Diplomacy game openings! From: Eric_S_Klien@cup.portal.com Date: Thu, 04 Jun 1992 23:30:21 +0000 If you are responding to the following, let me know what conference you saw it in. ***************************************************************************** I need gunboat, regular and Youngstown standbys! I need one player for a French game and standbys for a German game. I need a gunboat GM! I need two players for a Dutch gamestart. I need one player for the WIN92 gamestart. ***************************************************************************** I need people who would like to standby in weird variants. In particular, the following games could use standbys: LOEB9 RULES (9 players) Spain and Scandinavia are added as extra players. GREAT BRITAIN RULES (7 players) Britain starts with 6 SC's but all armies! 1898 RULES (7 players) Regular map. Each player starts with only his capital. YOUNGSTOWN RULES (10 players) Extended map including Asia and Africa. ELEVEN PLAYER RULES (11 players) An 11 player game with extra countries. SLOW WARP (7 players) Regular game with turns every three days. WIN91 (7 players) Regular game with players who have either won or have been in 2-way draws ==================================================================== Remember to give me your home phone number, work phone number, fax phone number, home address, and list all seven countries in order of preference when you sign up for my waiting list. Also include a list of your e-mail addresses. ==================================================================== Game #193 has been organized! It is a 1914 game. GM is skspoidn@susssys1.reading.ac.uk/Mike Poidinger. You will hear from him soon. Players are: djk@SU59D.ess.harris.com/Don Kremer c9106225@brolga.newcastle.edu.au/Matt McLeod phygod72@nic.gac.edu/Phil Miesle jmike@mathworks.com/J. Michael Hammond randy@ms.uky.edu/Randy Appleton Observers are: BUMP@jhuvms.hcf.jhu.edu/Jon Rothstein haha@vipunen.hut.fi/Harri Haanpaa claudius@leland.stanford.edu/Nelson Lu Game #194 has been organized! It is a regular game. GM is pav@macbeth.cs.duke.edu/Paul Vick. Players are: ZWANGERS@ACFcluster.NYU.EDU/Steve Zwanger bbeutel@beagle.Colorado.EDU/Bruce A. Beutel richard@kunikpok.uucp/Richard A. Hasting Jr. 75270.2732@CompuServe.COM/Chris Davis mp%mpa15c@trenga.tredydev.unisys.com/Mark Perew skspoidn@susssys1.reading.ac.uk/Mike Poidinger kucera@cs.ucdavis.edu/George W. Kucera I am organizing games #195+ of Diplomacy, I am currently looking for GMs (for regular and variant games in both my electronic and postal zines), GM standbys, player standbys, scribes, and players. If you would like to help out in a bureaucratic position, let me know. I have plenty of paper shuffling jobs that need to be filled! Also if your game ever has problems, PLEASE CONTACT ME! Also let me know if there are any mistakes in this game opening message. If you don't own Diplomacy, you can buy it at your local hobby store or from Avalon Hill directly. Avalon Hill's prices are $25.00 for the game, or $10.00 for the mapboard, $5.00 for the rules, $2.00 for the basic rules sheet, $5.00 for the game pieces, and $3.00 for a set of 7 conference maps. They also sell a Gamer's Guide to Diplomacy which I think is great for $8 + $3.00 shipping. Their phone numbers are 1-800-999-3222 and (301) 254-5300. Address is 4517 Harford Road, Baltimore, MD 21214. Postage and handling is $4.00/$5.00 for U.S, $8.00/$10.00 for Canada and $12.00/$15.00 for anywhere else with the first number being for orders $10.01 to $25.00 and the other number being for orders from $25.01 to $35.00. Also, there is a neat IBM compatible Diplomacy program named Judge. To get it send $30.00 US/Canadian to Les Casey, 33 Nestrow Dr., Nepean, Ontario, K2G 4M2, Canada. Judge is fantastic for GMing! Other programs of similar quality are avaiable for free: "Diplomacy Adjudicator" by Ken Lowe (jdr@u.washington.edu) is a program which accepts Diplomacy orders in a file or my electronic mail and computes and mails the results. A very sophisticated program. Is written in C. "Diplomat Interface" by Danny Loeb (loeb@geocub.greco-prog.fr) is a program in LCS design for the Diplomacy Programming Project moves are entered in Suntools or X windows or by other computer programs, and the results are returned in the same way. Is written in LCS and is designed for use by automatic diplomacy playing programs. ** Please indicate whether you have any preference in regards to participating in a regular diplomacy game where the GM is assisted by an automatic adjudicating program. Your moves would then have to be written in a certain format, but your results would come out quicker and be more accurate. For more information, send the message HELP to judge@u.washington.edu. ** REGULAR Diplomacy game waiting list: All these players can immediately get into a game by sending the command "signon ? password" to judge@u.washington.edu. If this doesn't work they should send the command "HELP". chymes@pro-midnightex.cts.com/Corey Hymes gaston@internet.sbi.com/C. Gareth Gaston *SPECIAL OFFERING* WARP NO PRESS GUNBOAT YOUNGSTOWN DIPLOMACY: This game is full. But a fourth game is being formed. This is a variant of Youngstown Diplomacy. Youngstown is described later on in this message. WORK Diplomacy game waiting list: tomh@tellabs.com/Tom Huber This is a regular diplomacy game for people in the U.S. who have access to Usenet from their work place. BORN Diplomacy game waiting list: karl@adler.philosophie.uni-stuttgart.de/Karl Dotzek (Germany) jrb@unssun.scs.unr.edu/John Becker (Germany backup) sadun@math.utexas.edu/Lorenzo Sadun (Italy) genesch@envnet2.gsfc.nasa.gov/Gene Schwartzman (Russia) ukdex@mcl.mcl.ucsb.edu/Steve Williams (England) nousek@astro.psu.edu/John A. Nousek (Austria) This is a regular diplomacy game where you play the country you were born in or where your parents were born. CHAOS Diplomacy game waiting list: None. Every supply center is played by a different player (and builds are not restricted to "home" centers). We need 34 players! To get rules, send GET INFO.CHAOS to judge@u.washington.edu. The ongoing Chaos games need standbys. To be a standby, contact both me and jdr@u.washington.edu/Ken Lowe. REGULAR French Diplomacy waiting list: None. But a standby is needed. This is a game where all negotiations and press announcments are done in French. Let me know if you are also willing to do variants in the French language. REGULAR Dutch Diplomacy waiting list: fdebruin@isoux3.estec.esa.nl/Frank de Bruin (cf) louis@mbfys.kun.nl/Louis Lenders (cf) daniel@cs.kun.nl/Daniel Tuijnman (cf) muts@fys.ruu.nl/Peter Mutsaers (cf) andre@duteina.tudelft.nl/Andre Verweij (and will GM the next Dutch game) (cf) This is a game where all negotiations and press announcments are done in Dutch. REGULAR German Diplomacy waiting list: karl@adler.philosophie.uni-stuttgart.de/Karl Dotzek (cf) hottenro@informatik.tu-muenchen.de/Bertrand Hottenroth This is just a partial list for a German game that is about to get started, if you want to join in a German game, let me know now! This is a game where all negotiations and press announcments are done in German. REGULAR Latin Diplomacy waiting list: mccarthy@jezebel.wustl.edu/John McCarthy arc@mundoe.maths.mu.OZ.AU/Andrew Conway norrish_m@kosmos.wcc.govt.nz/Jamie Norrish This is a game where all negotiations and press announcments are done in Latin. ELEVEN Player variant waiting list: randy@ms.uky.edu/Randy Appleton stamos@suna0.cs.uiuc.edu/Bill Stamos To get the rules send the command GET INFO.CROWDED to judge@u.washington.edu. 1898 waiting list: None. The difference is that the game starts in Winter 1898 with each country having one unit. Each country must capture its other home centers before it can build in them. 1914 waiting list: * SIGN UP -- THIS FIVE PLAYER GAME IS ABOUT TO GET OFF THE GROUND * djk@SU59D.ess.harris.com/Don Kremer (cf) phygod72@nic.gac.edu/Philip Miesle (cf) c9106225@brolga.newcastle.edu.au/Matt McLeod (cf) BUMP@jhuvms.hcf.jhu.edu/Jon Rothstein (observer) (cf) jmike@mathworks.com/J. Michael Hammond (cf) randy@ms.uky.edu/Randy Appleton (cf) haha@vipunen.hut.fi/Harri Haanpaa (observer) (cf) claudius@leland.stanford.edu/Nelson Lu (observer) (cf) The 1914 variant of Diplomacy is based on an article in The General. (The General is published by the manufacturer of Diplomacy to give you an idea of how good this variant must be!) This game is much more realistic than regular Diplomacy, you even can get bombers starting in Winter 1917. ROUND-ROBIN GUNBOAT waiting list: 5, need 2 more. This is where you play in 7 different no press gunboat games, playing as a different country in each game. GUNBOAT waiting list: 10 people. I have sent a message to these people, the first 7 who respond get in. If anyone else sends me mail before the game is filled they can also get in. In this variant, you don't know who the other people are and can only communicate through press. To get the rules send the command GET INFO.GUNBOAT to judge@u.washington.edu. NO PRESS GUNBOAT waiting list: 8 people. Need a GM! In this variant, you don't know who the other players are and you can't even communicate to them through press. I obviously could use a GM for this game! NO PRESS GUNBOAT WARP waiting list: 4 people. None of these people have been confirmed yet. You should remind me that you want to be in this game if you haven't heard from me. NO PRESS GUNBOAT WITH NO RESTRICTIONS waiting list: 5 creatures, need 2 more. Sign up now - I have a GM for this game! In this variant, players are not restricted to the human race. BLIND DIPLOMACY waiting list: * I need more players for this game! * paulg@frith.egr.msu.edu/Greg Paul (in Jan (cf)) tedrick@ernie.berkeley.edu/Tom Tedrick stamos@suna0.cs.uiuc.edu/Bill Stamos pinky@vipunen.hut.fi/Tomi Kaartama yali@bnr.ca/Yawar Ali (cf) cheng@milton.u.washington.edu/Cheng Chi Ku (cf) In this variant, the locations of all pieces are secret. You discover the locations of enemy pieces when you attack them or are attacked by them. You also discover the location of enemy pieces by spying. Each country begins with 2 spies, in any home centers. You lose a spy if you lose your capital, and both spies if you lose all your home centers. Spies that are destroyed are replaced each year in any home territory provided that you have enough home centers to support them. Each spy may: move, hold, or counter espionage. Spies themselves are completely invisible -- they may move through any space regardless of the presence of other units. Spies are never dislogded, and can only be destroyed by counter espionage. A spy performing conter espionage kills all enemy spies in the area. If two spies both CE the same area, both die. If a spy survives, it provides complete information on the unit occupying the area and its actions in the just completed turn. WARP BLIND DIPLOMACY waiting list: akuo@scam.berkeley.edu/Augie Kuo dm8sstaf@miamiu.bitnet/Douglas M. MacFarlane murphy@dg-rtp.dg.com/John Murphy This is blind Diplomacy with one or two day turns. CLASSIC DIPLOMACY waiting list: rnlee@sdcc6.ucsd.edu/Roderick Lee In this game we follow the original rulebook and board from the 1958 edition of Diplomacy. In this game you actually place armies on top of fleets to convoy them (at the rate of one unit per turn) and have neat places such as Mesopotamia and Persia. My favorite change is that Switzerland is a neutral supply center! WARP DIPLOMACY waiting list: wcollins@eniac.seas.upenn.edu/Walter J. Collins, III sanctuary@maple.circa.ufl.edu/Matthew D. Galer Turns will be either every day or every other day, majority vote. SLOW WARP DIPLOMACY waiting list: None. Turns will be every three days WIN92 waiting list: bbeutel@beagle.Colorado.EDU/Bruce A. Beutel (cf) wcollins@eniac.seas.upenn.edu/Walter J. Collins, III (cf) gary@chema.ucsd.edu/Gary Samad (cf) jmodonne@owucomcn.bitnet/Jason M. O'Donnell (bounced) keithm@mips.com/Keith Mortensen (cf) cebulad@physics.orst.edu/Dave Cebula (cf) pat@rcgl1.eng.ohio-state.edu/Patrick Plaisted (cf) (willing to standby) This is a regular Diplomacy game for people who have won previous e-mail games or have participated in 2-way draws. There will be just one game this year, with the cream of the crop. I will now survey the seven people on this waiting list to make sure that all of them want to play. We're obviously close to getting a game going! ULTIMATE SHAMBLES waiting list: dagibbs@quantum.on.ca/David Gibbs In this variant, everyone gets 4 supply centers randomly assigned in the first turn, and then gets 3 builds the following turn. The game proceeds normally from there. If you consider having your units spread all over the place normal. This game requires much more Diplomacy than normal since everyone is your neighbor! DISBAND VARIANT waiting list: stamos@suna0.cs.uiuc.edu/Bill Stamos pl436000@brownvm.bitnet/Jamie Dreier fqoj@cornella.bitnet/Roger Jagoda tedrick@ernie.berkeley.edu/Tom Tedrick In this game you can voluntarily disband units. YOUNGSTOWN waiting list: bcanning@reed.edu/Benjamin Canning randy@ms.uky.edu/Randy Appleton djb6@midway.uchicago.edu/Dennis Brennan Youngstown is a 10 player game on a map that includes the countries of Japan, China, and India and double the number of provinces and supply centers. For rules, send GET INFO.YOUNGSTOWN and GET YOUNGSTOWN.PS to judge@u.washington.edu. Other Variants -------------- Judge@u.washington.edu also has the following info: Great Britain variant - GET INFO.BRITIAN 9 player variant - GET INFO.LOEB9 and GET LOEB9.PS Machiavelli - GET INFO.MACHIAVELLI and GET RULES.MACHIAVELLI and GET MACHIAVELLI.PS Pure - GET INFO.PURE Grey and Black press - GET PRESS ******************************************************************** POSITIONS ******************************************************************** Player standby list ------------------- loeb@geocub.greco-prog.fr/Daniel E. Loeb (1 or 2 unit positions or WIN91) paulg@frith.egr.msu.edu/Greg Paul (ultimate shambles) sun!uunet.uu.net!tnc!m0103/David Breeding (blind, reg, no warp copeland@mssun3.msi.cornell.edu/Scott Copeland (reg) arc@mundoe.maths.mu.OZ.AU/Andrew Conway (French) dotzek@ds0lilog.BITNET/Karl Dotzek (German) GM standby list --------------- pl436000@brownvm.bitnet/Jamie Dreier (For Judge games only) loeb@geocub.greco-prog.fr/Daniel E. Loeb (For Judge games only) durrell@umaxc.weeg.uiowa.edu/Bryant Durrell (Prefers Judge games) dagibbs@quantum.on.ca/David Gibbs (reg, gun, warp, slow warp, no press) A standby takes over a game that has lost its GM. If I run out of GMs, I will also use standby GMs to start games. Scribes ------- cmmjr@flight-sim.gatech.edu/Cliff McKeithan loeb@nestor.greco-prog.fr/Daniel Loeb (Diplomacy articles only) A scribe types articles so I can reprint them in this zine. I will supply xeroxes. Let me know how many pages you wish to type. Let's keep my wrists brace-free! E-mail Wizards -------------- swb@ccwf.cc.utexas.edu/Steve Buffum andre@hern.stonemarche.org/Andre' Wood eisen@cs.jhu.edu or eisen@jhuvms.bitnet/Hal J Eisen wcw27974@uxa.cso.uiuc.edu/Bill Wendling An e-mail wizard helps people with e-mail problems. If you can't get mail to someone, contact an e-mail wizard. Variant Wizards --------------- amt5man@sun.leeds.ac.uk/Mark Nelson A variant wizard helps people with variant questions. If you need information about a variant, contact a variant wizard. Chapter Checkers ---------------- None. A chapter checker helps makes sure that a chapter is running smoothly. I.e. that it is being published and that the games in it are also being published. Having some chapter checkers is critical for this zine's long term health. For the record, Michael has been my first competent chapter checker. Three cheers for Michael! Cheer! Cheer! Cheer! Guest Publishers ---------------- uunet!cti1!rlister or rlister@cti.com/Russ Lister (Chapter One) loeb@geocub.greco-prog.fr/Daniel E. Loeb (Chapter Two) mad-2@kub.nl/Constantijn Wekx (Chapter Three) vacant (Chapter Four) vacant (Chapter Five) barry@brahms.udel.edu/Barry Fausnaugh (Chapter Six) vacant (Chapter Seven) A guest publisher takes the results of about 5 games and publishes them in a chapter, twice a week. I NEED another guest publisher! This is my most important position. Archivers --------- jlitvin@hfglobe.intel.com/John Litvin nick@sunburn.waterloo.edu/Nick Fitzpatrick judge@u.washington.edu - Receive summaries of games by asking for SUMMARY <name-of-game> or histories of the game by asking for HISTORY <name-of-game>. An archiver stores on disk one or more chapters of the zine. This very important position will allow me to recreate records of games in case their GMs abandon them. You may also ask for past issues from an archiver. REMEMBER to include your e-mail address in any messages sent to an archiver. GM waiting list --------------- niekd@cs.kun.nl/Niek van Diepen (Dutch) wsbusr1@urc.tue.nl/Boudewijn Wayer (Dutch) loeb@geocub.greco-prog.fr/Daniel Loeb (French, WIN92, and No Restrictions) claudius@leland.stanford.edu/Nelson Lu (Latin) Greg_Pearson@ub.cc.umich.edu/Greg Pearson (Eleven Player Ultimate Shambles) pl436000@brownvm.bitnet/Jamie Dreier (no press round-robin gunboat) starkey@netcom.com/Sean Starkey (blind) karl@adler.philosophie.uni-stuttgart.de/Karl Dotzek (German) nick@sunburn.waterloo.edu/Nick Fitzpatrick (Warp no press Youngstown) dagibbs@quantum.on.ca/David Gibbs (no press gun) zwangers@acfcluster.nyu.edu/Steve Zwanger (reg or simple variants) *-*-*-* MORE INFO ABOUT GAMES *-*-*-* AN INTERNET GUIDE TO THE GAME OF DIPLOMACY Version 1.0 May 1992 By Nicholas Fitzpatrick (nick@sunburn.waterloo.edu) THE DIPLOMACY ADJUDICATORS -------------------------- The Diplomacy adjudicators are computer programs that moderate, and assist in the moderation of Diplomacy games. All moderated games on the judges are eligible for inclusion in Electronic Protocol. The primary judge is judge@u.washington.edu, it is kept by Ken Lowe (jdr@u.washington.edu). To register with the judge send the command help in the body of a mail message (not the subject) to judge@u.washington.edu and follow the registration instructions that arrive in the mail. For a list of ongoing games, and openings, send the command list to the judge. To join the next available standard moderated game, send the command signon ? password to the judge (after registering). The judge presently supports the following variants; Standard, Youngstown, Loeb9, Chaos, 1898, Crowded, Machiavelli, Britain and Pure. Press and no-press gunboat versions of all these games are available. In May 1992, over 70 standard games, 20 Youngstown games and a dozen other games were in progress. There were more than 650 players registered with the judge. Recently another judge was opened in Denmark. The software for this judge is the same as that at the University of Washington. This judge is still in its infancy, only has 10 registered players, and presently runs 1 game of the Ultimate Shambles variant (shambles). This judge should support all the same variants as that in Washington. This judge can be communicated in exactly the same manner as the one in Washington. Its address is judge@diku.dk At the moment it is not recommended starting ones own games at this judge, instead contact the keeper, Lars Henrik Mathiesen (thorinn@diku.dk). OTHER DIPLOMACY RESOURCES ------------------------- Electronic Protocol ------------------- This is an electronic magazine devoted to Diplomacy. The main editor is Eric Klien, (Eric_S_Klien@cup.portal.com). This 'zine is divided into 8 chapters, each covers certain games. Eric personally publishes chapter 8, which is distributed through rec.games.* on Usenet, and through DIPL-L. Eric also keeps a waiting list for players, and substitutes, for all sorts of obscure variants! The games from the two judges are published in Chapter 2, by Daniel Loeb (loeb@geocub.greco-prog.fr). This is also distributed through Usenet, and DIPL-L. DIPL-L ------ DIPL-L is a listserv mailing list hosted at mitvma.mit.edu (mitvma.bitnet). It is moderated by Nicholas Fitzpatrick (nick@sunburn.waterloo.edu). This relatively low volume mailing list is designed to be a forum for discussion of the game of Diplomacy, the judges, and for distribution of Electronic Protocol. To add your name to the mailing list, send the command subscribe dipl-l John Smith where John Smith is your name to: listserv@mitvma.mit.edu (listserv@mitvma.bitnet). Hall of Fame ------------ The hall of fame is also kept by Nicholas Fitzpatrick (nick@sunburn.waterloo.edu). It is presently under-development, and only contains results of standard games completed on the Washington judge before 1992. A new edition is expected in June 1992. (depending on the health of my flakey hard-drive). It is available by request from Nicholas Fitzpatrick, or from anonymous FTP from the Diplomacy Archives. Diplomacy Archives ------------------ Certain material is available by anonymous FTP from the Diplomacy archives in Germany. The address is sg1507.chemie.uni-marburg.de (137.248.151.12). All material is in the pub/incoming/Ep-Chapter sub-directory. Presently all the old copies of Electronic-Protocol are there. (in either files called turnXXX, XXX, or diplo.XXX ;where XXX is the issue number) Most of these are UNIX compressed (a .Z extension). Also in the archive is a copy of the hall of fame (called hallfame). Usenet ------ There is some discussion of Diplomacy in the Usenet groups rec.games.pbm (pbm=play by mail) and rec.games.board. I try to encourage people to use rec.games.pbm, as there is less traffic. Occasionally people also use rec.games.misc. (Anybody want to start a rec.games.diplomacy?) ------------------------ I will try to post this to usenet on a semi-regular basis, please feel free to send me corrections and additions. Nicholas Fitzpatrick nick@sunburn.waterloo.edu nick@sunburn.uwaterloo.ca Up