Olympia: good additions and bad additions From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl) Date: Sat, 11 Jul 1992 17:33:01 +0000 A while ago I said that it was possible to keep people you don't like from moving through Summerbridge, even though it isn't obvious how to do so in the current system. I think that this can be used as an example of good ways to extend Olympia that everyone would like. How do you do it? Well, if you happen to know that an attack on someone who isn't present takes zero time, and you have a twisted mind, then you will figure this out: set 0 idle "attack 501;attack 502;...;attack 801;work 1" What this does is attempts to attack a bunch of players every day. It's good because it gets the job done. But it's bad because it will bloat your turn printout to the tune of 2 lines per enemy per day. It's also bad because I don't find this idiom very obvious, so many players probably haven't figured it out. But, if Rich made "hostile" attitudes make an immediate attack when you ran into someone you were hostile to, everyone would know that it was possible and how to go about doing it, and you wouldn't have to generate huge printouts to do it. Everyone wins, except poor Rich, who has to write more code. But he'll have more free time with his modem for his alt.binaries.pictures.blood-n-gore feed... Referenced By Up