Diplomacy Magazine -- Chapter Two From: loeb@geocub.UUCP (Daniel LOEB) Date: Fri, 20 Mar 1992 16:02:32 +0000 Issue #278 of Chapter Two of the Electronic Protocol By Daniel Loeb (loeb@geocub.greco-prog.fr) March 20, 1992 Distributed via: rec.games.pbm rec.games.board dipl-l ------------------------------------------------------------- Electronic Protocol Games played on the Diplomacy Adjudicator ------------------------------------------------------------- **** TABLE OF CONTENTS **** PART ONE - Opinions, Letters, and Editorials: DIPL-L Digest Continuing Ethics Discussion New EP Archive Osijek Opening Openings Contest I like to Play ... Series DPP Update PART TWO - Summary of all moderated games on the Judge: List of game openings List of EP games on the DA For more info List of Gamemasters PART THREE - Report from the Battle Front Turin End of game report Purple : Russia wins Fontenoy 1910 update ***** PART ONE ***** **** DIPL-L UPDATE **** Because of the overlap in readership, I will not reprint here everything that happens in DIPL-L. However, I'll give you the highlights in condensed form for comment. ***From: Charles Scott boland <scottb@CS.UTEXAS.EDU> Farewell to Diplomacy. He is off to Basic Training, and being replaced by a roommate. He thanks many people and laments the slow play of others. ***From:mike magnuson s9ik9@starburst.uscolo.edu Why does Judge say my moves are incomplete after rejecting an illegal move? Matt Ender then answers: "When the Judge receives correct orders, it clears the 'waiting for you' flag. When the Judge subsequently receives incorrect orders, it resets that flag. The flag is detectable by the 'orders not yet received for all units. If correct orders ... etc etc' at the bottom of Judge mail relating to that game." My comment: This is reasonable behavior from the judge before the deadline. If a player wants to change his orders, then the results should not be calculated until he does. However, after the deadline, the game should not be held up by a player who probably thinks that his moves are complete. I suggest therefore that an illegal move be treated by judge like a SET WAIT command. This should be said explicitly, as in 3 errors detected! Wait is being set. Please either submit legal orders, or send the command SET NOWAIT ***From: Kai Hortmann <CHBRIN5@DKNKURZ1.BITNET> What happens if: Germany A Boh S A Tyr - Vie Austrian A Vie - Boh, A Gal S A Bud - Vie The judge says all moves bounce. Andre Verwey, Matt Ender, d91-dho@NADA.KTH.SE and EWN@CORNELLA.BITNET answer: Vienna can not cut support against itself, so all bounce under the "Belgeagered Garrison Rule". You can not dislodge your own units, but such an attack is still useful to bounce another attack. Some relevant passages from the rulebook: "3. SELF-DISLODGMENT PROHIBITED. One exception mentioned in Section VIII, CONFLICTS, is that an order to move into a space occupied by another unit of the same country may not succeed if the second unit fails to leave that space. The order would still be valid for other purposes, however, such as standing off an equally well or less well supported attack on the same space by units of other countries..." "5. BELEAGUERED GARRISON. Since dislodgement occurs only when another piece enters the space in question, as indicated in IX. 2., above, it follows that if two equally well supported units attack the same space, thus standing each other off, a unit already in that space is not dislodged." **** CONTINUING ETHICS DISCUSSION From: Anonymous ;) Is it legal to find out someone else's password? Matt Ender answers: "In the sense of Diplomacy, maybe. In the sense of Electronic Protocol (what you get when you work through the Judge), no. Besides, he'd get a copy of these fake orders you put through anyway... and changing his password is only going to make people even angrier..." Nick Fitzpatrick answers: It is against the EP.HOUSE.RULES. Send GET EP.HOUSE.RULES to Judge for details. My coment: This happens quite often by accident, since players often forget whether they are BROADCASTING via JUDGE, or simply REPLYING to mail that was sent directly to them. Sending someone your password on purpose is illegal. For example, if you want another player to order your units, you should check with the GM if Proxy moves are allowed, and then do it that way. He doesn't need your password. If you are going on vacation, your GM should approve the transfer of control, and the new player should assign himself a new password. However, attention, since the new player does not have to hand back the country if he doesn't want to. Note also that your GM has access to all passwords in his games. Thus, you should not use the same password in 2 games which don't have the same GM. Especially, if the GM of one is playing in the other. Similarly, it is illegal to attempt to uncover someone's password. If you happen to get a copy by accident, then you should report the situation to the player in question (and perhaps the GM if you suspect it was sent to you on purpose), and he should change his password. If you use his password, then not only are you doing something illegal, but you are VERY likely to get caught. The player will notice his moves have been changed, and the GM and Ken Lowe will receive automatic warnings. Ken Lowe may even notice without the automatic warning. ------- Subject: Acceptable sabotage and espionage? To: jdr@u.washington.edu (Judge-Request) From: anonymous A friend of mine recently informed me that in a game he is playing, he has managed to get hold of the password of one of his enemies in the game. He has been loggin on and checking the other guys moves, and the guy doesn't seem to know this is happening. For obvious reasons, I can't tell you who it is, but I have told him that I think what he is doing is a bad idea, and that he should stop. He countered saying that the rules allow espionage and sabotage, and that what he is doing is simply the electronic version of that. Do you have a policy on sabotage and espionage involving people's passwords, etc.? Please let me know. Ken's reply: Signing onto another player's power falls under the same guidelines as "trying to spoof the games master" in a human run game and is not permitted. Anyone doing this should be staked out in the hot sun with red ants placed in their ears and nostrils. Using any kind of privileges to try to intercept email to another player would also be considered "foul play". I'm a little wishy-washy on trying to forge email to a player to make it look like it came from another player though. That may be considered foul play by some standards as well. I think in order to use those tactics it would have to be stated up front that this was a no-holds-barred game. Certainly, including a faked message within a legitimate message from yourself with a context such as "Here's what Russia is saying about you" is fair game. However, if someone does sign onto another player's power, I will get a message of the form: From judge@u.washington.edu Tue Mar 17 16:43:36 1992 Date: Tue, 17 Mar 92 16:43:31 -0800 From: Diplomatic Adjudicator <judge@u.washington.edu> To: jdr@u.washington.edu Subject: Diplomacy master information Orders for Russia in soandso submitted by user1@host1.domain1.edu instead of user2@host2.domain2.com. Since I haven't seen any (unexpected) messages of this form, I have to assume that this friend of yours is pulling your leg. Another clue is that the real owner of the power will also get a copy of the unsolicited reply. Although they may not be able to determine what provoked the reply, they will probably ask me why they're getting these extra replies. **** NEW EP ARCHIVE **** From: Martin Brumm <BRUMMM@DMRHRZ11.bitnet> The Archives of the Electronic Protocoll is now available via Anonymous Ftp from 137.248.151.12 or sg1507.chemie.uni-marburg.de. They are located in /pub/incoming/Ep-Chapter in compressed Form. We will continue to store the next issues there. **** CONTEST **** Coming up in a few weeks: A series presenting the Spring 1901 openings for each country. I therefore propose the following contest. People can propose up to three openings for each country. You earn 3 points each time opening 1 was used, 2 points each time opening 2 was used, and 1 point each time opening 3 was used. If you have data for any games that were NOT run on the JUDGE (most of my data is from the JUDGE), then you can send that, and I'll add it to my list. Indicate the name of the game, and the end result if known. Over seven weeks, I will present the openings for each of the principal powers. **** I LIKE TO PLAY AUSTRIA **** (Part 1 of a 3 week series) From Saint George and the Dragon - No. 53 - Page 10-11 - June 15, 1980 The good Austrian is an opportunist. He will take advantage of any opportunity left him. Other countries can afford to pass an opportunity in order to lull his opponent into giving him a bigger opening later. They can do this becuase they can fall back on a good defensive position if things don't work out. Austria for all practical purposes has no defensive position. The good Austrian first and foremost must establish a good relationship with Italy for Spring 1901. After that, Austria can deal with anything that happens between Italy and himself, but if Italy gets the jump on him in Spring 1901, it is very difficult to recover, and the game will probably go to someone else. So the idea is for Austria to help Italy find something to do. If you don't think it will drive Turkey and Russia together, suggest the Lepanto to Italy. This is the safest of Italy's common openings --- safe, that is, for Austria. If Italy is reluctant, or if Russia and Turkey are making cosy noises, and you feel that Lepanto will only drive Turkey further into Russia's camp, suggest to Italy that he and Germany, or he and England attack France. This is easier if there is an indication that England and Germany will be at war. If France is being attacked by Germany and England. Italy might get a quick center or two, but it won't help him in the long run. Don't encourage Italy to go to Tyrolia and attack Munich. To do that, he moves (A Ven-Tyr, A Rom-Ven). That's the same set of moves he uses to attack you, so don't encourage Italy to make them. You won't really know which he is doing, and you either feel like a fool if he attacks and you don't defend, or like a fool if you defend against him, and he attacks Munich as he said. Obviously, you want alliance with either Russia or Turkey. Alliance with either works. In allying with Turkey, first make sure that he understands that Serbia and Greece are yours. Bulgaria is his. Then divide the Russian centers. Too many Turkeys want to discuss Greece. Point out that he can't prevent you from taking it and that he wouldn't want to make one center an obstancle for a budding friendship. If he insists, he isn't interested in alliance. Cultivate Russia. In alliance with Russia, try to see to it that Russia takes Rumania with the fleet. The two of you can attack Bulgaria just as easily; Sev will be open in Fall 1901 so Russia will be able to build a second fleet. Also, your home centers will be in no danger. Try to get Russia to neutralize Galicia. You can arrange a bounce, but that leaves you open to an Italy sneak into Trieste. Encourage whomever you ally with to build fleets. If you are allied with Turkey, get him to build nothing but fleets, and trade him Greece for a Russian center. If you are allied with Russia, let him have Con he can move fleets out one at a time. Encourage Russia to put most of his builds in the North. Are you going for the win? Russia is easier to stab. But a lot depends on what is happening in the West. If there is a strong, unbreakable alliance, alliance with Russia is probably best, since he can try to break out with fleets in the North. If there is confusion, alliance with Turkey is good. The good Austrian keeps his ear to the ground. He should be ready to switch directions at any time. He should maintain diplomatic relations with everyone to be able to time his stabs. He must take over the direction of his immediate neighbors and find them something to do besides attack Austria. There are a lot of center involved with attack Austria, so Austria has to ensure that the animosity which exists in his region is felt by his neighbors for each other. How do you combat the good Austrian? Don't be too willing to follow another player's advice, particular if it is to form alliance with a third player to attack a fourth. He just wants you out of the way, and he isn't allying with you. Don't leave centers open to a player you have just seen stab someone else ruthlessly --- EVEN if he was your ally when he did so. He might just be a good Austrian, and have you in mind next. **** DPP UPDATE **** Here is a status report of progress on the diplomacy programming project. (1) The Strategic part of our diplomat is now being tested. The games DPPA and DPPB are already full and are being run on JUDGE@U.WASHINGTON.EDU. DPPC is taking sign ups. Please contact me if you would like to play or simply observe. The following rules and comments have been sent to all (human) players. Rules: (1) I will be GM, and will run the DIPLOMAT. (2) In order to keep the game fair, since our current DIPLOMAT does not negotiate. This game will be NO PRESS - GUNBOAT. (4) I reserve the right to upgrade the DIPLOMAT to a higher version as our program progresses. (5) I reserve the right to replace players who quit with DIPLOMAT. (6) If the DIPLOMAT is eliminated, I reserve the right to inform the players of that fact, and resign as gamemaster. The remaining players can continue as an unmoderated game, or can find a new gamemaster. (7) Copies of the DIPLOMAT will probably *NOT* be available to the players. (8) As far as possible, play as if this was an ordinary game of diplomacy. Comments: I would appreciate if you write to me, when you discover (or even suspect) that a country is played by an automat. Also, give me your reasons. Your comments will be taken into account so as to eliminate all non-human behavior. These comments will be very useful for discovering any inhuman behaviors exhibited by the DIPLOMAT. Observe these games if you are interested, since I really can't comment on them myself without spoiling their GUNBOAT nature. (2) The AGENDA algorithm for the strategic part of the program has been temporarily set aside. The reasons were as follows: - Once a move is considered by the diplomat, the algorithm will not consider it again regardless of what changes the 6 pseudo-diplomats have made in their conjectured moves. - Thus, to have accurate results, it is necessary to run the AGENDA algorithm several times, using the result of each search as the side for the next search. - Unless a large number of seeds are used, or the search is allowed to continue a long time, the research is likely to only consider moves which are fairly "similar". - A special routine must be written to prevent "short" searches from terminating with an incomplete set of moves. - The algorithm is fairly difficult to program compared to the amount of time allowed for a project in Bordeaux. For this reason, we are adopting a new algorithm which generates random moves. These moves are adjudicated along with the "best" moves so far for each other alliance. The value of the resulting positions determines if this is a new best move for our alliance. The new algorithm can thus consider the same move several times. There is no need to repeat a given search although this can be done. The moves being considered are bound to cover the whole spectrum of possibilities. All moves being generated are by definition "complete." The main disadvantage of this new method is that it wastes time looking at non-interesting moves. The AGENDA method delays looking at the least promising branches of the search until the end. Another slight change. It was forseen that the strategic program would be written in parallel. In fact, this is not necessary. It suffices to have the program examine a move for each alliance in turn as it repeats the main loop of the program. (3) A new file DPP/LIST has been created and sent out to all participants. It contains a list of all people who have contributed in ANY way to this project along with their contribution. I'd like to thank you all for your continued help. I'm sending it out to the list. Please check if your entry is accurate. If people outside of Bordeaux, continue to be interested in working together. It might be worthwhile looking into scientific funding for this travel related to this project. Please contact me if you are interested in this idea. (4) The development of the negotiation module has forced us to finetune the DPP/PROTOCOL. Please request a new copy if you are interested in the syntax. The file DPP/CONVERSATIONS has been updated in a very comprehensive way to indicate how the various messages can be used together. I'm sending you all a copy of this file. (5) Jean-Marc Aubert has written a program in Prolog which translates standard English sentences into the DPP Protocol (which our diplomat can understand). He says a program from DPP to English would be even easier to write. (Ask for ~aubert/prolog/projet if you are interested.) ***** PART TWO ***** **** LIST OF GAME OPENINGS **** Moderated Replacement Opening: Normandy Unmoderated games openings include: Signups available for the following moderated games in formation: Moderated games in formation are at a low! Please volunteer to be a GM! **** LIST OF EP GAMES ON THE DA **** --- EXPLANATION --- Here is an update on games played on Judge. Each game is represented by a line of data (followed possibly by a line of comments --- please send me comments I can use if you are a GM!). The games are sorted according the the variant rules which are used. The 1st column gives the name of the game including a "#" if the game is a "private" or "unlisted" game. The 2nd column gives its Electronic Protocol number if available. If the game is published in another EP chapter (other than number two), then that is indicated after a slash. The 3rd column gives the name of the GM (see list of GMs below). The other columns give updates on this game in chronological order with the most recent entry on the right. The updates for a game in formation indicate the number of players needed to start. For example, -5. The updates for a game in progress indicate the season (F for Fall or S for Spring), the last 2 digits of the year, and the phase (M for movement, B for builds, and R for retreats). All this is possibly followed by the indication of the number of replacement players (-1), temporary replacements (T1) needed, or needed later on (*1). I'm listing the status of each game not only for this week but for the last several weeks, so that you can see not only where the game is, but how fast it is moving. Please tell me if this extra information is useful to you. --- LIST --- Name EP# GM Nov4 Dec5 Jan3 Feb4 Feb19 Mar10 Mar20 ------- --- -- ---- ---- ---- ---- ----- ----- ----- STANDARD RULES cubit 158 jdr S01M F01M S02M F02B dram 159 jdr S01M S01M S02M F02M evolt 161 jdr -7 S01M F01M F01M furlong jdr S01M S01M-1 S02M gallon 162 jdr -3 F01M F02M hector jdr S01M F01M infinite jdr S01M F01M jugful jdr -1 S01M karat jdr S01M lot jdr -6 marengo 129 scottb S05M F06M F07M S09M S10M F10M S11M Ita strong. Ger builds. Fra survives. Eng/Aus weaken. osijek 137 cebulad F02M S04R S05M S06M F06B F07M F07M paris 134 ???? S02M F03M S04M S05M S06M F06B F07M **** THIS GAME HAS NO LISTED GAMEMASTER, AND MAY BE **** ELIMINATED FROM THE NEXT ISSUE OF ELECTRONIC PROTOCOL sparrow 133 casmacin S02R F03B S05R S06M S07M F07R F09M Italy trys to play Kingmaker, England pulls ahead of Turkey. # normandy loeb -3 -3 -3 -3 -1 S01M*1 S01M*1 French game. Ce jeu (en francais) a vient de commencer. grass karl -5 -3 All press will be written in German. Spiel in Deutsch, alle Verhandlungen werden auf Deutsch gefuehrt. kaiser karl -7 croatia 148 nick -2 F02M F02R F03M S04M F04B S05M Austria crushed by FIT, 5->2 centres, G and E attack Russia quebec 154 nick S01M F02M S03M England attacks Germany, Russia attacks (stabs?) Turkey STANDARD GUNBOAT - Identities of players unknown. All messages are public. # khafji 138 skiman S03M F05M-1 F05B F06B F06B-1 S09M S10M Fast pace. No press. Delays over a few hours unacceptable. boadicea 147 pl436000 F04M F08M S09M S11M F11M F12B F13M conan 163 pl436000 -5 -2 F02B F03B S05M S06M dppa loeb -6 F01M F02M ddpb loeb F01M F02M dppc loeb -5 S01M dppd loeb -4 Play against a computer opponent (DPP version 1b). No press. YOUNGSTOWN RULES (10 players) Extended map including Asia and Africa. dien 124 jdr F09M F10B-1 S11M F11M S12M F12M S13M giggles dwiseman F04B S06R S07R F08B F09M S10M F10M Local ERIM game timor 160 nick -10 S01M F01M F02M Game finally gets off ground, conventional openings by all LOEB9 RULES (9 players) Spain and Scandinavia are added as extra players. eylau 153 loeb S01M F01B-1 S03M F03M S04M S05M F05B Spain stabs England. Austria/Russia at war. GREAT BRITAIN RULES (7 players) Britain starts with 6 SC's but all armies! hastings 139 loeb F01M F03B F04M-1 S05R S06M F07B F08R Germany picks up 5 SC's. The Battle of Britain begins. CHAOS RULES (34 players) Regular map. Each SC is owned by a different player. fontenoy 114/4 jdr S06M F07R F08M F09M F09B F10M S11M No elims this year. BS3 alliance reaches 23SC. See below. iona jdr -20 -13 S01M F01M F02M F02R 2 interesting convoys. Con->Bul (to avoid Bul->Con) & Bel->Wal 1898 RULES (7 players) Regular map. Each player starts with only his capital. bataan 152 dmb -3 F99M F00B F01R F02M S04M F04M CROWDED RULES (11 players) 4 more players added, leaving no neutrals. 7senuf jdr -5 -6 -6 -6 -4 -1 S01M emu mjmcleod S02M-4 S02R-1 F02M-2 F03M F03M F04M S05M MACHIAVELLI RULES - An economic variant of Diplomacy marketed by Avalon Hills vega cebula -5 -4 -3 U54M S55M U55M F55B Pope takes out Florence in 1st move but at what political cost? dagger jdr S56R S57M U57R F57B-1 S58M F58M U59M poverty andre -6 -6 -5 S54M U54M F54M **** FOR MORE INFO **** 1) FOR THE JUDGE: For X: Send Y to JUDGE@U.WASHINGTON.EDU: ------ --------------------------------- (QUESTIONS ABOUT A CERTAIN GAME) More detailed information about a game: LIST <name-of-game> History of a game: SUMMARY <name-of-game> Regular updates for a certain game: OBSERVE <name-of-game> <password> Copy of variant rules: GET INFO.<name-of-variant> or GET PRESS or GET GUNBOAT (GENERAL QUESTIONS) General information HELP Update of the list of games above LIST More detailed list LIST FULL To be informed of all game changes OBSERVE CONTROL <password> Default house rules GET EP.HOUSE.RULES Other information: Contact me (loeb@geocub.greco-prog.fr) or Ken Lowe (jdr@u.washington.edu) or your game master (see list below) 2) FOR THE ELECTRONIC PROTOCOL: To solve Email problems, contact one of the email wizards: swb@ccwf.cc.utexas.edu, andre@hern.stonemarche.org eisen@cs.jhu.edu, eisen@jhuvms.bitnet, or wcw27974@uxa.cso.uiuc.edu For back issues: Contact the archivist, jlitvin@swtec1.intel.com/John Litvin, or Anonymous FTP from 137.248.151.12, directory: /pub/incoming/Ep-chapter Other information: Contact Eric Klien (eric_s_klien@cup.portal.com) **** LIST OF GAME MASTERS **** Brian Bacher bacherb@physics.orst.edu David M Bowen dmb@bigd.cray.com dmb@sequoia.cray.com Dave Cebula cebulad@physics.orst.edu Karl Dotzek karl@adler.philosophie.uni-stuttgart.de Jamie Dreier pl436000@brownvm.brown.edu, pl436000@brownvm.bitnet Bryant Durrell durrell@umaxc.weeg.uiowa.edu Nicholas Fitzpatrick nick@sunburn.waterloo.edu Nawwar Kasrawi skiman@leland.stanford.edu Edward J Koll koll02@snybufva.bitnet Koll02@snybscva.bitnet Danny Loeb loeb@nestor.greco-prog.fr Ken Lowe jdr@u.washington.edu ken@milton.u.washington.edu Matt McLeod c9106225@wombat.newcastle.edu.au Michael Luft scottb@cs.utexas.edu Sean MacIntosh casmacin@atlas.cs.upei.ca John Aidan O'Regan J_ORegan%csvax1@iruccvax.UCC.IE Doug Van Belle ASDAV@ASUACAD.BITNET Andre Verweij andre@duteina.tudelft.nl andre@hlniob.uucp ***** PART THREE ***** **** TURIN END OF GAME REPORT **** Game Turin is the second Machiavelli game to come to a conclusion on the Judge. This turned out to be a rather interesting game as players figured out ways to communicate with each other eventhough it was a no-press gunboat game. The first instance came up when in Spring of 1454 Venice paid two ducats to Milan which Milan paid back in the following Summer. Although some players tried to call "foul", this turned out to be a clever ploy on Venice's part to try to say "Let's be friends". Although he never expected to get the money back, Milan's response could only be taken as "Okay with me". Later transactions started to become wild as players discovered that they could convey information by attempting to pay other players while they had outstanding bank loans. Unfortunately these transactions didn't really have the same pull as the earlier one since the communicator didn't actually risk anything. Without a convention, it's a little difficult to determine second guess the intent as well. We can only guess that Naples was trying to say "Let's gang up on the Papacy" with these orders in the Summer of 1456: Naples: Pays 10 ducats to Venice. ** Outstanding bank loan, ignored Naples: Pays 10 ducats to Turkey. ** Outstanding bank loan, ignored Naples: Pays 10 ducats to France. ** Outstanding bank loan, ignored Naples: Pays 1 ducat to Papacy. ** Outstanding bank loan, ignored Of course since the Papacy took out a hugh loan and completely wiped out his neighbor Florence in the Summer of 1454, the other players probably didn't need much coaxing. After the quick conclusion to game Cloak, it was decided that the initial victory conditions of 15 cities and one player's home territory were too easily attained, but game Dagger -- which was actually the first game to start -- is still struggling to achieve those conditions. Game Turin which started after Cloak completed used the "ultimate victory" conditions of 23 cities and 2 additional players' home territory completed after the Summer of 1458 with a French win. As the judge does not yet have the victory conditions implemented the game continued through the Fall where France lost the victory conditions, but in Machiavelli the turn of the year doesn't mean anything. Unfortunately the summary that follows does not reflect the victory as it only reports on complete years as a side effect of being based on the standard game. Had the game continued, the Papacy and Turkey may have been able to turn the tides eventually as the famine of 1459 was looking like it would be a hard one for France, but it was too late to stop his victory. Papacy and Turkey come out as survivors. -Ken Summary of game turin through F1458B. Austria: Larry Farkas LNF@PSUVM.PSU.EDU Florence: Alejandro Rivero rivero@cc.unizar.es France: Bill Kirby wkirby@angelo.Stanford.EDU Milan: Rick Westerman westerm@bchm1.aclcb.purdue.edu Naples: Nicholas Fitzpatrick nick@watfrost.waterloo.edu Papacy: Matt Ender ender2@husc.harvard.edu from F1456B: Chris Naughton NAUGHTON@cc49.crl.aecl.ca Turkey: Brian Sullivan brians@hpcljms.cup.hp.com Venice: Brian Forester forester@erim.org from U1456M: Cliff McKeithan cmmjr@flight-sim.gatech.edu Historical Province Summary --------------------------- Bos Rag Dur Sar Mes Bar Nap Cap Spo Pat Per Rom Sie Are Psa Luc Pro Avi Year Her Alb Tun Pal Otr Sal Aqu Tiv Anc Rme Urb Bol Pio Flo Pst Cor Mar Swi 1453 T T . T T T . N N N N N N N N . P P P P P P P P . . L L L L . . F F F F 1454 T T T T T T . N N N T N N T N . P P N P P P P P . P P P P P P F F F F F 1455 T T T T T N . T T T N N N P N P P P P P P P P P . P P P P P P F F F F A 1456 T T T T T F P T T T N N N N P P N T P P P P P P T T P P F P F F F F F F 1457 T T T T T F F F T T T . T T T P P T P P P P P P T F P P F P P F F F F F 1458 T T T T T F F F T T T T T T T P P P P P P P P P P P P P P P P F F F F F Historical Province Summary (cont) ---------------------------------- Tur Sav Gen Pon For Pav Mil Trt Fer Bre Ver Ven Fri Dal Crn Car Aus Year Slz Mon Mod Par Pia Com Cre Man Ber Pad Vic Tre Ist Cro Sla Hun Tyr 1453 . . . . . . . I I I I I I I . . . V V V V V V V V V V . . . A A A A 1454 F . F I I . I I I I F A I I V . . V V V V V V V V V V A A A V A V A 1455 F . F F I P I I F I F V I F V . P V V V V V V V V V T T V V V A A A 1456 F . F F F P F F F F F F F F P P P . . P P P P P P T P T T . T . F F 1457 F F F F F F P F F F F F F F P P P F P P P F P P P T T T T F F F F F 1458 F F F F F F F F P F F F F F F F P F F P F P P P P T T T T F F F F F Historical City Summary ----------------------- Avi Swi Slz Cor Mon Cre Trt Aus Crn Dal Pad Man Mod Psa Pio Are Per Anc Year Mar Tur Sav Gen Pav Mil Tyr Hun Cro Tre Ven Fer Luc Flo Sie Bol Rme Nap 1453 F F F . . . . . . I I I . A A A . . V V V V . . . . L L . . L P P P P N 1454 F F F F . . F I I F I I V A V A A A V V V V . . . . P P . . P P P P P N 1455 F F A F . F F I F F F I V A A A V T T V V V . P . P P P P . P P P P P N 1456 F F F F . F F F F F F F P F F . T T P P P P P P P F F P T T P P P P T N 1457 F F F F . F F F F F F F F F F F T T T P P P P P F F F P F T P P P P T T 1458 F F F F F F F F F F F F F F F F T T T P P P F P F F P P P P P P P P P T Historical City Summary (cont) ------------------------------ Bar Pal Tun Alb Year Mes Sar Dur Rag 1453 N N N . T T T . 1454 T N N . T T T T 1455 N T T . N T T T 1456 N T T P F T T T 1457 T T F F F T T T 1458 T T F F F T T T History of Treasury for Adjustments ----------------------------------- Power 1453 '54 '55 '56 '57 '58 Player Austria 10 11 14 Larry Farkas Florence 14 Alejandro Rivero France 9 19 36 48 63 58 Bill Kirby Milan 15 24 14 Rick Westerman Naples 15 14 11 5 Nicholas Fitzpatrick Papacy 16 35 54 46 \ Matt Ender 47 45 Chris Naughton Turkey 11 21 20 37 36 27 Brian Sullivan Venice 24 29 20 \ Brian Forester Cliff McKeithan **** PURPLE : RUSSIA WINS **** Summary of game purple through F1912M. Austria: Chuck Shotton cshotton@oac.hsc.uth.tmc.edu England: Robert McNeur ROB@CCC.GOVT.NZ France: Matt Ender ender2@husc.harvard.edu Germany: John Seghers johnse@microsoft.com from F1905R: Patrick A. O'Donnell pao@ai.mit.edu Italy: James Codik Jim.Codik@EBay.Sun.COM Russia: Andre Verweij andre@duteinh.ET.TUDELFT.NL Turkey: Rance A. Schwichtenberg RANCE@vms3.macc.wisc.edu from F1902B: Eric R. Jones EJONES@DREW.BITNET Historical Supply Center Summary -------------------------------- Ven Nap Edi Lvp Par Por Bel Mun Ber Swe Stp Mos Con Smy Rum Ser Vie Year Rom Tun Lon Bre Mar Spa Hol Kie Den Nor War Sev Ank Bul Gre Bud Tri 1900 I I I . E E E F F F . . . . G G G . . . R R R R T T T . . . . A A A 1901 I I I I E E E F F F F F G G G G G G R E R R R R T T T T R A A A A A 1902 A I I I E E E F G F F F G G G G G G R E R R R R T T R A R A A A A A 1903 A I A I E E E G G F F F G G G G G E R E R R R R R R R A A A A A A A 1904 A I A A E E E G G F F F G G A R R E R E R R R R R R R A A A A A A A 1905 A F A A E E E E F F F F E E A R R E R E R R R R R R R A A A A A A A 1906 A A A A E E E F F F E F E E A R R E R E R R R R R R R R R A A A A A 1907 A A A A E E E F F F F F E E E R R E R E R R R R R R R R R A A A A A 1908 F A A E E E E F F F F F E E E R R E R E R R R R R R R R R A A A R A 1909 F F A E E E E F F F F F E E E R R E R E R R R R R R R R R R R R R A 1910 F F E E E E E F F F F F E E E E R E R R R R R R R R R R R R R R R A 1911 F F E E E E E F F F F F E E E E R E R R R R R R R R R R R R R R R R 1912 F F E E E E E F F F F F E E R E R E R R R R R R R R R R R R R R R R History of Supply Center Counts ------------------------------- Power 1900 '01 '02 '03 '04 '05 '06 '07 '08 '09 Player Austria 3 5 7 9 11 11 10 9 6 2 Chuck Shotton England 3 4 4 5 5 8 8 8 9 9 Robert McNeur France 3 5 4 3 3 5* 4 5 6 7 Matt Ender Germany 3 6 7 7 4 \ John Seghers Patrick A. O'Donnell Italy 3 4 3 2 1 James Codik Russia 4 6 7 8 10 10 12 12 13 16* Andre Verweij Turkey 3 4 2 \ Rance A. Schwichtenberg Eric R. Jones Index: 10 24 27 33 38 44 46 44 46 55 Power 1910 '11 '12 Player Austria 1 Chuck Shotton England 10 10 9 Robert McNeur France 7 7 7 Matt Ender Russia 16 17 18 Andre Verweij Index: 58 62 64 * = 1 unused build. Index is the sum of squares of the number of supply centers divided by the number of players. It is a measure of how far the game has progressed. **** FONTENOY 1910 UPDATE **** ***PLEASE SEND ME CORRECTIONS OR COMMENTS IF YOU HAVE ANY!!!! Finally, I can start a Fontenoy update WITHOUT an obituary. No country was eliminated this year. In fact, only 4 centers have changed hands. The BS3 alliance (now up to 23 SC's) has taken Rome and Edinburgh, and exchanged Marseilles for Spain. England will surely fall in the next year. While Italy is in a precarious situation. Rome should be able to struggle on in the Iberian pennisula for another couple of years. In the end though, nothing can stop a 23 SC alliance... except perhaps Ken Lowe's no draw rule. As of yet no real signs of war amongst BS3 (except perhaps the army in Burgundy???).... ***NUMBER OF SUPPLY CENTERS Bel Bre Bul Den Gre Kie Lon Mos Nap Par Rom Ser Smy StP Tri Ven War Ank Ber Bud Con Edi Hol Lvp Mar Mun Nor Por Rum Sev Spa Swe Tun Vie A B C D E F G H I J K L N P Q R S T U V W X Y Z 0 1 2 3 4 5 6 7 8 9 1900 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1*1 1 1 1 1 1901 2 2 1 1 1 1 1 1 1 1 2 1 1 1 1 1 2 1 1 1 2 1 2 1 1 1 1 1 1902 2 2 1 2 1 1* 1 2 1 2 1 1 1 2 2 2 2 1 2*1 1 1 2 1903 1 2 2 2 1 2 2 1 3 1 1 1 2 2 2 1 2 2 2 1 1 1904 1 3 1 1 1 1 2*2* 4 1 1 2 2 2 1 2 2 2* 2 1* 1905 1 4 1 1*1 2 2* * 4 1* 1 3 3*2 * 3*2 1 2 * 1906 2 4 2 1 2 4 6 4 2 2 3 2 1907 3 5 2 3 3 6 4 2 4 2 1908 3 7 3 2 1 7 4 6 1 1909 2 6 4 2 7 5 8 1910 2 6 4 1 9 4 8 Bel Bre Bul Den Gre Kie Lon Mos Nap Par Rom Ser Smy StP Tri Ven War Ank Ber Bud Con Edi Hol Lvp Mar Mun Nor Por Rum Sev Spa Swe Tun Vie Note: number = number of supply centers at the END of that year blank = no supply center left at the END of that year * = 1 change of command DURING that year ***OWNERSHIP OF SUPPLY CENTERS Ven Nap Edi Lvp Par Por Bel Mun Ber Swe Stp Mos Con Smy Rum Ser Vie Year Rom Tun Lon Bre Mar Spa Hol Kie Den Nor War Sev Ank Bul Gre Bud Tri 1900 7 X T 6 I P N D V Q W 2 B K S L C H 4 U 3 9 R 0 G A 1 F Y J Z E 8 5 1901 7 X T 6 I P N D V Q W W B B Q K S L 4 4 U 9 3 R A A 1 1 F J Z Y 8 5 1902 7 X T X I P N P V Q W 6 B B S K S I 4 4 3 9 9 A 1 A 1 Z F J Z Y Y 5 1903 7 X T X I P N P V Q W N B B S S S I 4 4 3 9 3 A Z F 1 Z F J 5 Y Y 5 1904 7 X T X 4 P N P B Q W Q B B S S S I S 4 3 9 3 A Z F 1 Z Y J 5 Y 7 5 1905 7 X X X 4 P N P B N W B B B S S S I S 4 3 3 3 A Z F Z J Y T Y Y 7 5 1906 7 X X X B P N P B N B P P B S S S S S I 3 3 3 A Z F Z A F X Y Y S 7 1907 7 X X X N P N P B N B B P B S S S S S B 3 3 3 A Z A F Z A X F 3 S 7 1908 7 X X X N B B B B N B P B B S S S S S S 3 3 3 3 F A F A A X F 3 S 3 1909 3 X X X N B N B B X X B B B S S S S S S 3 3 3 3 F A F F 3 A F 3 S 3 1919 3 S X X S B N B B B X X B B S S S S S S 3 3 3 3 F A F F 3 A F 3 S 3 Ven Nap Edi Lvp Par Por Bel Mun Ber Swe Stp Mos Con Smy Rum Ser Vie Year Rom Tun Lon Bre Mar Spa Hol Kie Den Nor War Sev Ank Bul Gre Bud Tri ***SC Changes SC Rom Edi Mar Spa Was X N X B Now S S B X Up