RE: DM Request for help From: ccmdenis@yogi.ucdavis.edu (Dennis Cleary) Date: Wed, 27 May 1992 05:53:56 +0000 >When I last posted, I asked advice about my team (Odin's Guards, >Stormcrow), and I received a lot of good advice, so I hope all of >you have your DM'ng caps on. Certainly! >I was given a rather rude shock by the RSI computer (the ROLL-UP >GODS as RSI puts it) when I offed two of my warriors (Errant >Zombie and Pari Pami Acier). Interesting names. What does that second one mean? Sounds latin... >I was given the following two roll-ups: >#1 : 11-13-11-9-4-12-10 It's going to have to be a mutant, obviously. I would try... 11-13-11-15-6-13-15 PR Actually, for a low WL PR I prefer WT 17 WL 17 and a slightly smaller SZ, but the high SP/DF combo will get you highly coordinated, possibly with that "can use a weapon in either hand" comment that's a pretty substitute for being ambi. >and >#2 : 8-13-18-13-4-6-8. How about...hmm...try this... 13-13-18-17-5-7-11 BA His endurance will absolutely suck, but his attack ability will be only slightly below par for a basher, and he'll do tremendous damage. He could win a few. It's too bad his CN is so high. If you can trade CN and WL, you've got a vialbe long-term (or until he dies) BA. >Both have only 4 will! Strangely enough, everyone in our arena >has been whinning about bad roll-up's. Has anybody noticed this >in any of the other arenas? I've had a character who started with a 0 WL! I made him into a 6 WL AB, and he actually went 2-1 before I foolishly challenged a lunger (this was long ago) and got killed. Hope this helps you out! Donald Trump Referenced By Up