Re: Galaxy and megadeath From: jduffin@pnet51.orb.mn.org (Joshua Duffin) Date: Sun, 26 Jul 1992 03:41:47 +0000 jerry@uni-paderborn.de (Gerald Siek) writes: >jduffin@pnet51.orb.mn.org (Joshua Duffin) writes: > >>but I liked the economic part as well. > >That's the point. Galaxy becomes most exiting when you have about 5000-8000 >production points to spend on variuos tasks. So IMHO I would really like >it if the economy could be build up a bit faster and/or would not be destroyed >by attacks. Take a look at a typical game (I take Rob's "Circle" as an >example). On turn 10, the average industry is about 1200, on turn 15 it's >1500, on turn 20 it's 2000 and so on. Of course the increase is exponential >but I would really prefer a faster progression (an average industry of 2000 >on turn 10, for example). > Yeah, I'd like that too. You may not have heard, but in Galaxy v3.0 (the latest and greatest) capital production _has_ been sped up, and colonists cost less, thus providing something similar to your desires. Now I just can't wait till everyone gets 3.0... UUCP: {crash, kksys}!orbit!pnet51!jduffin | Life is complex. It's made ARPA: crash!orbit!pnet51!jduffin@nosc.mil | up of real and imaginary INET: jduffin@pnet51.orb.mn.org | parts. Up