Duelmasters Roll Up From: Theodore Wadsworth <tw1t+@andrew.cmu.edu> Date: Mon, 15 Jun 1992 20:35:29 +0000 Yes, another new player (who also can't spell or type). I have recieved my roll ups (2 weeks) and am desciding what to do with them. I have been reading the board so hopefully I will avoid some basic errors (boosting con). 1) Well lets start with the trash, a witless wonder with a terribly high con: 4-17-6-5-13-11-14 My thought is to use his natural WL/SP/DF to make an offensive type. (Low wit is bad for Parry, yes?) So 7-17-6-7-15-13-19 L 2) Another witless wonder that may be redeemable: 13-12-8-6-9-13-9 Then again maybe not, Only three stats to add to (WT/WL/DF) 13-12-8-12-13-13-13 PL (Train wit in first fight) 3) Maybe not better, but definately bigger: 9-5-19-10-13-4-10 I thought I'd use his size to offensive advantage: 9-5-19-15-17-5-14 ST (recomendations on style very welcome) 4) And even bigger: 14-4-20-11-9-4-8 Already nicknamed MasterBasher 15-5-20-13-13-5-13 BA (Quarterstaff) 5) Finally, the one I am at loss what to do with: 9-10-7-10-8-12-14 Good stats but what to do? How about: 9-10-7-15-13-13-17 PR Well, there they are. Any comments or suggestions are welcome, I'm sure my initial guesses are a bit naive, but that's the game. Also any suggestions for arrenas? Referenced By Up