PBM Game List v1.2 From: bigmac@erg.sri.com (Bryan McDonald) Date: Wed, 10 Apr 1991 01:56:08 +0000 The Great PBM List ------------------ Volume v1.2 - April 9, 1991 Copyrighted by Bryan McDonald (bigmac@erg.sri.com) I reserve copyright to this list, as much as I can, that is. As a holder of the copyright I am allowing unlimited distribution as long as it is not for profit. DISCLAIMER: The information in this list comes from a multitude of sources, including players, Game Masters and owners of commercial companies. I cannot be held responsible for any information that may be incorrect, you should contact the GM or Company for the most accurate information possible. DISCLAIMER II: This is a venture of my own, and SRI International has no part in it and no responsibility in it. DISCLAIMER III: I am no lawyer, so take these for their intent. Now that the "legalese" is over. on to the fun stuff. This list is hopefully as up to date as I can keep it. If you spot errors, please let me know. Also, remember that I do this in my "copious" spare time, so if you send me something, it may take a while for me to answer you. And if you have an opinion, send it in, but please, try to format it as I have below, no more the 80 characters per line. Thanks. Questions asked most often: Many people have written to ask how they get into these games. My best answer is to get ahold of the GM's with listed openings and ask. My second best answer is to _LISTEN_ in this newsgroup for people announcing games. Asking may work sometimes, but usually these games fill fast, so listen closely and answering fast is your best way into a game. Other Information Sources Available: Magazines: American Gamer <ADDRESS?> Flagship <ADDRESS?> Paper Mayhem (Game Catalog Available) 1518 Adams Street Ottawa, IL 61350-4770 White Dwarf <ADDRESS?> ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### Comercial Games (All curency amounts are US Dollars unless otherwise noted.) ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### Game: Adventurer Kings Type: <UNKNOWN> Duration: <UNKNOWN> Turns: <UNKNOWN> GM: <UNKNOWN> Description: <UNKNOWN> Opinion: A lot of fun and well run. SAGA program for pc's enhances considerably. - minnotte@rice.edu (Michael Minnotte) Company: Ark Royal Games ######### ######### ######### ######### ######### ######### ######### ######### Game: Alamaze Type: <UNKNOWN> Duration: <UNKNOWN> Turns: <UNKNOWN> GM: <UNKNOWN> Description: <UNKNOWN> Opinion: Great game, but expensive and HIDEOUS customer service. Don't give them money. - minnotte@rice.edu (Michael Minnotte) Company: Pegasus Productions <UNKNOWN> ######### ######### ######### ######### ######### ######### ######### ######### Game: Capitol Type: Space Opera Duration: <UNKNOWN> Turns: <UNKNOWN> GM: Computer Moderated Description: <UNKNOWN> Opinion: Well run and good concept but very slow and very little diplomacy. - minnotte@rice.edu (Michael Minnotte) Company: Adventures By Mail P. O. Box 436 Cohoes, NY, 12047 (518) 237-4870 ######### ######### ######### ######### ######### ######### ######### ######### Game: Feudal Lords Type: Medieval strategy Duration: 6-12 turns. Turns: 2-3 week turn around. Slow (monthly) games probably available. Turns can be sent and recieved by email. GM: Computer moderated. Desc: You are a duke trying to become King Of England after the death of King Arthur. You have a limited number of orders to raise and move your army, build up your castle and feif. Opinion: Okay idea, bad execution. Knowing which actions are good is key. - purtill@dimacs.rutgers.edu Company: Flying Buffalo Inc. P. O. Box 1467 Scottsdale, AZ 85252-1467 (602) 945-6917 MCI: 0001138241 CIS: 70030,240 ######### ######### ######### ######### ######### ######### ######### ######### Game: Isle of Crowns Type: Strategy/Tactics Duration: 20 turns. Turns: Bi-weekly turns. GM: Computer Moderated Costs: $4/turn, $60 for the entire game paid in advance. Setup is free. No turn phone-in. Description: Player runs a barony on a 24-barony island. Object is to control more sectors than anyone else by turn 20. Game consists of armies, fortresses, outposts, walls, Captains, wizards, dragons, rogue races, and ships. Game has one winner, with no prizes. Opinions: The parameters and balance of the game is excellent. I am only on turn 4 of my first game (and it is only their third game open to the public), so I cannot say whether or not I recommend it. My initial reaction is highly favorable. - griffith@dweeb.fx.com Company: Adventures By Mail P.O. Box 436 Cohoes, NY 12047 (518) 237-4870 ######### ######### ######### ######### ######### ######### ######### ######### Game: It's A Crime! (Gang vs. Gang) Type: Strategical/modern day Duration: 36 turns or less Turns: Minimum 11 days per turn. GM: Computer Moderated Costs: $1.50/turn (4 orders), $3.00/turn for a double order turn (10 orders, competetive players will want to issue double order turns every turn), $1.50 extra for "extended New York Post reports", $1.50 extra for phoned-in orders. Setup is free, first two turns are free. Description: Player is the leader of a 1990's New York street gang. City is a 100x100 grid with 500 initial gangs. Gangs have a number of different orders they can issue to build their strength and hose rival gangs. Opinions: The game parameters are simplistic, because the game was originally intended as a test game. The game does contain "magic numbers" that give an experienced player an advantage over an inexperienced one. The variability of orders makes the game a lot of fun. GAMES Magazine placed it in its top 100 games a few years back. I highly recommend it. - griffith@dweeb.fx.com Company: Adventures By Mail P.O. Box 436 Cohoes, NY 12047 (518) 237-4870 ######### ######### ######### ######### ######### ######### ######### ######### Game: Lords of the Earth - Campaign 4 Type: Historical/Strategical Duration: Open ended. Turns: 4-6 week turn around. Email turns accepted. GM: Human Moderated (contigency orders accepted). Costs: $3.50(US)/turn (no additional costs) $5.00 mapset (updates cost this much if unwilling to update) $10.00 Rules New Player startup set: $20.00 (maps, rules, 2 turns) Description: Player runs a country in 1150+ AD. Whole world simulation. Excellent maps. Opinions: Company: Wanderer Games/David G. Adams 1409 Grand Ave NE #F Albuquerque, NM 87106 (505) 243-4976 seattle@hydra.unm.edu (David G. Adams) ######### ######### ######### ######### ######### ######### ######### ######### Game: Mobius I Type: Science Fiction Duration: 25-35 turns. Turns: 2-3 week turn around. Slow (monthly) turnaround also available. Turns can be sent and recieved by email. GM: Computer moderated. Costs: $7-10/turn, $5 setup, $3 rules. Description: Fairly complex game involving colonizing other planets and fighting on planets and in space. Also has a role-playing element (you have a bunch of characters to run your empire). Opinions: Too complicated to be playable, not complicated enough to be realistic. - purtill@dimacs.rutgers.edu (Mark Purtill) Company: Flying Buffalo, Inc. P. O. Box 1467 Scottsdale, AZ 85252-1467 (602) 945-6917 MCI: 0001138241 CIS: 70030,240 ######### ######### ######### ######### ######### ######### ######### ######### Game: Monster Isle Type: Fantasy RPG Duration: Open ended. Turns: 8 business days (a week and a half). GM: Computer run, human moderator for questions & problems. Costs: $4.00/turn (no additional costs) Rules & Setup *FREE* Description: Player plays a monster (orc, goblin, elf types) washed up on shore of Monster Isle, there to survive, have fun, kick butt, and generally act monsterish. Opinions: Huge mongo game; can accomodate 15,001 monsters in the same game (the map is about the size of Australia). Computer keeps track of over 2100 statistics for each monster, and over 120 for each square. Beautiful custom laser-printed results every turn. - warden@triton.unm.edu (Scott Micheel) Company: Adventures By Mail P. O. Box 436 Cohoes, NY, 12047 (518) 237-4870 ######### ######### ######### ######### ######### ######### ######### ######### Game: Orions Nebula Type: Space Opera Duration: Open Ended Turns: 3-4 week turn around. CIS/MCI turns accepted. GM: Computer Moderated. GM intervention where needed. Costs: Rules Package and Setup: $15.00 Starship/Ground Party/Black Market Turns: $6.50 City/Starbase Turns: $9.50 Description: Player runs Starship/Starbase/City positions as members of chosen races, starting with no knowledge of each other. Turns cover all independent actions, including special actions allow some role playing and creation of new tech/procedures in game. Opinions: Working towards being the best of its class, the NEB is still very young, and Ground Parties still in play test. This is a game for the long haul, and will see some nice flexability as players get comfortable. - bigmac@erg.sri.com (Bryan McDonald) Company: Orpheus Publishing Co. P. O. Box 26678 Benbrook, TX 76126 (817) 249-1677 CIS: 71350,2567 MCIMAIL: orpheus@mcimail.com ######### ######### ######### ######### ######### ######### ######### ######### Game: Out Time Days Type: Role Playing - Fantasy/Science Fiction Duration: Open ended (End World Scenario some years down the road). Turns: Once a week. Excellent turn around. CIS/Phone turns accepted. GM: Human Moderated, Computer Assisted. Costs: $15 Startup (profesional manual, 5 free turns). $5.00/position, $3.00 for spin-offs Very limited spin-offs allowed, average player cost $8/week. Description: Players run Time Traveler characters stuck in a world with very different rules. Role Playing amongst players is the emphasis, as is team playing. Opinions: 1)Best RPG I have seen on the market. The GM is highly involved and cares about his game and that his players enjoy it. This game is definitely for people wanting to role play with others, not against the game itself. - bigmac@erg.sri.com (Bryan McDonald) Company: Twin Engine Gaming 3254 Maple Leaf Court San Jose, CA, 95121 (408) 270-2466 ######### ######### ######### ######### ######### ######### ######### ######### Game: Starlord Type: Space Opera Duration: Open ended. Turns: 2-3 week turn around. GM: Computer moderated. Description: You have a command ship that can move around a 2-D galaxy, and a bunch of ships. You can only move those ships with 7 squares of your command ship, and your goal is to become emperor, and then to stay emperor. Opinion: 1) Easy to play and pretty results, but essentially brainless and dull. - minnotte@rice.edu (Michael Minnotte) 2) Nice color printouts only redeeming feature. - purtill@dimacs.rutgers.edu (Mark Purtill) Company: Flying Buffalo, Inc. P. O. Box 1467 Scottsdale, AZ 85252-1467 (602) 945-6917 MCI: 0001138241 CIS: 70030,240 ######### ######### ######### ######### ######### ######### ######### ######### Game: Starweb Type: Science Fictionn Simulation Duration: 10-15 turns. Turns: 2-3 week turn around. Slow (monthly) and email (weekly) turnaround also available. Turns can be sent and recieved by email. GM: Computer moderated. Description: As one of six types of position, you try to score points (in a different way for each type), using a limited number of fleets. Each world connects to several others in the "web" and can build ships or industry. Opinion: Classic! Lots of ways to win, for diplomats and generals alike. (Michael Minnotte,minnotte@rice.edu) Lots of diplomacy, game system simple but not trivial. I like it. - purtill@dimacs.rutgers.edu (Mark Purtill) Company: Flying Buffalo, Inc. P. O. Box 1467 Scottsdale, AZ 85252-1467 (602) 945-6917 MCI: 0001138241 CIS: 70030,240 ######### ######### ######### ######### ######### ######### ######### ######### Game: Swords of the Gods Type: <UNKNOWN> Duration: <UNKNOWN> Turns: <UNKNOWN> GM: <UNKNOWN> Description: <UNKNOWN> Opinion: Interesting, but very heavy on wars. Magic swords and fickle gods help. - minnotte@rice.edu (Michael Minnotte) Company: Galactic Simulations <UNKNOWN> ######### ######### ######### ######### ######### ######### ######### ######### Game: TAKAMO Type: Space Empire-Building Duration: Open ended. Turns: From 1/ten days to 1/month, depending on which galaxy. GM: Computer run, human moderator for questions & problems. Costs: $2.50 to $15.00/turn Rules/Setup/2 free turns all for $10.00 Description: Players play empire builders, nomads, pirates, smugglers, traders, agribusinesses, miners, or (ick) cybers in a quest to explore the galaxy and tame it while making lots of bucks and trying to avoid getting into interstellar wars (or perhaps trying to start some). Opinions: Interesting game, not *too* complicated, but full of complex details that may arise during play. Long-running game, the first galaxy started in 1983. There is a closed-ended version too, TAKAMO II. - warden@triton.unm.edu (Scott Micheel) Company: Advent Games PO Box 81674 Lincoln NE 68501 ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### Non-Comercial Games ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### Game: Knut Mork's Castle Greyhawk Type: AD&D 2nd edition Duration: Open ended. Turns: 1/2 to 1 week Status: Closed. Running smoothly. Description: A team of six is rooting through the dungeons of Castle Greyhawk, for various reasons. Opinion: GM: kmork@ulrik.uio.no (Knut Mork) Check Date: March 15, 1991 ######### ######### ######### ######### ######### ######### ######### ######### Game: Light & Dark Type: AD&D (2nd ed.?) Duration: Open ended. Turn: Varies. Status: <UNKNOWN> Opinion: Running slowly at the moment... I don't know how many of us there are...we're trying to find some guy (the sentinel, whatever that means) and find out what he wants. - kmork@ulrik.uio.no (Knut Mork) GM: d89-prn@sm.luth.se Check Date: March 15, 1991 ######### ######### ######### ######### ######### ######### ######### ######### Game: McAllister's Marvel Superheroes Type: Marvel Superhero RPG (variant) Duration: Open ended. Turns: Felixible Email, general updates once a week if needed. Status: Full, open waiting list. Description: Marvel RPG based, the GM generally follows the advanced rules. Battles are run by GM. Players rollplay between battles. Based in Jamaica. Opinions: GM: mrmca@tramp.colorado.edu (Mike McAllister) Check Date: March 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: Erling Mork's Paranoia Type: Fantasy/SciFi/Humorous Duration: Open Ended Turns: 1 turn every 5 days (flexible) Status: 1 player needed (March 13, 1991). Description: A rpg of a darkly humorous future. Very funny if played right. Emphasis on creative ways to kill other players (ie, good role-playing) and participation. Not bogged down by many rules and numbers. Opinion: GM: erlingm@ifi.uio.no (Erling Mork) Check Date: March 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: Purtill's Republic of Rome Type: Historical Recreation Duration: Closed: 6+turns to complete. Turns: 1 per month. Active diplomacy between turns. Status: Full, accepting waiting list (March 13, 1991). Description: Politics in Ancient Rome, based on Avalon Hill board game. Opinion: GM: purtill@dimacs.rutgers.edu (Mark Purtill) Check Date: Septmeber 1, 1991 ######### ######### ######### ######### ######### ######### ######### ######### Game: United Electro Football League Type: Sports Simulation Duration: Annual Seasons Turns: One every two weeks, breaks around college calendars. Status: 26 players, waiting list, expansion possible. Description: Each club has a roster of up to 25 players, each of whom can play 1 position (FW,MF,DF, Sweeper, GK), with a Skill Level of 0 to 20, and an age of 0, I, II, and up. A schedule of games is played between teams in each division, with fatigue ensuring roster depth. Post-Season tournaments for next year's division assignments, the Shocker's Cup, or just because. Opinions: GM: jbillone@jarthur.claremont.edu (Jeremy Billones) Check Date: March 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: World Electronic Wrestling Federation (WeWF) Type: Sports Simulation Duration: Open ended (hopefully when I can't run it anymore, someone else can take over). Turns: Turns are weekly, with weekly and monthly supplements. Status: Open. New managers are always welcome, but if I'm flooded I may have to create a waiting list at some point. Description: Participants play the role of pro-wrestling managers. Send your wrestlers into action, and write their interviews! Opinions: GM: arxt@quads.uchicago.edu (Aiden Palmer) Check Date: March 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### Referenced By Up