Galaxy: Autodate tech? From: ninja@halcyon.com (Jonathan Roy) Date: Sat, 01 Aug 1992 21:55:54 +0000 Ok, another idea, from the guy you all love to hate! First off, I'd like to tech updating for old, outdated ships. Since we all agree on this (I think), I'll move right along. How about auto-updating ship classes? You would Design the ship class like normal: D Teleport 1 0 0 0 1 Then you could use an AU (Auto Update) command. AU Teleport Now, whenever a Teleport ship that is not equal to the current tech level orbits a planet with enough industry to update it, it will automaticly update itself. The exact production/material costs for updating outdated ship I'll leave to someone else. It should be relative to how outdated the ship is primarily, I think. Of course, simply being able to update a ship would be a big enough step to satisfy me for awhile! (grin) Perhaps something like this is better: AU 10 Teleport Where, if the Teleport is 10% below current tech in any area, it'll update that area... The big question is, should it take a turn to update a ship, or can it be done quickly enough to allow a ship to still load and transfer cargo, after updating? (The above example would update a Tech 2 ship if current tech was 3, but not a Tech 2.75 ship.) If the autodating idea was implemented, and ship have to use a whole turn to update (More realistic I guess), you'd need some sort of command to limit the updating... Or else, if you had a planet making ships, they'd try to update every turn, and would never do anything. (Thus, the need for the second % update command.) Autoupdating is also good for satalites, and orbital defense platforms... Don't want that SDI grid going out of date, now do we? (grin) --- PS) The updating costs should be skewed so going from 1->2 is more/less expensive than partial updates. (1->1.5->1.9->2) I'm not sure if more or less is more realistic. It should probably cost more for many partial updates, than one big update. -Jonathan (Valheru) (The guy that never shuts up...) Referenced By Up