conducting combat From: rnlee@sdcc6.ucsd.edu (Profess'nal Agitator) Date: Sat, 19 Oct 1991 20:43:28 +0000 A group of alumni and soon-to-be alumni friends of mine are trying to move our Star Wars campaign from FTF to PBeM format. The players' main concern is combat. How can we effectively communicate to more than one character at the same time without slowing down the progress of the game? Obviously, if we were not concerned about speed, we could drop down to one or two melee rounds per day, but we do not want to terribly sacrifice the game timeline. So, question to all you PBeM GM's out there: What do you think is the best way to handle combat? I'm not talking about dice here; I'm talking about keeping the action fluid, but allowing the players to consult with each other before making their respective actions without having to seriously alter the timeline. Who knows? Maybe one or two melee rounds per day isn't that bad, but it sure makes a difference to have five minutes of game time take a week during combat whereas you could span a whole month of game time during non-combat situations. Thanx in advance, Agitator #-> Sam Nunn is the Democratic front runner. When people were asked // which Democrat they wanted for President, they answered "None" // --Jay Leno --------------- R E M E M B E R B E I J I N G ------------\\ //------------ IBM PC - Who wants a politically correct computer? \X/ Only AMIGA! ========================================== Bring Back the Caltech Cannon!! == Roderick Lee, HMC '91 "The Professional Agitator" rolee@ucsd.edu Up