Call for Characters: Supplement Current Game From: sdragon@woodowl.UUCP (Rob Montanaro) Date: Thu, 30 Jan 1992 02:41:18 +0000 I am currently running a Ravenloft play by mail game. It is in the opening stages. Its been running for about 4 months, though ive just started up after a 2 month lapse. Turns are usually 3 weeks apart. The turns that are made are high grade tho, almost story like that are usually about 30k a piece (which is why they take so long to get out) This is the original I6 module, if you've played it before, dont bother sending a character. I dont know how many characters ill take, prob about 3. Levels 6-8. No more ultra-goodie-two-shoes needed. If interested, mail me at the address far below -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---Archive copy of original call for characters (+ or - a line or two) To a party of seasoned adventurers such as yourselves, this is but another dull tavern in another dull town in some nameless province. It is but another passage of time between the challenges of true adventuring. Such is the doldrum of existance---waiting for the opportunity. Outside the Inn, a fog lies over the town this evening, draping everything in its clammy grasp. The damp cobbled street shines as the light of street lanterns dances across the slick stones. The cold fog chills the bones and shivers the soul of anyone outside. Yet inside these tavern walls the food is hearty and the ale is warm and frothy. A fire blazes in the hearth and the tavern is alive with tumbling voices of country folk. Suddenly, a hush falls over the tavern. Even the flagons of ale seem to silence themselves. The tavern door swings open. Framed by the lamp-list fog, a form strides into the room. His heavy, booted footfalls and jingle of his coins shatter the silence. His brightly colored clothes are draped in loose folds about him and his hat hangs askew, hiding his eyes in shadows. Without hesitation, he walks directly up to your table and stands proudly in a wide stance with folded arms. His accented voice speaks, "I have been sent to you to deliver this message! If you be creatures of honor, you will come to my master's aid at first light. It is not advisable to travel the Svalich woods at night!" He pulls from his tunic a sealed letter, addressed to all of you in flowing script. He drops the letter on the table. "Take the west road from here some five hours march down through the Svalich woods. There you will find my master in Barovia." Amid the continued silent stares of the patronage, the gypsy strides to the bar and says to the wary barkeeper, "Fill the glasses, one and all. Their throats are obviously parched." He drops a purse heavy with gold on the bar. With that, he leaves. The babble of tavern voices resumes, althought somewhat subdued. The letter is lying before you. Dated yesterday, the ink is still not dry and the parchment is crisp. The seal is of a crest you don't recognize. Eagerly, you all gather round and open the letter. This could be the adventure you have been so eagerly seeking. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-= Greetings fellow netters. I offer you now the chance to embark on an adventure of your dreams...and your nightmares. This is the original Ravenloft adventure, with a few quirks here and there to kill anyone who has read the module. (Please do not apply if you have played this adventure before.) The rules. AD&D. I hate the system, but this adventure is too good to pass over. In addition to straight 1st edition AD&D rules, im also running this with 2nd Edition Ravenloft rules. Which makes it even more challenging, and more deadly. About characters. This adventure is for 6-8 players. I already have two spots committed. SO, that means 6 more spots are open. Adventurers need to be between 5th and 7th level. I want these to be characters you have used in the past, and who have a distinct personality. Magic is also necessary. Chances are you should have SOME items by the time you hit 5th, if not, you can tell your GM that he's too stingy w/ items. ;) Note:Things arent always what they seem in Ravenloft. During the course of the adventure, your character is likely to change a great deal, for the good or the better, so be prepared. Also include a desription of your character, his personality, his quirks, basically, detailed information about your character. The best characters will be accepted for the game. I definately want a mage, and a cleric. Cleric especially, since most people dont like to play them. A rogue would probably be helpful too. No character can be evil, at least to start with. Combat will be 1/4 rules & tables, 3/4 Dramatical. I will try to make each combat descriptive and flavorful (unless of course you all get together and complain, in which case you're no fun) Please mention if you have any experience in the lands of Ravenloft. Mail all character SUBMISSIONS to: chumley!theblock!loftgm@lll-winken.llnl.gov -------------------------------------------------------------------------- ----- "I am The Ancient, I am The Land. My beginnings are lost in the darkness of the past. . . ." UUCP : {chumley, dplace, llustig, tcomeng, dumbcat}!woodowl!theblock!loftgm Altnt: ames!lll-winken!chumley!woodowl!loftgm Up