Diplomacy game opening! From: Eric_S_Klien@cup.portal.com Date: Sat, 27 Oct 1990 02:40:17 +0000 **************************************************************** I need more guest publishers! **************************************************************** ==================================================================== Remember to give me your home phone number, work phone number, fax phone number, home address, and list all seven countries in order of preference when you sign up for my waiting list. Also include a list of your e-mail addresses. ==================================================================== Game #84 has been organized! It is a regular game. GM is selham@mowitz.pdc.kth.se or magnus@labun.uu.se/Magnus Selhammar, Players are: jdestger@NMSU.Edu/Jim de St. Germain claris!uunet!mmlai!cochran or mmlai!cochran@uunet.uu.net/Rob Cochran francis@zaphod.uchicago.edu/Francis Stracke sinhaa@mcmaster.ca/Anand Sinha bill@ccpv1.cc.ncsu.edu/Bill Goodwin Ted_Belding@ub.cc.umich.edu/Ted Belding snow@cololasp.bitnet/Martin Snow Game #85 has been organized! It is a no press gunboat game. GM is jall@diku.dk/Mogens Jallberg. Players are not listed of course. I am organizing games #86+ of Diplomacy, I am currently looking for GMs (for regular and variant games in both my electronic and postal zines), GM standbys, player standbys, scribes, and players. If you would like to help out in a bureaucratic position, let me know. I have plenty of paper shuffling jobs that need to be filled! Also if your game ever has problems, PLEASE CONTACT ME! Also let me know if there are any mistakes in this game opening message. If you don't own Diplomacy, you can buy it at your local hobby store or from Avalon Hill directly. Avalon Hill's prices are $25.00 for the game, or $10.00 for the mapboard, $5.00 for the rules, $2.00 for the basic rules sheet, $5.00 for the game pieces, and $3.00 for a set of 7 conference maps. They also sell a Gamer's Guide to Diplomacy which I think is great for $4.50. Their phone numbers are 1-800-999- 3222 and (301) 254-9200. Address is 4517 Harford Road, Baltimore, MD 21214. Postage and handling is 10% for the U.S., 20% for Canada and Mexico, and 30% for anywhere else. Also, there is a neat IBM compatible Diplomacy program named Judge. To get it send $30.00 US/ Canadian to Les Casey, 33 Nestrow Dr., Nepean, Ontario, K2G 4M2, Canada. Judge is fantastic for GMing! REGULAR Diplomacy game waiting list: jackhou@insect.berkeley.edu/Jack Hou fmcwilli@oracle.com/Floyd McWilliams jimb@yang.earlham.edu/Jim Bleed (Checking vacation schedule) csf!gfj@bellcore.bellcore.com/Garry Johnson (establishing e-mail connection) REGULAR French Diplomacy waiting list: ccsupeh@prism.gatech.edu/Eric Hoffman death@watcsc.waterloo.edu/Trevor Green (and French variants) barry@vax1.acs.udel.edu/Barry T. Fausnaugh This is a game where all negotiations and press announcments are done in French. Let me know if you are also willing to do variants in the French language. REGULAR Dutch Diplomacy waiting list: andre@duteina.tudelft.nl/Andre Verweij E_Lubach@pttrnl.nl/Ernst Lubach This is a game where all negotiations and press announcments are done in Dutch. REGULAR German Diplomacy waiting list: rehbold@informatik.uni-kl.de/Robert Rehbold richard@ute.Columbia.NCR.COM/Richard Maxwell gary@softway.sw.oz.au/Gary Corby u2228@crayamid.cray.com/David M. Bowen This is a game where all negotiations and press announcments are done in German. REGULAR English Diplomacy waiting list: None. This is a game where all players live in England. 1914 waiting list: bstamos@ncsa.uiuc.edu/Bill Stamos watmath!utai!utgpu!sickkids!gw/Graham Wilson jmike@asylum.sf.ca.us/J. Michael Hammond randy@ms.uky.edu/Randy Appleton None. The 1914 variant of Diplomacy is based on an article in The General. (The General is published by the manufacturer of Diplomacy to give you an idea of how good this variant must be!) This game is much more realistic than regular Diplomacy, you even can get bombers starting in Winter 1917. GUNBOAT waiting list: 3 people. Need 4 more. In this variant, you don't know who the other people are and can only communicate through press. NO PRESS GUNBOAT waiting list: None. In this variant, you don't know who the other players are and you can't even communicate to them through press. NO PRESS GUNBOAT WITH NO RESTRICTIONS waiting list: 3 creatures, need 4 more. In this variant, players are not restricted to the human race. BLIND DIPLOMACY waiting list: pepper@pawl.rpi.edu/Joshua Jackson macdonal@tramp.colorado.edu/Gregg Macdonald eisen@cs.jhu.edu or eisen@jhuvms.bitnet/Hal J Eisen tedrick@ernie.berkeley.edu/Tom Tedrick akuo@scam.berkeley.edu/Augie Kuo In this variant, the locations of all pieces are secret. You discover the locations of enemy pieces when you attack them or are attacked by them. You also discover the location of enemy pieces by spying. Each country begins with 2 spies, in any home centers. You lose a spy if you lose your capital, and both spies if you lose all your home centers. Spies that are destroyed are replaced each year in any home territory provided that you have enough home centers to support them. Each spy may: move, hold, or counter espionage. Spies themselves are completely invisible -- they may move through any space regardless of the presence of other units. Spies are never dislogded, and can only be destroyed by counter espionage. A spy performing conter espionage kills all enemy spies in the area. If two spies both CE the same area, both die. If a spy survives, it provides complete information on the unit occupying the area and its actions in the just completed turn. WARP BLIND DIPLOMACY waiting list: akuo@scam.berkeley.edu/Augie Kuo dm8sstaf@miamiu.bitnet/Douglas M. MacFarlane murphy@dg-rtp.dg.com/John Murphy This is blind Diplomacy with one or two day turns. CLASSIC DIPLOMACY waiting list: None. In this game we follow the original rulebook and board from the 1958 edition of Diplomacy. In this game you actually place armies on top of fleets to convoy them (at the rate of one unit per turn) and have neat places such as Mesopotamia and Persia. My favorite change is that Switzerland is a neutral supply center! WARP SPEED DIPLOMACY waiting list: jdestger@NMSU.Edu/Jim de St. Germain Turns will be either every day or every other day, majority vote. SLOW WARP SPEED DIPLOMACY waiting list: mckibbim@grin1.bitnet/Michael A McKibbin Turns will be either every three days. WIN90 waiting list: jog@hpperf1.hp.com/Rajeev Jog pl436000@Brownvm.bitnet/Jamie Dreier watmath!utai!utgpu!sickkids!gw/Graham Wilson loeb@geocub.greco-prog.fr/Daniel Loeb rdawson@ccs.carleton.ca/Ron Dawson This is a regular Diplomacy game for people who have won previous e-mail games. MUSICAL DIPLOMACY waiting list: watmath!utai!utgpu!sickkids!gw/Graham Wilson This is a game where a player always sits out, but can change places via Coup d'etat with someone in the game. ULTIMATE SHAMBLES waiting list: csw@icf.hrb.com/Craig White grantham@math.lsa.umich.edu or Jon_Grantham@ub.cc.umich.edu/Jon Grantham watmath!utai!utgpu!sickkids!gw/Graham Wilson matney_m@cubldr.colorado.edu/Malinda Matney rolee@jarthur.claremont.edu/Roderick Lee In this variant, everyone gets 4 supply centers randomly assigned in the first turn, and then gets 3 builds the following turn. The game proceeds normally from there. If you consider having your units spread all over the place normal. This game requires much more Diplomacy than normal since everyone is your neighbor! DISBAND VARIANT waiting list: johnm@cinnet.com/John E. Murray pl436000@Brownvm.bitnet/Jamie Dreier fqoj@cornella.bitnet/Roger Jagoda jjcarett@watami.waterloo.edu/David Gibbs tedrick@ernie.berkeley.edu/Tom Tedrick In this game you can voluntarily disband units. YOUNGSTOWN waiting list: Youngstown is a 10 player game on a map that includes the countries of Japan, China, and India and double the number of provinces and supply centers. (I will publish the rules in a future issue of EP.) grboyce@rodan.acs.syr.edu/George Boyce ******************************************************************** POSITIONS ******************************************************************** Player standby list ------------------- att!druwa!hardlj or hardlj@druwa.att.com/Larry Hardouin (for Warp) uunet!jade!jsi-csa!oyvind/Oyvind (Ivan) Bjartveit (After his current game gets past Spring 1903) watmath!utai!utgpu!sickkids!gw/Graham Wilson (classic) karnisky@scox1.span.bitnet/Rob Karnisky (regular) hall@mobydick.leis.bellcore.com/Michael R. Hall (regular) jf5irhmc@miamiu.bitnet/Jim Feldhouse (regular) ae22@dkauni2.bitnet/Thomas Klaus (blind) odear@uncvx1.bitnet/Bob Odear (blind) loeb@geocub.greco-prog.fr or loeb@rita.laas.fr/Daniel E. Loeb (1 or 2 unit positions) GM standby list --------------- sun!uunet.uu.net!tnc!m0103/David Breeding (blind or regular) grant@portia.stanford.edu/Grant Kalinowski (reg, slow warp, or warp) cec35848@uxa.cso.uiuc.edu/Chuck Carroll (regular or no press gunboat) selham@mowitz.pdc.kth.se/Magnus Selhammar (standard board games) cwekx@htikub5.bitnet/Constantijn Wekx (regular or gunboat) A standby takes over a game that has lost its GM. If I run out of GMs, I will also use standby GMs to start games. Scribes ------- as365156@yuorion.bitnet/Dave Hedman snow@cololasp.bitnet/Martin Snow A scribe types articles so I can reprint them in this zine. I will supply xeroxes. Let me know how many pages you wish to type. Let's keep my wrists brace-free! E-mail Wizards -------------- grboyce@rodan.acs.syr.edu/George Boyce demarsee@gamera.cns.syr.edu/Darryl Marsee andre@hern.stonemarche.org/Andre' Wood eisen@cs.jhu.edu or eisen@jhuvms.bitnet/Hal J Eisen An e-mail wizard helps people with e-mail problems. If you can't get mail to someone, contact my e-mail wizard. I could use some more wizards! Chapter Checkers ---------------- cs103nom@st1.vuw.ac.nz/Michael Norrish (Chapter One) A chapter checker helps makes sure that a chapter is running smoothly. I.e. that it is being published and that the games in it are also being published. Having some chapter checkers is critical for this zine's long term health. Guest Publishers ---------------- uunet!cti1!rlister or rlister@cti.com/Russ Lister (Chapter One) sinhaa@mcmaster.ca/Anand Sinha (Chapter Two) cwekx@htikub5.bitnet/Constantijn Wekx (Chapter Three) dm8sstaf@miamiu.bitnet/Douglas M. MacFarlane (Chapter Four) jjcarett@watami.waterloo.edu/David Gibbs (Chapter Five) ps9zrhmc@miamiu.bitnet/Peter Sweeney (Chapter Six) A guest publisher takes the results of about 5 games and publishes them in a chapter, twice a week. I NEED another guest publisher! This is my most important position. Archivers --------- jlitvin@st860.intel.com/John Litvin eisen@cs.jhu.edu or eisen@jhuvms.bitnet/Hal J Eisen An archiver stores on disk one or more chapters of the zine. This very important position will allow me to recreate records of games in case their GMs abandon them. You may also ask for past issues from an archiver. REMEMBER to include your e-mail address in any messages sent to an archiver. GM waiting list --------------- uunet!devcom!sma/Steve Adams (regular) sun!nss.cs.ucl.ac.uk!mlr%psychology.nottingham.ac/Mark Lorrimer-Roberts (All England game or Regular) bereolos@cb.ecn.purdue.edu/Peter Bereolos (blind) fpoduska@iastate.edu/Frank Poduska (regular; am having e-mail problems with.) grboyce@rodan.acs.syr.edu/George Boyce (youngstown) cec35848@uxa.cso.uiuc.edu/Chuck Carroll (no press gunboat with no restrictions) paulg@frith.egr.msu.edu/Greg Paul (blind) Up