Olympia: region resources From: skrenta@cbnewsg.att.com (Rich Skrenta) Date: Wed, 24 Jun 1992 16:41:58 +0000 I'm writing some new production code to more realistically model competition for region resources, such as lumber, stone, horses, etc. Resources may also be things such as demand for entertainment. Overview: Multiple units trying to obtain resources from a region each get a chunk proportional to their skill and the size of their effort (just as entetainment works now). Resources may be replenished, on a scale specific to the resource. A city may get 1/3 of its entertainment demand back each month. Perhaps 10% of a forest would regrow monthly. Maybe only one or two horses would be born for each plain region each turn. I would like to provide some feedback as to what the state of a region's resources are. Some players were initially surprised that they didn't see a mention of "wild horses roaming the plains" when they visited plain regions. Perhaps they should. What if the region report included descriptions of any resources available? This could be tagged on skill, so you'd only see horses if you had at least equestrian 1. Herds of wild horses roam the plains. The forests are lush and dense. The populace is eager for entertainment. -- Rich Skrenta Referenced By Up