The Great PBM List Lives! From: bigmac@erg.sri.com (Bryan McDonald) Date: Wed, 07 Aug 1991 18:39:48 +0000 The list still lives, even though I think I missed posting it last month (I was at origins in baltimore and a couple of things got dropped. New this issue are some entries from Germany, including a new publication, and a game following the story line of Myth Adventures. Enjoy, and as always, send me any new games. Bryan ------------------------------ The Great PBM List ------------------ Volume 1.5 - August 7. 1992 Copyrighted by Bryan McDonald (bigmac@erg.sri.com) I reserve copyright to this list, as much as I can, that is. As a holder of the copyright I am allowing unlimited distribution as long as it is not for profit and this copyright is not removed. DISCLAIMER: The information in this list comes from a multitude of sources, including players, Game Masters and owners of commercial companies. I cannot be held responsible for any information that may be incorrect, you should contact the GM or Company for the most accurate information possible. DISCLAIMER II: This is a venture of my own, and SRI International has no part in it and no responsibility in it. DISCLAIMER III: I am no lawyer, so take these for their intent. Now that the "legalese" is over. on to the fun stuff. This list is hopefully as up to date as I can keep it. If you spot errors, please let me know. Also, remember that I do this in my "copious" spare time, so if you send me something, it may take a while for me to answer you. And if you have an opinion, send it in, but please, try to format it as I have below, no more the 80 characters per line. Thanks. Questions asked most often: Many people have written to ask how they get into these games. My best answer is to get ahold of the GM's with listed openings and ask. My second best answer is to _LISTEN_ in this newsgroup for people announcing games. Asking may work sometimes, but usually these games fill fast, so listen closely and answering fast is your best way into a game. Some have asked about the names of some games, specially the non-comercial games that are e-mail versions of commercial campaigns. You will note commericial scenarios that have the GM's name before it, and I felt I needed to do this to prevent confusion if I have multiple GM's using the same scenario. Thus, a game called "Bryan McDonald's _Realm of Undead_" is really me running the Realm of Undead scenario. Other Information Sources Available: Magazines: American Gamer <ADDRESS?> Flagship [$50/12 issues] 3860 14th Avenue Oakland, CA 94602 Paper Mayhem (Game Catalog Available) 1518 Adams Street Ottawa, IL 61350-4770 Postspillion, a German PBM publication Contact: rschoen@mathematik.uni-ulm.de (Reinhard Schoen) White Dwarf <ADDRESS?> ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### Comercial Games (All curency amounts are US Dollars unless otherwise noted.) ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### Game: Adventurer Kings Type: <UNKNOWN> Duration: <UNKNOWN> Turns: <UNKNOWN> GM: <UNKNOWN> Description: <UNKNOWN> Opinion: A lot of fun and well run. SAGA program for pc's enhances considerably. - minnotte@rice.edu (Michael Minnotte) Company: Ark Royal Games ######### ######### ######### ######### ######### ######### ######### ######### Game: Alamaze Type: <UNKNOWN> Duration: <UNKNOWN> Turns: <UNKNOWN> GM: <UNKNOWN> Description: <UNKNOWN> Opinion: Great game, but expensive and HIDEOUS customer service. Don't give them money. - minnotte@rice.edu (Michael Minnotte) Company: Pegasus Productions <UNKNOWN> ######### ######### ######### ######### ######### ######### ######### ######### Game: Capitol Type: Space Opera Duration: <UNKNOWN> Turns: <UNKNOWN> GM: Computer Moderated Description: Strategic economic/exploration/combat/diplomatic space game. None of the areas is very detailed, but you you get a nice sampling of each. You play as part of a team against other teams. Between teams only limited cooperation is possible. Turns consist of moving resources, combat fleets and exploration fleets, constructing new ships and bases. Strategicly, combat strongly favors the attacker so there is lots of action. - bruno@convex.csd.uwm.edu (Bruno Wolff III) Opinion: Well run and good concept but very slow and very little diplomacy. - minnotte@rice.edu (Michael Minnotte) Opinion: I enjoyed playing the game once, but was frustrated by the way it was run by ABM. They had a large number of data entry erors. They would correct turns, but because of time lags involved this wasn't completely satisfactory. The botched the end of the game and let it continue for another turn after it ended. To play competively you have to be willing to split your position repeatedly and this will cost you lots of bucks (figure 3-4 positions at the end for each starting position). Detailed team coordination is also essential for victory. - bruno@convex.csd.uwm.edu (Bruno Wolff III) Company: Adventures By Mail P. O. Box 436 Cohoes, NY, 12047 (518) 237-4870 ######### ######### ######### ######### ######### ######### ######### ######### Game: Feudal Lords Type: Medieval strategy Duration: 6-12 turns. Turns: 2-3 week turn around. Slow (monthly) games probably available. Turns can be sent and recieved by email. GM: Computer moderated. Desc: You are a duke trying to become King Of England after the death of King Arthur. You have a limited number of orders to raise and move your army, build up your castle and feif. Opinion: Okay idea, bad execution. Knowing which actions are good is key. - purtill@dimacs.rutgers.edu Company: Flying Buffalo Inc. P. O. Box 1467 Scottsdale, AZ 85252-1467 (602) 945-6917 MCI: 0001138241 CIS: 70030,240 ######### ######### ######### ######### ######### ######### ######### ######### Game: Isle of Crowns Type: Strategy/Tactics Duration: 20 turns. Turns: Bi-weekly turns. GM: Computer Moderated Costs: $4/turn, $60 for the entire game paid in advance. Setup is free. No turn phone-in. Description: Player runs a barony on a 24-barony island. Object is to control more sectors than anyone else by turn 20. Game consists of armies, fortresses, outposts, walls, Captains, wizards, dragons, rogue races, and ships. Game has one winner, with no prizes. Opinions: The parameters and balance of the game is excellent. I am only on turn 4 of my first game (and it is only their third game open to the public), so I cannot say whether or not I recommend it. My initial reaction is highly favorable. - griffith@dweeb.fx.com Company: Adventures By Mail P.O. Box 436 Cohoes, NY 12047 (518) 237-4870 ######### ######### ######### ######### ######### ######### ######### ######### Game: It's A Crime! (Gang vs. Gang) Type: Strategical/modern day Duration: 36 turns or less Turns: Minimum 11 days per turn. GM: Computer Moderated Costs: $1.50/turn (4 orders), $3.00/turn for a double order turn (10 orders, competetive players will want to issue double order turns every turn), $1.50 extra for "extended New York Post reports", $1.50 extra for phoned-in orders. Setup is free, first two turns are free. Description: Player is the leader of a 1990's New York street gang. City is a 100x100 grid with 500 initial gangs. Gangs have a number of different orders they can issue to build their strength and hose rival gangs. Opinions: The game parameters are simplistic, because the game was originally intended as a test game. The game does contain "magic numbers" that give an experienced player an advantage over an inexperienced one. The variability of orders makes the game a lot of fun. GAMES Magazine placed it in its top 100 games a few years back. I highly recommend it. - griffith@dweeb.fx.com Opinions: This is a decent game for people new to the pbm market to cut their teeth on, except for that fact that every time you turn around they have another $1.50 charge to hit you with afteradvertising that it is an inexpensive game at $1.50 a turn. Being 100% computer moderated also lends an air of sterility to it. - bigmac@erg.sri.com (Bryan McDonald) Company: Adventures By Mail P.O. Box 436 Cohoes, NY 12047 (518) 237-4870 ######### ######### ######### ######### ######### ######### ######### ######### Game: Legacy Of The Panther Type: Wargame Duration: Close ended, victory conditions apply. Turns: Fortnightly. GM: Computer moderated with GM intervention when players need help. Costs: Approx. 1.25 pounds sterling per turn (est.). Description: Player owns an 'area' of land and begins at level 1. The object is to reach level 5 and have as many areas, troops and wealth as possible. A points system exists and is used to determine the winner of more recent games. Multiple characters are permitted. Opinions: Excellent but expensive. Can get a little stale when the ability to recruit new troops is lost (at level 3) and military action becomes more difficult. Ruthlessness is recommended! - sjw@ukc.ac.uk Company: West Pennine Games 15 Carr Bank Drive Ramsbottom Bury Lancashire BL0 9DG England ######### ######### ######### ######### ######### ######### ######### ######### Game: Legends Type: Fantasy RPG Duration: Depends on existence of victory conditions Turns: 2 turns/month allowed, 1 production turn/month GM: various (multiple games in progress) Costs: <UNKNOWN> Description: NOTE:There are two modules, both described below. Crowns of Avalon: Fantasy FRP with action occuring from a stategic level to a personal hero level. An interesting world full of high adventure and political intrigue. There are a number of political factions, each with it's own agenda, or it is possible to start your own if you have enough people rallied around your cause. Plenty of monsters to fight, treasure to be won, and NPC's to convert or conquer. Realm of the Immortals: Same as above, but with a theme. The land as it exists is in peril of being couquered by the Overlord who has been laying seige to various cities for anumber of years. The Overlord is generally a nasty person, being concerned with raising undead armies and sending them against his enemies. Opinion: Great game. Plenty of options and directions you can choose for your City/Town/Adventurer Party/Epic Hero. Although busy, the folks at Midnight games are very good about handling special requests and answering questions. Turn handling is prompt. - gcook@garnet.berkeley.edu (George Cook) Company: USA: Midnight Games 130 E. Main Street, Suite 305 Medford, OR 97501 Europe: Rhann Postal Games 8 Batchelor Green Lowford Southampton, Hampshire ENGLAND S03 8FL ######### ######### ######### ######### ######### ######### ######### ######### Game: Lords of the Earth - Campaign 4 Type: Historical/Strategical Duration: Open ended. Turns: 4-6 week turn around. Email turns accepted. GM: Human Moderated (contigency orders accepted). Costs: $3.50(US)/turn (no additional costs) $5.00 mapset (updates cost this much if unwilling to update) $10.00 Rules New Player startup set: $20.00 (maps, rules, 2 turns) Description: Player runs a country in 1150+ AD. Whole world simulation. Excellent maps. Opinions: Company: Wanderer Games/David G. Adams 1409 Grand Ave NE #F Albuquerque, NM 87106 (505) 243-4976 seattle@hydra.unm.edu (David G. Adams) ######### ######### ######### ######### ######### ######### ######### ######### Game: Mobius I Type: Science Fiction Duration: 25-35 turns. Turns: 2-3 week turn around. Slow (monthly) turnaround also available. Turns can be sent and recieved by email. GM: Computer moderated. Costs: $7-10/turn, $5 setup, $3 rules. Description: Fairly complex game involving colonizing other planets and fighting on planets and in space. Also has a role-playing element (you have a bunch of characters to run your empire). Opinions: Too complicated to be playable, not complicated enough to be realistic. - purtill@dimacs.rutgers.edu (Mark Purtill) Company: Flying Buffalo, Inc. P. O. Box 1467 Scottsdale, AZ 85252-1467 (602) 945-6917 MCI: 0001138241 CIS: 70030,240 ######### ######### ######### ######### ######### ######### ######### ######### Game: Monster Isle Type: Fantasy RPG Duration: Open ended. Turns: 8 business days (a week and a half). GM: Computer run, human moderator for questions & problems. Costs: $4.00/turn (no additional costs) Rules & Setup *FREE* Description: Player plays a monster (orc, goblin, elf types) washed up on shore of Monster Isle, there to survive, have fun, kick butt, and generally act monsterish. Opinions: Huge mongo game; can accomodate 15,001 monsters in the same game (the map is about the size of Australia). Computer keeps track of over 2100 statistics for each monster, and over 120 for each square. Beautiful custom laser-printed results every turn. - warden@triton.unm.edu (Scott Micheel) Company: Adventures By Mail P. O. Box 436 Cohoes, NY, 12047 (518) 237-4870 ######### ######### ######### ######### ######### ######### ######### ######### Game: Orions Nebula Type: Space Opera Duration: Open Ended Turns: 3-4 week turn around. CIS/MCI turns accepted. GM: Computer Moderated. GM intervention where needed. Costs: Rules Package and Setup: $15.00 Starship/Ground Party/Black Market Turns: $6.50 City/Starbase Turns: $9.50 Description: Player runs Starship/Starbase/City positions as members of chosen races, starting with no knowledge of each other. Turns cover all independent actions, including special actions allow some role playing and creation of new tech/procedures in game. Opinions: Working towards being the best of its class, the NEB is still very young, and Ground Parties still in play test. This is a game for the long haul, and will see some nice flexability as players get comfortable. - bigmac@erg.sri.com (Bryan McDonald) NOTE: Financial troubles have caused Orpheus Publishing to shut down the game and it may be a while before it returns. (May 1, 1991) - bigmac@erg.sri.com (Bryan McDonald) Company: Orpheus Publishing Co. P. O. Box 26678 Benbrook, TX 76126 (817) 249-1677 CIS: 71350,2567 MCIMAIL: orpheus@mcimail.com ######### ######### ######### ######### ######### ######### ######### ######### Game: Out Time Days Type: Role Playing - Fantasy/Science Fiction Duration: Open ended (End World Scenario some years down the road). Turns: Once a week. Excellent turn around. CIS/Phone turns accepted. GM: Human Moderated, Computer Assisted. Costs: $15 Startup (profesional manual, 5 free turns). $5.00/position, $3.00 for spin-offs Very limited spin-offs allowed, average player cost $8/week. Description: Players run Time Traveler characters stuck in a world with very different rules. Role Playing amongst players is the emphasis, as is team playing. Opinions: 1)Best RPG I have seen on the market. The GM is highly involved and cares about his game and that his players enjoy it. This game is definitely for people wanting to role play with others, not against the game itself. - bigmac@erg.sri.com (Bryan McDonald) Company: Twin Engine Gaming 3254 Maple Leaf Court San Jose, CA, 95121 (408) 270-2466 ######### ######### ######### ######### ######### ######### ######### ######### Game: Scavenger: Adventures Across Five Dimensions Type: Fantasy/Science Fiction competetive role-playing Duration: Indefinite Turns: Fourteen day turn cycle GM: Human moderated, computer assisted Costs: Free set up package including character generation, rules, and one postal or two e-mail turns. Postal turns cost $2.79. E-mail turns cost $2.50. No hidden fees. Description: Ten characters race against each other to recover items scattered across five dimensions. The game can go even deeper than this, enabling players to question the entire purpose of the Hunt. Other services: e-mail and call-in turns. BBS, fax, and voice mail planned for September '91. Opinions: Company: MAD Turkey Enterprises P.O. Box 948236 La Jolla, CA 92037 mturkey@pnet03.cts.com ######### ######### ######### ######### ######### ######### ######### ######### Game: St. Valentines Day Massacre (United States Version) Type: Gang lord simulation Duration: Closed, victory conditions apply. Turns: ~4 week turn around. GM: Computer moderated. Description: Gang Lords rise in stature base on gang member power and the financial sucess of various premises and rackets. The system is new to the United States, but established in Great Britain. Opinions: So far I like it, but only two turns have passed. I will update this report once a few more turns have gone by. (May 9, 1991) - bigmac@erg.sri.com (Bryan McDonald) Company: Vortex Simulations P.O.Box 317 Ft. Meade, Maryland 20755-0317 (301) 621-9561 ######### ######### ######### ######### ######### ######### ######### ######### Game: Starlord Type: Space Opera Duration: Open ended. Turns: 2-3 week turn around. GM: Computer moderated. Description: You have a command ship that can move around a 2-D galaxy, and a bunch of ships. You can only move those ships with 7 squares of your command ship, and your goal is to become emperor, and then to stay emperor. Opinion: 1) Easy to play and pretty results, but essentially brainless and dull. - minnotte@rice.edu (Michael Minnotte) 2) Nice color printouts only redeeming feature. - purtill@dimacs.rutgers.edu (Mark Purtill) Company: Flying Buffalo, Inc. P. O. Box 1467 Scottsdale, AZ 85252-1467 (602) 945-6917 MCI: 0001138241 CIS: 70030,240 ######### ######### ######### ######### ######### ######### ######### ######### Game: Starweb Type: Science Fictionn Simulation Duration: 10-15 turns. Turns: 2-3 week turn around. Slow (monthly) and email (weekly) turnaround also available. Turns can be sent and recieved by email. GM: Computer moderated. Description: As one of six types of position, you try to score points (in a different way for each type), using a limited number of fleets. Each world connects to several others in the "web" and can build ships or industry. Opinion: Classic! Lots of ways to win, for diplomats and generals alike. (Michael Minnotte,minnotte@rice.edu) Lots of diplomacy, game system simple but not trivial. I like it. - purtill@dimacs.rutgers.edu (Mark Purtill) Company: Flying Buffalo, Inc. P. O. Box 1467 Scottsdale, AZ 85252-1467 (602) 945-6917 MCI: 0001138241 CIS: 70030,240 ######### ######### ######### ######### ######### ######### ######### ######### Game: Swords of the Gods Type: <UNKNOWN> Duration: <UNKNOWN> Turns: <UNKNOWN> GM: <UNKNOWN> Description: <UNKNOWN> Opinion: Interesting, but very heavy on wars. Magic swords and fickle gods help. - minnotte@rice.edu (Michael Minnotte) Company: Galactic Simulations <UNKNOWN> ######### ######### ######### ######### ######### ######### ######### ######### Game: TAKAMO Type: Space Empire-Building Duration: Open ended. Turns: From 1/ten days to 1/month, depending on which galaxy. GM: Computer run, human moderator for questions & problems. Costs: $2.50 to $15.00/turn Rules/Setup/2 free turns all for $10.00 Description: Players play empire builders, nomads, pirates, smugglers, traders, agribusinesses, miners, or (ick) cybers in a quest to explore the galaxy and tame it while making lots of bucks and trying to avoid getting into interstellar wars (or perhaps trying to start some). Opinions: Interesting game, not *too* complicated, but full of complex details that may arise during play. Long-running game, the first galaxy started in 1983. There is a closed-ended version too, TAKAMO II. - warden@triton.unm.edu (Scott Micheel) Company: Advent Games PO Box 81674 Lincoln NE 68501 ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### Non-Comercial Games ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### Game: Bretton Woods Type: Economy simulation Duration: Open ended (started in March 1987!) Turns: 5 weekly Status: Open. Some 30 players active. New players are always welcome. Description: Every player reigns one land which can specialize in agriculture, energy export or mineral resources exploitation. Countries can build up industries to produce and ship goods, but can also build (and use) weapons. Pretty abstract game: No geography, no maps. Basic knowledge of the German language required! Opinion: GM: reissen@mathematik.uni-ulm.de (Bernhard Reissenauer) Check Date: Aug 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: The Defense of Con-Fion Type: Fantasy Duration: Open ended. Turns: 1/2 to 1 week Status: Closed. Running smoothly. Small waiting list. Description: A group of young nobility, sent to a frontier fort to learn how to conduct themselves in actual combat. Most of the characters have been given officer ranks for training purposes (although a couple have other things going on). Game uses the same home-grown system as The Wizard-King's Son (and is set in the same campaign world at approximately the same period in time.) Opinion: GM: inb@creare.uucp (Ian Brown) alternatives: creare!inb@Dartmouth.Edu creare!inb@dartvax creare!inb@dartvax.Dartmouth.Edu Check Date: ######### ######### ######### ######### ######### ######### ######### ######### Game: Dividende et Impera Type: Finance (stocks and bonds) game Duration: Open ended Turns: 5 weekly Status: Open. 17 players active. New players are always welcome. Description: The players can buy or sell stocks of corporations (or create new corporations). The corporations battle on two product markets. The more stocks of a corporation you hold, the greater is your influence on its policy. Basic knowledge of the German language required! Opinion: GM: hasch@mathematik.uni-ulm.de (Martin Hasch) Check Date: Aug. 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: Erling Mork's _Paranoia_ Type: Fantasy/SciFi/Humorous Duration: Open Ended Turns: 1 turn every 5 days (flexible) Status: 1 player needed (March 13, 1991). Description: A rpg of a darkly humorous future. Very funny if played right. Emphasis on creative ways to kill other players (ie, good role-playing) and participation. Not bogged down by many rules and numbers. Opinion: GM: erlingm@ifi.uio.no (Erling Mork) Check Date: March 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: The Hunted Type: Fantasy Duration: Open Ended Turns: Flexable, no specific time frame. Status: Closed, contact GM. Description: AD&D 2nd Edition (Modified): Player characters are being chased by the minions of an evil sportsman who also happens to be a wizard. No hit points, descritptive system in its place. Levels 8-10. Opinion: The game is very open-ended and freeform, which can cause problems from time to time but makes it extremely exciting for me. - chupp@athena.cs.uga.edu (Sam Chupp) GM: chupp@athena.cs.uga.edu (Sam Chupp) Check Date: May 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: Knut Mork's _Castle Greyhawk_ Type: AD&D 2nd edition Duration: Open ended. Turns: 1/2 to 1 week Status: Closed. Running smoothly. Description: A team of six is rooting through the dungeons of Castle Greyhawk, for various reasons. Opinion: GM: kmork@ulrik.uio.no (Knut Mork) Check Date: March 15, 1991 ######### ######### ######### ######### ######### ######### ######### ######### Game: Light & Dark Type: AD&D (2nd ed.?) Duration: Open ended. Turn: Varies. Status: <UNKNOWN> Opinion: Running slowly at the moment... I don't know how many of us there are...we're trying to find some guy (the sentinel, whatever that means) and find out what he wants. - kmork@ulrik.uio.no (Knut Mork) GM: d89-prn@sm.luth.se Check Date: March 15, 1991 ######### ######### ######### ######### ######### ######### ######### ######### Game: McAllister's _Marvel Superheroes_ Type: Marvel Superhero RPG (variant) Duration: Open ended. Turns: Felixible Email, general updates once a week if needed. Status: Full, open waiting list. Description: Marvel RPG based, the GM generally follows the advanced rules. Battles are run by GM. Players rollplay between battles. Based in Jamaica. Opinions: GM: mrmca@tramp.colorado.edu (Mike McAllister) Check Date: March 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: Myth Inc. II ("Missing Too" for those non-Asprin Fans) Type: Fantasy RPG Duration: Open ended but with specific missions to break time up Turns: Turns are weekly, although short questions are answered when time is available Status: Closed to new charactes Open if someone wishes join as a henchling Currently have 14 characters and 3 henchlings Description: Participants are members of the expansion of MYTH Inc. II Game is based on Myth series by Asprin. Current mission is to track down some missing Deveels. Opinions: GM: ghost@ra.nrl.navy.mil Check Date: August 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: Professional Wrestling Gamer's Electronic Alliance Type: Simulation/RPG, Sport Duration: Open Turns: Weekly, with an occasional supplement Status: More or less closed; I will set up a waiting list if too many people show interest. Description: The game is based on my PWGA role-playing game system, posted on rec.games.frp and rec.sport.pro-wrestling some time ago. Each player creates one or more ficticious wrestlers (current limit set to three characters per player), sets up matches with the other managers, writes interviews, etc. The matches are simulated according to the managers' strategy and the persona of the involved characters. To enter the game or request a free copy of the PWGA game system, send e-mail to the GM. Mastering the rules takes 3-4 hours; creating a wrestler can take an hour the first time and less than 10 minutes after some practice. - laramee@iro.umontreal.ca (Dominic Laramee) Opinions: GM: laramee@iro.umontreal.ca (Dominic Laramee) Check Date: June 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: Purtill's _Republic of Rome_ Type: Historical Recreation Duration: Closed: 6+turns to complete. Turns: 1 per month. Active diplomacy between turns. Status: Full, accepting waiting list (March 13, 1991). Description: Politics in Ancient Rome, based on Avalon Hill board game. Opinion: GM: purtill@dimacs.rutgers.edu (Mark Purtill) Check Date: Septemeber 1, 1991 ######### ######### ######### ######### ######### ######### ######### ######### Game: Russell Wallace's _Galaxy_ Type: Strategic space game, computer moderated Duration: Until victory conditions met; perhaps 2 years? Turns: Weekly. Status: Closed? Description: Participants issue movement/production orders for their empire. Limited information; empires start slow and grow. Victory condition is one player having a majority of possible production. This game has approx. 25 playes in it. Opinions: Simple system, looks like it will eventually become complex to do turns... but the best thing about this game is it's free, and the moderator is very good about running turns every week. And he'll give you the source code to boot. - gl8f@virginia.edu (Greg Lindahl) Challenge: Anyone interested in setting up a server to automagically run turns? :-) GM: RWALLACE@vax1.tcd.ie (Russell Wallace) Check Date: June 12, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: Slocum's GURPS _Tekumel_ Type: GURPS with homebrew Tekumel modifications Duration: Open ended. Turns: Approx. every 2-3 weeks. Status: Full; waiting list is open (as of April 10th, 1991). Description: Tekumel is the fantasy world created by M.A.R. Barker in the games "Empire of the Petal Throne" and "Swords and Glory", and in the novels "Man of Gold" and "Flamesong". Characters are built using GURPS and GM's Tekumel modifications, but all game mechanics go by the board once a character starts playing. This is a "blind" campaign, where the players don't know who the other players are. PCs are currently somewhere in the Underworld beneath Jakalla, the City Half as Old as the World. Opinions: Tekumel is one of the most detailed worlds ever created rivaling Middle-Earth in scope and depth. (GM) GM: slocum@ssdc.honeywell.com (Brett Slocum) Check Date: May 1, 1991 ######### ######### ######### ######### ######### ######### ######### ######### Game: Sugar Ray Type: Boxing Simulation Duration: open ended Turns: 5 weekly Status: Open. New boxers are always welcome. Description: For each of the five rounds of the fight, every boxer writes down a number describing the strength of his attack and a defense number. If one's attack number exceeds the opponent's defense number, the latter loses endurance points. Unfortunately, high attack/defense numbers also cost endurance. A boxer losing all his endurance points is knocked out. Basic knowledge of the German language required! Opinion: The best game I ever invented! GM: rschoen@mathematik.uni-ulm.de (Reinhard Schoen) Check Date: Aug. 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: Turbo 2000 Type: Formula One Simulation Duration: ca. 24-30 turns Turns: 5 weekly Status: Open. New managers are always welcome, 34 already enjoy it! Description: Each player manages a Formula 1 racing stable. Drivers can be hired for the season (6 turns each). The material needed to attend a race (Formula 1, Formula 2, dragster, rallye, etc) can be built or bought from other players. Basic knowledge of the German language required! Opinion: In the Rotarius poll 1989, Turbo 2000 was elected the 3rd best pbm game being played in Germany, beaten only by United and Diplomacy. GM: rschoen@mathematik.uni-ulm.de (Reinhard Schoen) Check Date: Aug. 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: United Electro Football League Type: Sports Simulation Duration: Annual Seasons Turns: One every two weeks, breaks around college calendars. Status: 26 players, waiting list, expansion possible. Description: Each club has a roster of up to 25 players, each of whom can play 1 position (FW,MF,DF, Sweeper, GK), with a Skill Level of 0 to 20, and an age of 0, I, II, and up. A schedule of games is played between teams in each division, with fatigue ensuring roster depth. Post-Season tournaments for next year's division assignments, the Shocker's Cup, or just because. Opinions: GM: jbillone@jarthur.claremont.edu (Jeremy Billones) Check Date: March 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: Vox Populi Type: election campaigns in the Federal Republic of Germany Duration: ca. 15-40 Turns Turns: 5 weekly Status: Closed. New game starts in autumn. Description: Each player leads a political party in the Federal Republic of Germany (before 1990). Election campaigns are held in the Bundeslaender. Because it's unlikely to reach absolute majority in the Bundestag (Federal parliament) or the Landtage (State parliaments), you have to cooperate with other parties to achieve your political goal (which is, of course, rise to power and keep it!). Basic knowledge of the German language required! The political system of the FRG is described in the rules; you don't have to know it beforehand. Opinion: GM: pieper@mathematik.uni-ulm.de (Thomas Pieper) Check Date: Aug. 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### Game: The Wizard-King's Son Type: Fantasy Duration: Open ended. Turns: 1/2 to 1 week Status: Closed. Running smoothly. Small waiting list. Description: A party of adventurers (and a couple would rather not be, but kind of got dragged into things) are working on fulfilling an open-ended prophesy (ie. the prophesy trails off at the end, leaving the conclusion up in the air). The prophecy involves the son of the last of the Wizard-Kings. The game is based on home-grown rules. Opinion: GM: inb@creare.uucp (Ian Brown) alternatives: creare!inb@Dartmouth.Edu creare!inb@dartvax creare!inb@dartvax.Dartmouth.Edu Check Date: May 1, 1991 ######### ######### ######### ######### ######### ######### ######### ######### Game: World Electronic Wrestling Federation (WeWF) Type: Sports Simulation Duration: Open ended (hopefully when I can't run it anymore, someone else can take over). Turns: Turns are weekly, with weekly and monthly supplements. Status: Open. New managers are always welcome, but if I'm flooded I may have to create a waiting list at some point. Description: Participants play the role of pro-wrestling managers. Send your wrestlers into action, and write their interviews! Opinions: GM: arxt@quads.uchicago.edu (Aiden Palmer) Check Date: March 1, 1992 ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### ######### Up