Re: Olympia: declared attitudes From: eh1s+@andrew.cmu.edu (Edwin Huang) Date: Tue, 14 Jul 1992 01:11:26 +0000 Excerpts from netnews.rec.games.pbm: 13-Jul-92 Re: Olympia: declared attit.. by Rich Skrenta@usl.com > One other thing which the attitude system will need to take into account > is to not give away the faction of a unit. Let's say you declare > Osswid's faction hostile. Osswid's stealthy character Feasel the > Assasin is seen by you, but you don't have enough observation to see > his faction. You shouldn't auto-attack him, since you don't know that > he's one of my units. Hmm... this adds a different and difficult dimension to the game. If for instance my stack leader does not know the faction of the assassing in question (mostly because he studys military leadership like the good leader he is) what happens when my observer who is stacked beneath my leader knows what faction the assassin is in? Does my observer go maverick and attack the assassin devoid of the co-operation of the stack. Does my observer tell my stack leader? Does this judgement of stronger and weaker go individually or in terms of the whole stack? What is stronger? Will my crack combat 7 troopers hesitate to attack the migrant workers that outnumber them by 3 mere people? What happens whem My player character declares something specific to the region he is in, will I have to deprogram my units in other regions? Specifically i think it is dumb for your stack leader to both have leadership and observation. That's what scouts are for. These modifications for me seem to make the game much more complicated for me. They create more problems than the ones they solve. Referenced By Up