Duelmasters: A Lunger From: kanga.caltech.edu!johnjohn (John White) Date: Sat, 22 Feb 1992 08:43:52 +0000 So, at the Orcon, I got this rollup: 8-4-10-13-11-11-13 One idea: 11-4-10-17-17-11-13. A pretty solid lunger. But, I went for the skill max-out: 8-4-10-17-17-11-17. A pretty ok lunger. With Advanced Expert Attack on the rollup. And Expert Init in one skill. And Poor endurance. So my questions: Would any of you have done any different? And, does anyone have any experience running lungers with poor endurance? At 10-10-10-L, he drops in the first minute. I tried to maximize his accuracy and conserve endurance by going 10-8-6-L, bu he usually lost the jump to offensives. I ended up running him at 10-8-6-D, which was...ok, but not great. How about backing him off from the start with 8-7-8-x-x with hopes that his defense and riposte skills are on the verge of expert? Any help would be appreciated! John White "Thanatos" -- Craig: So, John, meeting many women at Caltech? John: Women? At Caltech? I think not! So Craig, meet many stoners at Santa Cruz? -- Craig: So, John, meeting many women at Caltech? John: Women? At Caltech? I think not! So Craig, meet many stoners at Santa Cruz? Referenced By Up