Diplomacy Magazine -- Chapter Two From: loeb@geocub.UUCP (Daniel LOEB) Date: Thu, 05 Sep 1991 16:25:12 +0000 Issue #256 of Chapter Two of the Electronic Protocol By Daniel Loeb (loeb@geocub.greco-prog.fr) September 4, 1991 ------------------------------------------------------------- Electronic Protocol Games played on the Diplomacy Adjudicator ------------------------------------------------------------- **** TABLE OF CONTENTS **** Summaries now available Ken out of town Jabberwocky Diplomacy Programming Project - Report on Maastricht Koursk: GM Needed List of Open Positions List of EP games on the DA List of Gamemasters **** SUMMARIES NOW AVAILABLE **** From: Ken Lowe I've installed a preliminary version of the summary command in the judge. You use it just like "list", except that it (currently) only works outside of signon commands: summary tiberius summary ajax Note that the games "tiberius" and "berezina" are missing some data as to who was playing since the judge didn't handle the first few seasons. Plus it only works on standard variant games (and their gunboat counterparts) at this time. Eventually the master doing a summary after a signon in a gunboat game in progress will see the player list as in a non-gunboat game. Take a look at it and let me know what you think. My Reply: I think it is really great. Now, the only thing left for human GM's to do is publicize their game openings count votes (and administer draws) help players figure out how to use judge decide when to change deadlines write the 1901 editorial send the results to Eric Klien and me after the game accept strange conditional orders and phoned-in orders handle random problems.... Making summaries was a job that took up a lot of my time as GM. **** KEN OUT OF TOWN **** ********************************************************************** * * Ken will be out of town September 7th through the 22nd. During * that time the judge will run unattended. Hopefully nothing will * go wr... * ********************************************************************** **** JABBERWOCKY **** From my signature: > Il brilgue: les toves lubricilleux > Se gyrent en vrillant dans le guave > Enmines sont les gougebosqueux > Et le momerade horsgrave Ken's comment: Sorry, but my dictionary doesn't have any of these words (other than the articles and such). "vrillant" == "tail spin"? You'll have to translate for me (unless it's the French version of the Jabberwocky or something). My response: It *IS* the French version of the Jabberwocky! Sorry to have made you go searching in your dictionary.... Ken again: >Ah!! Amazing how it's recognizable in multiple languages. I guess I know >french better than I thought. **** DIPLOMACY PROGRAMMING PROJECT - REPORT ON MAASTRICHT **** I just returned from Holland where I was invited to speak to AI experts about the game Diplomacy. It seems that someone already spoke about the subject 2 years ago. Here are the bibliographical references. Au: Sarit Kraus, Daniel Lehmann, Eithan Ephrati Ti: An Automated Diplomacy Player Jo: Heuristic Programming in Artificial Intelligence Ed: D N L Levy, D F Beal Pu: Ellis Horwood 1989 Pa: 136-153 They have written a diplomat which they claim plays well. They give few details but it seems they concentrate on diplomacy over strategy. They communicate in REAL English. They play against humans only. Here are some entries from THEIR bibliography.... (3) Davis and Smith Negotiation as a metaphore for distributed problem solving Artificial Intelligence 20, 63-109, 1983 (5) Kraus Ephrati and Lehmann Evaluation of Suggestions during Automated Negotiations Proc of the 11th Cognitive Science Conference, 1989 (7) Kraus Ephrati and Lehmann Using Interaction Goal-processes for automated negotiation Proc of the 4th International Symposium for Intelligent Systems 1989 (8) Kraus and Lehmann Automated Negotiator Technical Report 88-7 Leibniz Center for CS, Hebrew University, 1988 (9) Kraus and Lehmann Diplomat, an agent in a multi-agent environment: an overview Proc of the 7th annual IEEE Phoenix Conf on Computers and Communication 434-438, 1988 (11) Rosenschein and Genesereth Deals among Rational Agents Proc of the 9th International Joint Conference on AI 91-99, Los Angeles, 198 I'm going to contact the authors (and read the other papers) in order to find out what has been done. Appearantly they did not try playing against other programs. At Maastricht it is agreed that more is learned by pitting one computer against another than by using humans on one side. Therefore, we should make our protocol compatible with their diplomat. I thus hereeby warn all members of DPP to look out for changes in the DPP Protocol in the coming months. Several members of the conference seemed interested in writting a diplomat, and I will assign the problem to Master's students here in Bordeaux (to be completed by June). I hope that some of you out there will begin programming as well. My article (with Hall) gives a recipe on how to write such a program. The goal of DPP is to create several independant diplomats (hopefully 7) with which to compute next year in Maastricht (Holland) at the annual computer games competition. Please send me your comments and questions..... **** KOURSK : GM NEEDED **** The game KOURSK just started on the JUDGE. It is not listed below because it has no GM. However, it set up as a "moderated" game. Does anyone want to join this game in progress as its GM? **** LIST OF OPEN POSITIONS ON THE DA **** Please volunteer to fill any open positions listed below. Contact me or the GM or send a LIST <game> command to the JUDGE for more details. Please help rescue the game FONTENOY .... REPLACEMENT PLAYERS NEEDED: turbo (Italy 4/2) fontenoy (Lon,Mar,Nap,Rom,Smy,War) **** LIST OF EP GAMES ON THE DA **** Here is an update on games played on Judge sorted by the type of rules used. For more recent information send "LIST" to the JUDGE. If you have any additional comments about any games listed here, send them to me. I'm listing the status of each game not only for this week but for the last several weeks, so that you can see not only where the game is, but how fast it is moving. Please tell me if this extra information is useful to you. Key: F=fall, S=spring, M=movement, R=retreat, B=build 01,02,... = year of game 1901,1902,... -3 = game in formation needs 3 players to start OR ongoing game needs 3 replacement players to continue *1 = game will need a replacement player soon T1 = game could use a temporary replacement player # = game is "unlisted" (note: I still don't have EP#'s for some of these games) Name EP# GM Jun14 July5 July31 Aug5 Aug12 Aug20 Sep4 ------- --- -- ----- ----- ------ ---- ----- ----- ---- STANDARD RULES berezina 92 loeb S10R S11M F12M F12B F12B F12B F13B portnoy 125 koll02 F05B S07M-1 S08R F08M S09M S09M F09M jutland 112 loeb S03M F03B F04M F04M F04B*1 S05MT1 S05M tiberius 83 loeb F05B S06M-1 S08M F08M S09M*1 S09M F09M marengo 129 scottb -5 S01M F01B # normandy loeb -7 -5 -4 All press will be written in French. Le jeu sera en francais. # paris skiman -7 -5 Starts sometime after Sep16. For players on EDU network banditos j_oregan -6 S01M S02M F02M S03M S03M S03M Black press is allowed # sparrow casmacin -1 STANDARD GUNBOAT snorri 126 nvq S07M F07B S09M S09M F09M S10M S12M # ajax 115 pl436000 F06M F07B F09B F09B F09B F09B F10M turbo bacherb -3 S02M S04R F04R F05M F05B F06B-1 YOUNGSTOWN RULES (10 players) dien 124 jonmon F04M S05M F06M F06M S07M-1 S07M-1 F07M giggles dwiseman S01M F01M S02M Local ERIM game PURE RULES (7 players) cannes loeb -5 -5 -5 -5 -5 -5 -5 LOEB9 RULES (9 players) eylau loeb -5 -4 -5 -5 -5 -5 -4 GREAT BRITAIN RULES (7 players) hastings loeb -6 -5 -4 -4 -4 -4 -3 CHAOS RULES (34 players) fontenoy 114 ken S05R-4 S05R-4 S05R-7 S05R-7 S05R-7 S05R-7 S05R-6 iena ken -21 -22 -22 -21 -21 -22 -21 1898 RULES (7 players) agincour 120 dmb F04M F05M F07M F07M S08M S09M F09M CROWDED RULES (10 players) 7senuf ken -9 -9 -9 -9 -9 -7 -7 MACHIAVELLI RULES dagger ken S54M S54M U54M-1 F54M S55M vega cebula -8 -8 GUNBOAT WITH MACHIAVELLI RULES cloak ken S54M S54M S54M-1 U54M F54M Use 'list name' or 'list full' for more detailed and more up to date information on the present status of these summary. Use 'summary name' for more information on the history of these games. **** LIST OF GAME MASTERS **** Brian Bacher bacherb@physics.orst.edu David M Bowen dmb@bigd.cray.com dmb@sequoia.cray.com Dave Cebula cebulad@physics.orst.edu Jamie Dreier pl436000@brownvm.brown.edu, pl436000@brownvm.bitnet Edward J Koll koll02@snybufva.bitnet Koll02@snybscva.bitnet Danny Loeb loeb@nestor.greco-prog.fr Ken Lowe jdr@u.washington.edu ken@milton.u.washington.edu Michael Luft scottb@cs.utexas.edu Sean MacIntosh casmacin@atlas.cs.upei.ca Jonathan Monsarrat jonmon@cadence.com Nawwar Kasrawi skiman@leland.stanford.edu John Aidan O'Regan J_ORegan%csvax1@iruccvax.UCC.IE Michael J Scholl nvq@l.cc.purdue.edu David Wiseman dwiseman@erim.org Up