbim@grin1.bitnet/Michael A McKibbin Turns will be either every three days. WIN90 waiting list: watmath!utai!utgpu!sickkids!gw/Graham Wilson loeb@geocub.greco-prog.fr/Daniel Loeb rdawson@ccs.carleton.ca/Ron Dawson This is a regular Diplomacy game for people who have won previous e-mail games. MUSICAL DIPLOMACY waiting list: watmath!utai!utgpu!sickkids!gw/Graham Wilson This is a game where a player always sits out, but can change places via Coup d'etat with someone in the game. ULTIMATE SHAMBLES waiting list: watmath!utai!utgpu!sickkids!gw/Graham Wilson matney_m@cubldr.colorado.edu/Malinda Matney In this variant, everyone gets 4 supply centers randomly assigned in the first turn, and then gets 3 builds the following turn. The game proceeds normally from there. If you consider having your units spread all over the place normal. This game requires much more Diplomacy than normal since everyone is your neighbor! DISBAND VARIANT waiting list: johnm@cinnet.com/John E. Murray pl436000@Brownvm.bitnet/Jamie Dreier fqoj@cornella.bitnet/Roger Jagoda jjcarett@watami.waterloo.edu/David Gibbs tedrick@ernie.berkeley.edu/Tom Tedrick In this game you can voluntarily disband units. ******************************************************************** POSITIONS ******************************************************************** Player standby list ------------------- att!druwa!hardlj or hardlj@druwa.att.com/Larry Hardouin (for Warp) uunet!jade!jsi-csa!oyvind/Oyvind (Ivan) Bjartveit (After his current game gets past Spring 1903) watmath!utai!utgpu!sickkids!gw/Graham Wilson (classic) karnisky@scox1.span.bitnet/Rob Karnisky (regular) hall@mobydick.leis.bellcore.com/Michael R. Hall (regular) jf5irhmc@miamiu.bitnet/Jim Feldhouse (regular) ae22@dkauni2.bitnet/Thomas Klaus (blind) odear@uncvx1.bitnet/Bob Odear (blind) loeb@geocub.greco-prog.fr or loeb@rita.laas.fr/Daniel E. Loeb (1 or 2 unit positions) Player standby list for French games ------------------------------------ ps9zrhmc@miamiu.bitnet/Peter Sweeney GM standby list --------------- None. Scribes ------- as365156@yuorion.bitnet/Dave Hedman u2228@crayamid.cray.com/David M. Bowen A scribe types articles so I can reprint them in this zine. I will supply xeroxes. Let me know how many pages you wish to type. Let's keep my wrists brace-free! E-mail Wizards -------------- grboyce@rodan.acs.syr.edu/George Boyce demarsee@gamera.cns.syr.edu/Darryl Marsee andre@hern.stonemarche.org/Andre' Wood An e-mail wizard helps people with e-mail problems. If you can't get mail to someone, contact my e-mail wizard. I could use some more wizards! Chapter Checkers ---------------- None. A chapter checker helps makes sure that a chapter is running smoothly. I.e. that it is being published and that the games in it are also being published. Having some chapter checkers is critical for this zine's long term health. Guest Publishers ---------------- daybell@aludra.usc.edu/Donald Daybell (Chapter One) sinhaa@mcmaster.ca/Anand Sinha (Chapter Two) cwekx@htikub5.bitnet/Constantijn Wekx (Chapter Three) dm8sstaf@miamiu.bitnet/Douglas M. MacFarlane (Chapter Four) jjcarett@watami.waterloo.edu/David Gibbs (Chapter Five) ps9zrhmc@miamiu.bitnet/Peter Sweeney (Chapter Six) A guest publisher takes the results of about 5 games and publishes them in a chapter, twice a week. I NEED another guest publisher! This is my most important position. Archivers --------- jlitvin@st860.intel.com/John Litvin eisen@crabcake.cs.jhu.edu/Hal J Eisen An archiver stores on disk one or more chapters of the zine. This very important position will allow me to recreate records of games in case their GMs abandon them. You may also ask for past issues from an archiver. GM waiting list --------------- jall@diku.dk/Mogens Jallberg (Disband Variant) blowfish@carina.unm.edu/Ronald C. Rosul Jr. (Blind) bereolos@cb.ecn.purdue.edu/Peter Bereolos (blind) ps9zrhmc@miamiu.bitnet/Peter Sweeney (french) fpoduska@iastate.edu/Frank Poduska (regular; am having e-mail problems with.) chbrin5@dknkurz1.bitnet/Kai Hortmann (regular German or gunboat) death@watcsc.waterloo.edu/Trevor Green (gunboat) magnus@labun.uu.se/Magnus Selhammar (regular or gunboat; am having e-mail problems with him, his position is on hold.) A GM runs a game. ***************************************************************** Non Diplomacy Games ***************************************************************** The following two games are not related to Diplomacy, contact loeb@geocub.greco-prog.fr/Daniel Loeb if you are interested in them. Blind Chess (in which you are not even told what the other player did, you only know which of your moves was legal) 4 player chess (all on the same board, everyone for himself) Here is a game that is related to Diplomacy: OPENING FOR ORIGINS OF WORLD WAR II GAME For DIPLOMACY players who have a copy of ORIGINS OF THE SECOND WORLD WAR (AH 1971) and who would be interested in reliving the years 1933-1939 when Germany was rising in strength and France and England were still interpreting the Versailles Treaty, contact cboucher at ualtavm.bitnet and send your first and second choice of countries. We'll be doing this game as a trial only (basic game, with standard national objectives), and the first five players will be chosen with others serving as standbys if they agree. For the information of others, OOWWII is a DIPLOMACY-like game using a different board structure and power counters rather than simple army/navy counters. There are five players who represent the major nations in that period and who must achieve specifically set national objectives. Houserules will be sent in a seperate message. Up