Duelmasters, new fighters/advice/etc From: umsister@ccu.umanitoba.ca (Sisterson) Date: Fri, 26 Jun 1992 04:12:08 +0000 Greeting again Duelmaster Guru's. When last I came begging for help, I asked for help with two new rollups of mine. Well, I offed one, and kept the other... Here is the one I kept: Mouse fights using the slashing attack style is right handed is intelligent nothing short of a genius at keeping his foes off balance and in trouble makes the most of his enemy's mistakes has an unusual fighting style that confuses many opponents avoids blows well is incredible quick and active is highly coordinated has very little endurance is very quick on his feet avoiding rather than trading blows does great damage with every blow 11-13-11-15-4-17-13 Does anybody have anybody have any ideas on how to run this guy. Obviously, no shields, he likes to dodge. I figure with leather, a helm, the usual scimitar. But for activity, I'm not sure how the stmt 'has very little endurance' will effect his ability to last, fight, etc... Now, for the new guy... I got the following: 15-10-17-5-10-5-8. Now, I'm thinking maybe: 15-10-17-7-15-7-13 BA. This guy just doesn't have to wit to be good. I'll keep him until he loses twice, then DA him. Any other ideas? Finally, I've seen a few references to charts about figuring out how many skills will be needed for experts, etc. I am very shaky on the idea of skills. I know they are the best thing since sliced bread, and how it helps the warriors, but how do you figure out haw many skills a guy will have to start with, or his plateau of skills, etc. Can anybody shead some light on this for me? Thanks. Casey Sisterson (once again, could people email me, It takes a couple of days to get stuff thru the news net) umsister@ccu.umanitoba.ca -- *********************************************** * Casey Sisterson - student extraordinar... * * University of Manitoba Comp. Sci. Coop IIIb * * umsister@ccu.umanitoba.ca * Up