Diplomacy game openings! From: Eric_S_Klien@cup.portal.com Date: Thu, 10 Jan 1991 04:30:35 +0000 **************************************************************** I need some suggestions for game names! **************************************************************** I have been having e-mail problems. Double check this list to make sure I have received your request to join a waiting list. ==================================================================== Remember to give me your home phone number, work phone number, fax phone number, home address, and list all seven countries in order of preference when you sign up for my waiting list. Also include a list of your e-mail addresses. ==================================================================== Game #101 has been organized! GM is gk7@cornellf.tn.cornell.edu or quelch@ccqc.bitnet/Geoff Quelch. You will hear from him soon. Players are: heskins_mp@darwin.ntu.edu.au/Martin Heskins wcollins@eniac.seas.upenn.edu/Walter J. Collins, III rweeks@sybase.com/Robert Weeks dwb@rsch.oclc.org/David Burhans celovine@host4.COLBY.EDU/Chris Lovine salisbur@cs.washington.edu/Mike Salisbury gast@midway.uchi.edu/Gareth Gaston Game #102 has been organized! It is a youngstown game. GM is grboyce@rodan.acs.syr.edu/George Boyce. Players are: eddie@bme.unc.edu or eddie@odin.bme.unc.edu/Edward M. Averett (Eddie) Eychaner@SunCub.Caltech.edu/Glenn Eychaner dprintz@sdcc13.ucsd.edu/Daniel K. Printz Tedrick@ernie.berkeley.edu/Tom Tedrick jjcarett@watami.waterloo.edu/David Gibbs kay@mks.com/Kay Biefer dmb@hall.cray.com/David M. Bowen prb@chinet.chi.il.us/Paul Botts macdonal@tramp.colorado.edu/Gregg MacDonald sinhaa@mcmaster.ca/Anand Sinha Game #103 has been organized! GM is jf5irhmc@miamiu.bitnet/Jim Feldhouse. Players are: haha@clinet.FI/Harri Haanp corey_lynn_nelson@cup.portal.com/Corey Lynn Nelson jhthomas@oracle.com or jhthomas.US1.oramail@us.oracle.com/Joe Thomas pinkse@vax.lse.ac.uk/Joris Pinkse swb@ccwf.cc.utexas.edu/Steve Buffum knotz@MDI.COM/Mike Knotz stua088@unlcdc2.bitnet/Jeff Ridenour The integrity of this zine will be destroyed if I don't get some more guest publishers. Volunteer today. Or at least volunteer your neighbors! Once I fill up these positions, I will then need people to help me organize games and fill out endgame reports for the BNC. As we move towards having 300 players, this zine is getting a little too big for one person to handle. Finally, if anyone needs a place to stay north of Boston between December 17th and March 2nd, send me e-mail. I am organizing games #104+ of Diplomacy, I am currently looking for GMs (for regular and variant games in both my electronic and postal zines), GM standbys, player standbys, scribes, and players. If you would like to help out in a bureaucratic position, let me know. I have plenty of paper shuffling jobs that need to be filled! Also if your game ever has problems, PLEASE CONTACT ME! Also let me know if there are any mistakes in this game opening message. P.S. As a favor for someone I have reserved EP #100 for the next regular game that I start. If you don't own Diplomacy, you can buy it at your local hobby store or from Avalon Hill directly. Avalon Hill's prices are $25.00 for the game, or $10.00 for the mapboard, $5.00 for the rules, $2.00 for the basic rules sheet, $5.00 for the game pieces, and $3.00 for a set of 7 conference maps. They also sell a Gamer's Guide to Diplomacy which I think is great for $4.50. Their phone numbers are 1-800-999- 3222 and (301) 254-9200. Address is 4517 Harford Road, Baltimore, MD 21214. Postage and handling is 10% for the U.S., 20% for Canada and Mexico, and 30% for anywhere else. Also, there is a neat IBM compatible Diplomacy program named Judge. To get it send $30.00 US/ Canadian to Les Casey, 33 Nestrow Dr., Nepean, Ontario, K2G 4M2, Canada. Judge is fantastic for GMing! Other programs of similar quality are avaiable for free: "Diplomacy Adjudicator" by Ken Lowe (ken@milton.u.washington.edu) is a program which accepts Diplomacy orders in a file or my electronic mail and computes and mails the results. A very sophisticated program. "Diplomat Interface" by Danny Loeb (loeb@nestor.greco-prog.fr) is a program in LCS design for the Diplomacy Programming Project moves are entered in Suntools or X windows or by other computer programs, and the results are returned in the same way. "Diplomat" by Jon Monsarrat (drwho@athena.mit.edu) accepts a file of moves written in a certain format and returns the results along with a template in which to enter the next turns moves. REGULAR Diplomacy game waiting list: tom@uts.amdahl.com/Tom Goodwin tedward@cs.cornell.edu/Ted Fischer uunet!cognos!stewartw/Stewart Winter bgillett@hypnos.CalPoly.EDU/Brad Gillette moore@cs.utah.edu/Tim Moore SW0137@applelink.apple.com/Johan Einarsson (need pref) I almost got another game started, but three of the seven players who were ready to play were from California. Only two people from each state allowed in each game. Also, please indicate whether you have any preference in regards to participating in a regular diplomacy game where the GM is assisted by an automatic adjudicating program. Your moves would then have to be written in a certain format, but your results would come out quicker and be more accurate. CHAOS Diplomacy game waiting list: Every supply center is played by a different player (and builds are not restricted to "home" centers). We need 34 players! This game is about full, if you want to try to get in, contact ken@dewey.cac.washington.edu/Ken Washington for more information. REGULAR French Diplomacy waiting list: rapp@freezer.it.udel.edu/Brian Rapp jacquesc@cc.umontreal.ca/Jacques Carette laramee@iro.umontreal.ca/Francois-Dominic Laramee ccsupeh@prism.gatech.edu/Eric Hoffman barry@vax1.acs.udel.edu/Barry T. Fausnaugh (after Jan 1) This is a game where all negotiations and press announcments are done in French. Let me know if you are also willing to do variants in the French language. REGULAR Dutch Diplomacy waiting list: * I need a Dutch GM! * bitol@hroeur5.bitnet/Frank A. van Tol muts@fys.ruu.nl/Peter Mutsaers inls7809@dutiws.tudelft.nl/Hans de Graaff andre@duteina.tudelft.nl/Andre Verweij (and will GM the next Dutch game) r204@duticai.tudelft.nl/Peter Brijs groep7@duticai.tudelft.nl/Robert van Poelgeest This is a game where all negotiations and press announcments are done in Dutch. REGULAR German Diplomacy waiting list: richard@ute.Columbia.NCR.COM/Richard Maxwell gary@softway.sw.oz.au/Gary Corby u2228@crayamid.cray.com/David M. Bowen This is a game where all negotiations and press announcments are done in German. REGULAR English Diplomacy waiting list: None. This is a game where all players live in England. 1914 waiting list: bribosch@hydra.unm.edu/Keeshah Hashkeh bstamos@ncsa.uiuc.edu/Bill Stamos watmath!utai!utgpu!sickkids!gw/Graham Wilson jmike@asylum.sf.ca.us/J. Michael Hammond randy@ms.uky.edu/Randy Appleton The 1914 variant of Diplomacy is based on an article in The General. (The General is published by the manufacturer of Diplomacy to give you an idea of how good this variant must be!) This game is much more realistic than regular Diplomacy, you even can get bombers starting in Winter 1917. GUNBOAT waiting list: 4 people. Need 3 more. In this variant, you don't know who the other people are and can only communicate through press. NO PRESS GUNBOAT waiting list: 4 people. Need 3 more. In this variant, you don't know who the other players are and you can't even communicate to them through press. NO PRESS GUNBOAT WARP waiting list: 3 people. Need 4 more. NO PRESS GUNBOAT WITH NO RESTRICTIONS waiting list: 5 creatures, need 2 more. In this variant, players are not restricted to the human race. BLIND DIPLOMACY waiting list: shr@clemson.clemson.edu/Steve Robinson bribosch@hydra.unm.edu/Keeshah Hashkeh d89magni@odalix.ida.liu.se/Magnus Nilsson tedrick@ernie.berkeley.edu/Tom Tedrick bstamos@ncsa.uiuc.edu/Bill Stamos In this variant, the locations of all pieces are secret. You discover the locations of enemy pieces when you attack them or are attacked by them. You also discover the location of enemy pieces by spying. Each country begins with 2 spies, in any home centers. You lose a spy if you lose your capital, and both spies if you lose all your home centers. Spies that are destroyed are replaced each year in any home territory provided that you have enough home centers to support them. Each spy may: move, hold, or counter espionage. Spies themselves are completely invisible -- they may move through any space regardless of the presence of other units. Spies are never dislogded, and can only be destroyed by counter espionage. A spy performing conter espionage kills all enemy spies in the area. If two spies both CE the same area, both die. If a spy survives, it provides complete information on the unit occupying the area and its actions in the just completed turn. WARP BLIND DIPLOMACY waiting list: akuo@scam.berkeley.edu/Augie Kuo dm8sstaf@miamiu.bitnet/Douglas M. MacFarlane murphy@dg-rtp.dg.com/John Murphy This is blind Diplomacy with one or two day turns. CLASSIC DIPLOMACY waiting list: bribosch@hydra.unm.edu/Keeshah Hashkeh rolee@jarthur.claremont.edu/Roderick Lee In this game we follow the original rulebook and board from the 1958 edition of Diplomacy. In this game you actually place armies on top of fleets to convoy them (at the rate of one unit per turn) and have neat places such as Mesopotamia and Persia. My favorite change is that Switzerland is a neutral supply center! WARP SPEED DIPLOMACY waiting list: wcollins@eniac.seas.upenn.edu/Walter J. Collins, III cambler@polyslo.calpoly.edu sinhaa@mcmaster.ca/Anand Sinha jdestger@NMSU.Edu/Jim de St. Germain jf5irhmc@miamiu.bitnet/Jim Feldhouse Turns will be either every day or every other day, majority vote. SLOW WARP SPEED DIPLOMACY waiting list: bribosch@hydra.unm.edu/Keeshah Hashkeh knotz@MDI.COM/Mike Knotz mckibbim@grin1.bitnet/Michael A McKibbin Turns will be every three days. WIN91 waiting list: I am about to start this game, I wouldn't mind having one extra player in reserve. cambler@polyslo.calpoly.edu/Christopher Ambler jog@hpperf1.hp.com/Rajeev Jog pl436000@Brownvm.bitnet/Jamie Dreier watmath!utai!utgpu!sickkids!gw/Graham Wilson loeb@geocub.greco-prog.fr/Daniel Loeb rdawson@ccs.carleton.ca/Ron Dawson jf5irhmc@miamiu.bitnet/Jim Feldhouse This is a regular Diplomacy game for people who have won previous e-mail games. MUSICAL DIPLOMACY waiting list: watmath!utai!utgpu!sickkids!gw/Graham Wilson This is a game where a player always sits out, but can change places via Coup d'etat with someone in the game. ULTIMATE SHAMBLES waiting list: ccm007@deneb.ucdavis.edu or jvbanagan@ucdavis.edu/John Banagan dprintz@sdcc13.ucsd.edu/Daniel K. Printz paulg@frith.egr.msu.edu/Greg Paul In this variant, everyone gets 4 supply centers randomly assigned in the first turn, and then gets 3 builds the following turn. The game proceeds normally from there. If you consider having your units spread all over the place normal. This game requires much more Diplomacy than normal since everyone is your neighbor! DISBAND VARIANT waiting list: johnm@cinnet.com/John E. Murray pl436000@Brownvm.bitnet/Jamie Dreier fqoj@cornella.bitnet/Roger Jagoda tedrick@ernie.berkeley.edu/Tom Tedrick In this game you can voluntarily disband units. YOUNGSTOWN waiting list: Youngstown is a 10 player game on a map that includes the countries of Japan, China, and India and double the number of provinces and supply centers. matt@severian.chi.il.us/Matt Crawford (will only play if he can get into latest gamestart before the game plays its first turn) bribosch@hydra.unm.edu/Keeshah Hashkeh I could start this game now if the GM didn't mind waiting until Jan 2nd to actually get the game going. ******************************************************************** POSITIONS ******************************************************************** Player standby list ------------------- loeb@geocub.greco-prog.fr or loeb@rita.laas.fr/Daniel E. Loeb (1 or 2 unit positions) paulg@frith.egr.msu.edu/Greg Paul (ultimate shambles) selham@pdc.kth.se/Magnus Selhammar (regular diplomacy) sun!uunet.uu.net!tnc!m0103/David Breeding (blind, reg, no warp copeland@mssun3.msi.cornell.edu/Scott Copeland (reg) gceych@iago.caltech.edu/Glenn Eychaner (regular) quark@bucsf.bu.edu/Paul Fu (blind after Jan 2) tedward@cs.cornell.edu/Ted Fischer (all types) GM standby list --------------- norrish@st1.vuw.ac.nz/Michael Norrish (regular and uncomplicated variants) cec35848@uxa.cso.uiuc.edu/Chuck Carroll (reg, slow warp after Jan 10) tedward@cs.cornell.edu/Ted Fischer (regular or gunboat) sadun@acf9.nyu.edu/Lorenzo Sadun (reg or simple variant) jall@diku.dk/Mogens Jallberg a standby takes over a game that has lost its GM. If I run out of GMs, I will also use standby GMs to start games. Scribes ------- as365156@yuorion.bitnet/Dave Hedman snow@cololasp.bitnet/Martin Snow A scribe types articles so I can reprint them in this zine. I will supply xeroxes. Let me know how many pages you wish to type. Let's keep my wrists brace-free! E-mail Wizards -------------- grboyce@rodan.acs.syr.edu/George Boyce andre@hern.stonemarche.org/Andre' Wood eisen@cs.jhu.edu or eisen@jhuvms.bitnet/Hal J Eisen An e-mail wizard helps people with e-mail problems. If you can't get mail to someone, contact my e-mail wizard. I could use some more wizards! Chapter Checkers ---------------- norrish@st1.vuw.ac.nz/Michael Norrish (Chapter One) A chapter checker helps makes sure that a chapter is running smoothly. I.e. that it is being published and that the games in it are also being published. Having some chapter checkers is critical for this zine's long term health. Guest Publishers ---------------- uunet!cti1!rlister or rlister@cti.com/Russ Lister (Chapter One) sinhaa@mcmaster.ca/Anand Sinha (Chapter Two) cwekx@htikub5.bitnet/Constantijn Wekx (Chapter Three) vacant (Chapter Four) jjcarett@watami.waterloo.edu/David Gibbs (Chapter Five) mike@suna.computation.umist.ac.uk/Mike Reddy (Chapter Six) Chapter Eight (published automatically by the Diplomacy Adjudicator / Judge@milton.u.washington.edu to follow any given game, send JUDGE the message OBSERVE <name-of-game> <password> For help, contact Ken@Milton.U.Washington.Edu ) Includes among other things, the following games with HUMAN game masters Berezina - Standard Rules - Spring 1901 Cannes - Pure Rules - NEEDS 7 players Dien - Youngstown Rules - NEEDS 3 players Eylau - Loeb 9 player rules - NEEDS 7 players Fontenoy - Chaos 34 player variant - NEED ONLY 3 more players A guest publisher takes the results of about 5 games and publishes them in a chapter, twice a week. I NEED another guest publisher! This is my most important position. Archivers --------- jlitvin@st860.intel.com/John Litvin eisen@cs.jhu.edu or eisen@jhuvms.bitnet/Hal J Eisen An archiver stores on disk one or more chapters of the zine. This very important position will allow me to recreate records of games in case their GMs abandon them. You may also ask for past issues from an archiver. REMEMBER to include your e-mail address in any messages sent to an archiver. GM waiting list --------------- sun!nss.cs.ucl.ac.uk!mlr%psychology.nottingham.ac/Mark Lorrimer-Roberts (All England game) frank@iastate.edu/Frank Poduska (regular after Jan 10) cec35848@uxa.cso.uiuc.edu/Chuck Carroll (no press gunboat with no restrictions, reg, slow warp after Jan 10) ingram@u.washington.edu/Doug Ingram (regular) laramee@iro.umontreal.ca/Dominic Laramee (any type but Chaos in Eng or French after Jan 6) bribosch@hydra.unm.edu/Keeshah Hashkeh andre@duteina.tudelft.nl/Andre Verweij (regular or Dutch) Referenced By Up