Diplomacy: EP Chapter 2 - Issue 293 From: nick@sunburn.uwaterloo.ca (Nick Fitzpatrick) Date: Wed, 16 Sep 1992 00:49:14 +0000 Issue #293 of Chapter Two of the Electronic Protocol By Nicholas Fitzpatrick (nick@sunburn.waterloo.edu) September 15, 1992 (1992 09 15) Distributed via: rec.games.pbm rec.games.board bit.listserv.dipl-l ------------------------------------------------------------- Electronic Protocol Games played on the Diplomacy Adjudicator ------------------------------------------------------------- **** TABLE OF CONTENTS **** PART ONE - Opinions, Letters, and Editorials: Ad hoc Youngstown variant (duplex) Longest judge games Letter from Danny Loeb Letter from Karl Letter from Mark Nelson Minor judge upgrade PBEM magazine PART TWO - Summary of all moderated games on the Judge: List of game openings List of EP games on the DA For more info about the Judge For more info about the Electronic Protocol For archives List of diplomacy adjudicators List of gamemasters PART THREE - Report from the Battle Front Morat (Ultimate Shambles from judge@diku.dk) Endgame Report Eylau Endgame Report Normandy Endgame Report Fontenoy 1918 Statistics ***** PART ONE ***** *** AD HOC YOUNGSTOWN VARIANT (DUPLEX) *** Well we have not had any new variants on the judge for a while, however that has not stopped some creative players. The Youngstown game 'duplex' was created a couple of months ago, and has 5 players, each playing 2 powers. It is already up to Fall 1910! The last 5 years have been played in less than 30 days. Two more games of this (sub?)-variant have been created, 'dynamite' and 'dragon', both have just started. It seems that the games were created with the co-operation of Ken Lowe, who must fiddle around a bit to set it up properly. All of the games are 24 hr move no-press gunboats. A question to the players in these games, how many centres are needed for a win, and is it shared between the two powers, or does it have to be one? Oh, and be discrete when you write me, there is a good chance that I am participating in one of these games! If there are any more players interested in this (sub?)-variant, give me a shout. If there is enough interest I will moderate a game. (Which will make it eligible for inclusion in EP Chapter 2). *** LONGEST JUDGE GAMES *** This piece was culled from the press in the game 'croatia' which I moderate. Croatia is presently in 1913. > How nice! I always wanted to be in the longest enduring game on the > judge :-) What's the record? We're already in the 13th year... longer than most that are currently running... Nick - any idea how long is long? Yeah, most games end about this point. The longest standard game in the Hall of Fame is an old game, whip, finishing in a 3-way draw in 1919. (Summary is available from the judge). The longest EP judge game is the game sparrow, that was recently finished in 1918. (E win, I think), also of note is portnoy (1917). The longest currently running game is marengo, that has been stalled at S1914 all summer (its an ep game). Other 1913 games include grossc and yellow (neither are ep). However, I believe there was a game that finished in 1921, that has not yet been added to the Hall of Fame (a really old judge game, about 1989, the summary is not available) I also must point out the longest ever judge game, a Youngstown game, speed, that finished in 1922. (3-way draw). I also should point out that presently the youngstown game young is in S1920, with no end in sight, also the Britain game hastings is in F1920. The Britain variant is the same as standard, but England has 6 centres (extra centres in clyde, wales and yorkshire), and starts with 6 ARMIES! In this game 19 centres are needed to win, Germany hit 17 centres initially in 1908, and again in 1909 and 1918, he is presently at 16 centres, however he could drop to 13 soon, needless to say, this one could last a long time! *** LETTER FROM DANNY LOEB *** Date: Thu, 3 Sep 92 09:37:45 +0200 From: loeb@mistral.greco-prog.fr (Daniel LOEB) DL In the PBM hobby, there is a Boardman Number Coordinator for regular games, and a Miller Number Coordinator for variant games (BNC and MNC) named after the first people to assume the respective roles. I suggest therefore that Nick be named the second official Klien Number Coordinator (KNC). NF Mark Nelson has proposed that we start getting BNC and MNC numbers for the EP and judge games (including the completed games back to 1988). I am aware that some of the older EP games already have them. NF Now some people do not like the point system. Danny has suggested that only the last player of each position should get any points (unless the GM says otherwise). DL I would like to clarify my comment above. Obviously, it is not a terribly "fair" system. However, it does discourage players from abandoning positions, and it forces all players to play for the good of their country not for their own good. NF Survivors get 0 points. DL I agree! The winner has taken CONTROL of Europe according to the rules. Thus, the "survivors" are merely the victims who held out the longest. The end result is the same. In my openings library, I'm correlating openings with end results, and I am grouping all eliminations and survivals together simply as losses. NF I don't think anyone ever considered the accumulation of dedication points (judge points) as an indication of playing skill, simply as an indication of dedication to the game. DL Very true. And there will also be those who disagree with the (P-W)/W formula. However, the nice thing about Nick's list is that ALL of the data is there is a standard format. If someone wants to apply a different formula, he can easily write a computer program to do so automatically. (Well, maybe not "easily".) NF The program was easy, trying to keep my hard-drive alive long enough to recompile the Hall of Fame is a major challenge! :-) NF Hmm, that raised the whole question of not using the DIAS rule in the Hall of Fame . . . DL I am for DIAS, but not so extremist as to outlaw the non-DIAS games. Why not simply indicate non-DIAS game with a star? NF I am against it! It is a possibility, and would be relatively easy to implement, I will consider it. KL (Ken Lowe) Add "set no reveal" command to prevent players in gunboat games from being exposed if the game is part of a tournament. DL How does this differ from "set quiet"? I'm a bit confused.... Perhaps an explanation of GUNBOAT on the JUDGE is in order? (ED: These are the 'secrecy' commands I was refering to Danny!) NF I think set no reveal means that when the game is over, it will not show the names in the summary! KL Add display of parameters to the summary command (won't take effect until game in question completes another season). DL Good addition Ken. Now the summaries allow us to easily identify the variant in question, and any other idiosyncrasies. Only thing lacking now in my opinion is an easy way to read the final result (win or draw). NF Seconded! NF This is a Request For Discussion on the creation of a newsgroup for the Game of Diplomacy. DL I'm all in favor of this group. It will allow us to condense all diplomacy discussion into that group (and DIPL-L for the BITNET folk). We should post occasional reminders about the group, so that new players know where to look. *** LETTER FROM KARL *** From: Karl Dotzek <karl@adler.ims.uni-stuttgart.de> KD I'd like to say something to the points raised in the last EP. KD I feel that manage to survive in a game is worth getting some credit. To survive needs a lot of Diplomatic effort, even if you help the winning power to survive - if the latter has missed the victory because of you, he will stab you anyway (which is your death normally), if doesn't miss it, it's poor play of the rest of nations. KD I would propose something like 0.01 pts * #units-still-on-the-board. KD It is imaginable that every surviving power gets this award, also solo winners and drawees, thus increasing the value of a victory even more, but advantaging also those who got not eliminated. NF But any power, who is not eliminated and does not share in the win, is simply there because people do not want to play out the game to the natural conclusion, everyone knows what the result will be, and the survivor would not survive if the game was carried a little further. KD What about the loeb9, britain and 1898 variants? Are they taken for the hall-of-fame too? I think they are only other scenarios/variants, but no other games. I would even take Macchiavelli. It has got enouh of Dippy in it, even if AH markets it as a seperate game. If you consider that the youngstown variant also has another map, the only difference to so far hall-of-fame-allowed-games is the ongoings at the bank and the dice rolls. NF Yes, I will add loeb9, britain, and chaos games. No britain games have ever finished, and the first loeb9 game only finished this weekend. 1898 gams are already included! NF Machiavelli games could be included, but I haven't got the slightest idea on how to assign points . . . *** LETTER FROM MARK NELSON *** From: amt5man@sun.leeds.ac.uk MN When you list the top 60 players I think you should also list the number of games they are scoring from. It's possible for us to work it out the long way but I think that this is such a useful number that you should include it as a matter of course. I also think that the pts score should be split into two, one for regular and one for bariants. NF Yes, but this would imply that it is better to have fewer # of games, for example, if you look at my games, you will see that I joined a few of them, for less than a year or so, basically to retire a dieing power gracefully. Even in other, I join with only 1 or 2 centres, and might last a while as a pawn (still an imporant position for the game), yet normally I will still be defeated, once my usefulness comes to an end MN Of course it *is* better to score of less games, as a *starting* player. And there's the crunch. If I were you I'd split your table into two. One for *starting positions* and one for *standby positions*. Giving points to players who act as standbys is a mechanism for encouraging players to take over sb positions, but when producing a ranknings list of the best players we really want to know who are the best players from opriginal positions. *** Judge Version 10 Now Available *** From: Judge Dash Request <jdr@u.washington.edu> I just updated the released version of the judge to be version 10.0. The differences between 9.0 and 10.0 include several fixes to the Machiavelli variant and various other little enhancements. -Ken Editor's Note ------------- This is a reference to the source code for the judge, which is available by anonymous FTP to milton.u.washington.edu in the public/misc directory. *** PBEM MAGAZINE *** From: Greg Lindahl <gl8f@fermi.clas.Virginia.EDU> >From: loeb@mistral.greco-prog.fr (Daniel LOEB) Tue Sep 1 06:14:09 >1992 > >You might consider telling EPC2 readers about OLYMPIA. Probably not that swift of a move, considering that the game is now a closed playtest. Would have been better to just tell people about my magazine :-P PBEM. You know, the one I talk about all the time on rec.games.pbm, and also post there. The one that contains details of Olympia and all those other games. The one with some Diplomacy information. I post it to rec.games.pbm and I've also been offering email subscriptions. ***** PART TWO ***** **** LIST OF GAME OPENINGS **** Moderated Replacement Openings include: dragnfly, spider, marengo, Unmoderated games openings include: zoom, bali, belch, empire, raja, and zen. Signups available for the following moderated games in formation: peregrin, shuppan, senlac, ulm, trafalga, boyne and sinister. (krauts for german speakers only) **** MONTHLY LIST OF EP GAMES ON THE DA **** --- EXPLANATION --- Here is the monthly update on games played on Judge. Each game is represented by a line of data (followed possibly by a line of comments --- please send me comments I can use if you are a GM!). The games are sorted according the variant rules which are used. Also if you have an EP number, and I don't, please send it to me. Column Explanation ------ ----------- (1) Name of game including a "#" if game is "private" or "unlisted" (2) Electronic Protocol number (and Chapter) if available. (3) Name of the GM (see list of GMs below). (4-10) Updates on game in chronological order (most recent on the right) The updates for a game in formation indicate the number of players needed to start. For example, -5. The updates for a game in progress indicate the season (F for Fall or S for Spring), the last 2 digits of the year, and the phase (M for movement, B for builds, and R for retreats). All this is possibly followed by the indication of the number of replacement players (-1), temporary replacements (T1) needed, or needed later on (*1). --- LIST --- Name EP# GM Feb04 Mar10 Apr03 May22 Jun30 Aug26 Sep15 ------- --- -- ----- ----- ----- ----- ----- ----- ----- STANDARD RULES cubit 158 jdr S01M S02M F03M S05R ? S08M F08M dram 159 jdr S01M S02M F03M S06M ? F10M S12M evolt 161 jdr -7 F01M F02M S06M ? F11M S13M furlong 164 jdr S01M-1 F02M S04M ? S08R-2 F09M gallon 162 jdr F01M S03M F05M ? F11M Over hector 165 jdr S01M F02M F05B ? S09M S10M infinite 166 jdr S01M F02M F05R ? F08M F09M jugful 184 jdr -1 F01B F04M ? F08M Over karat 185 jdr S01M F03M ? S05M F06M lot 186 jdr S01M F03R ? F06B S08M meter 187 jdr S01M F02B ? S08M S09M newton 188 jdr S01M F03M ? S07M S08M ounce 189 jdr -2 F03M ? F08R S10M pint 190 jdr F02R ? S06M-1 S07M quart 191 jdr F03M ? F06M-2 S07M rad 205 jdr F01B ? F04B-1 F05R second 206 jdr S02M ? S06M F06M ton 207 jdr S01M ? S03M-2 F04M unit 208 jdr S01M ? S05M F05M volt 209 jdr S01M ? S04M F04M watt 210 jdr -6 ? F02M-3 F02B ant 211 jdr ? S04R S05M beetle 212 jdr ? F04M F04B cicada 213 jdr -3 F03M S04M dragnfly 214 jdr S03M S03R-1 earwig 215 jdr F02M F03M fly 216 jdr S02M F02B gnat 217 jdr F02M S03M hornet 218 jdr S01M S02M inchworm 219 jdr S01M F01M junebug 220 jdr S01M S01M locust 221 jdr -1 F01M moth 224 jdr S01M pillbug 227 jdr S01M spider 228 jdr S01M-1 tick 229 jdr S01M wasp 230 jdr S01M antelope jdr -5 cheetah 225 desper S01M F05M F06B Warp game croatia 148 nick F03M F04B F06M F08M F10M F12M F13R diablos j_oregan -7 -5 S01M F01M fall Gummi ? S02M grass karl -5 S01M S03M S04M S06M-2 S07M German language game kaiser karl -3 F03M F05M F07B S08M Big mess now: G stabs E marengo 129 scottb S09M F10M F11B S14M S14M S14M S14M-2 Most advanced standard game on judge, oldest standard EP #! normandy 226 loeb -3 S01M-1 F01B F03M S06M S08M Over French game. Nous parlons francais! peregrin Casmacin -6 sinister Starkey -7 An Evil game for Evil Players *Please* read press help! ulm Marty -6 womble n0kernic F02M Only Adelaide University Comp. Sci!!! wren 223 Casmacin F01B S03m STANDARD GUNBOAT - Identities of players unknown. All messages are public. dppd loeb F09M dppe loeb S01M S04M F05B S08M S09M Last remaining game against the Bordeaux Diplomat. Turkey is heading towards victory. New DPP games near the end of the year? eldritch j_oregan -5 S02M S04M S05M sarajevo 195 desper F03B F04M trafalga Marty -7 STANDARD GUNBOAT ROUND-ROBIN - Each player plays all 7 powers in 7 games. game 2 174 Jamie F05M F06M game 3 175 Jamie F07R F08R game 4 176 Jamie F02B S03R game 5 177 Jamie F01M YOUNGSTOWN RULES (10 players) Extended map including Asia and Africa. dien 124 jdr S11M F11M F12M S14M F15M F18M S19R giggles dwisemanF08B S10M F10M F11M S12M F13M S14M Local ERIM game krauts karl -9 -9 -9 -10 Press to be written in German. Long signon period anticipated. Spiel in Deutsch, alle Verhandlungen werden auf Deutsch gefuehrt. timor 160 nick -10 F01M F03M S04M S05M F07M F08M YOUNGSTOWN GUNBOAT GAMES celebes 197 nick -8 F03M S04M Super warp 36h deadline, 72h grace, 7 days a week. luzon 192 Marty S02R F04M-2 S05M F05M Warp speed. 24h deadline, 72h grace. mindanao 231 Marty -7 -6 -4 S01M shuppan Josh -8 A White Press Gunboat!! sumatra 182 nick -1 F04M F05B F07M F08M Warp speed. 24h deadline, 72h grace. sunda 171 nick S01M F04R F05M S07M-1 S08M-2 Warp speed. 24h deadline, 72h grace. LOEB9 RULES (9 players) Spain and Scandinavia are added as extra players. eylau 153 loeb F03M S05M F06M S09M S12M F14M Over GREAT BRITAIN RULES (7 players) Britain starts with 6 SC's but all armies! hastings 139 loeb S05R F07B S10M F13M S16M F19M F20M England (with 5 fleets!), France, Turkey struggle to contain G. senlac Matt -7 CHAOS RULES (34 players) Regular map. Each SC is owned by a different player. fontenoy 114 jdr F09M F10M F11B F14M F15M F17B F18R First Chaos game. 6 remaining players in a wide open position. iona 169 jdr S01M F02M F03M F04R S06M F08M S09M UV3 northern alliance faces AG18 southern alliance. (U and 1 lead) zenith NONE -11 F00B*2 F01M 1898 RULES / GUNBOAT GAME corsica 222 dmb S00M F00M-1 S01M boyne Marty -6 MACHIAVELLI RULES - An economic variant of Diplomacy marketed by Avalon Hill. sober andre -2 F54M F55M S56M A gunboat Machiavelli Variant without Loans and special units. **** FOR MORE INFO ABOUT THE JUDGE**** For X: Send Y to JUDGE@U.WASHINGTON.EDU: ------ --------------------------------- (*QUESTIONS ABOUT A CERTAIN GAME*) More detailed information about a game: LIST <name-of-game> History of a game: SUMMARY <name-of-game> Detailed Recent History of a game: HISTORY <name-of-game> <options> Regular updates for a certain game: OBSERVE <name-of-game> <password> Copy of variant rules: GET INFO.<name-of-variant> or GET PRESS or GET GUNBOAT (*GENERAL QUESTIONS*) General information HELP Update of the list of games above LIST More detailed list LIST FULL To be informed of all game changes OBSERVE CONTROL <password> Default house rules GET EP.HOUSE.RULES Other information: Contact me (nick@sunburn.waterloo.edu) or Ken Lowe (jdr@u.washington.edu) or your game master (see list below) **** FOR MORE INFO ABOUT THE ELECTRONIC PROTOCOL **** To solve Email problems, contact one of the email wizards: swb@ccwf.cc.utexas.edu, andre@hern.stonemarche.org eisen@cs.jhu.edu, eisen@jhuvms.bitnet, or wcw27974@uxa.cso.uiuc.edu Other information: Contact Eric Klien (eric_s_klien@cup.portal.com) **** FOR ARCHIVES **** 1) Use the HISTORY command for recent game result. Use the GET command (especially GET FLIST) to receive JUDGE related files. 2) Contact the archivists, jlitvin@hfglobe.intel.com/John Litvin, 3) Anonymous FTP Machine: Directory: Contents: Milton.U.Washington.Edu /public/misc judge source, postscript maps FTP.FU-Berlin.DE /pub/misc/diplomacy variants, hall of fame, postscript maps, articles, judge source 137.248.151.12 /pub/incoming/ep-chapter Old issues of EP. **** LIST OF DIPLOMACY ADJUDICATORS **** USA judge@u.washington.edu Australia judge@gu.uwa.edu.au South Africa judge@shrike.und.ac.za Denmark judge@diku.dk (Ultimate Shambles game morat only!) **** LIST OF GAME MASTERS **** David M Bowen dmb@bigd.cray.com dmb@sequoia.cray.com Dave Cebula cebulad@physics.orst.edu Karl Dotzek karl@adler.ims.uni-stuttgart.de Jamie Dreier pl436000@brownvm.brown.edu Nicholas Fitzpatrick nick@sunburn.waterloo.edu Danny Loeb loeb@geocub.greco-prog.fr Ken Lowe jdr@u.washington.edu Michael Luft scottb@cs.utexas.edu Sean MacIntosh casmacin@atlas.cs.upei.ca John Aidan O'Regan J_Oregan%csvax1@iruccvax.UCC.IE Andre Verweij andre@duteina.tudelft.nl andre@hlniob.uucp. Gudmundur Bjarni Josepsson gummi@rhi.hi.is Rick Desper desper@mat.rutgers.edu Matt McLeod C9106225@cc.newcastle.edu.au Josh Smith irilyth@fenris.claremont.edu Sean Starkey starkey@netcom.com ***** PART THREE ***** *** MORAT (ULTIMATE SHAMBLES FROM JUDGE@DIKU.DK) ENDGAME REPORT *** The Ultimate Shambles game morat (EP 172) has been completed August 2nd 1992 on the judge@diku.dk. This was the only game on this judge. Summary of game morat through F1907R. Master: Lars Mathiesen thorinn@diku.dk England: Greg James greg@cpsc.ucalgary.ca France: Steve Williams ukdex@mcl.mcl.ucsb.edu from F1903M: Karl Dotzek karl@adler.ims.uni-stuttgart.de Greece: John Banagan jvbanagan@ucdavis.edu from S1902M: Nicholas Fitzpatrick nick@sunburn.uwaterloo.ca Hanseatic_League: Matthew D. Galer Sanctuary@oak.circa.ufl.edu Knights_Templar: Roger Safian roger@nuacc.acns.nwu.edu Slavia: Cheng-Chi Ku cheng@milton.u.washington.edu Turkey: Brad Felber alumn83@whscdp.whs.edu from F1904M: Oliver Gassner PISTUD2@NYX.UNI-KONSTANZ.DE Historical Supply Center Summary -------------------------------- Ven Nap Edi Lvp Par Por Bel Mun Ber Swe Stp Mos Con Smy Rum Ser Vie Year Rom Tun Lon Bre Mar Spa Hol Kie Den Nor War Sev Ank Bul Gre Bud Tri 1900 S K . E E E . F F F H G . . E H K G K H . S T T T T K S S G G . H F 1901 K K E E E E . F F F F F E H H K K K K H . S T T T T K S S G G S H G 1902 K K E E E E . F F F F F F H K K K K K H K S T T T K K G T G G S S G 1903 K K E F E E E F F F F F F K K K K K K K K T T T T K K G G G G S S G 1904 K K E F E E E F F F F F E K K K K K K K K T T K K K T G G G G G G G 1905 K K E E E E E F F F F F E K K K K K K K K K K K T K K G T G G G G G 1906 K K E E E E E E F K F F E K K K K K K K K K K K T K K G G G G G G G 1907 K K E E E K E E F K F K K K K K K K K K K K K K K K K G K G G G K E History of Supply Center Counts ------------------------------- Power 1900 '01 '02 '03 '04 '05 '06 '07 Player England 4* 5 4 4 5 6 7 6 Greg James France 4* 5 6 \ Steve Williams 7 6 5 3 2 Karl Dotzek Greece 4* 3 \ John Banagan 4 5 7 6 7 4 Nicholas Fitzpatrick Hanseatic_ 4* 4 2 Matthew D. Galer Knights_Te 4* 7 10 12 13 15 16 22 Roger Safian Slavia 4* 4 3 2 Cheng-Chi Ku Turkey 4* 4 4 4 \ Brad Felber 3 2 1 Oliver Gassner Index: 16 22 28 36 41 46 52 77 * = 1 unused build. Index is the sum of squares of the number of supply centers divided by the number of players. It is a measure of how far the game has progressed. Broadcast message from thorinn@diku.dk as Master in morat: I won't comment very much on the game itself, but for the first couple of years or so it was really amazing to see the way Roger just seemed to move his units where nobody else was going. He must have been very lucky or very clever! When this game started, I just assigned the supply centers totally at random. This seems to have worked out quite well---even though some powers (not the winner, though) started out with several centers close together, things seemed to even out quickly. But I have since learned that the centers of each power are supposed to be spread out on the map, with a minimum distance of three moves. If I get the time, I will make shambles a full-fledged Judge variant, and if so, I'll follow that rule. (To make it easier to work it into the Judge framework, I'll probably give each power its capital center in advance, and keep the usual names. I know that this reduces the number of possible start positions by a large factor (about 1.65e6), but I don't think that it alters the amount of start-up confusion.) Lars Mathiesen (U of Copenhagen CS Dep) <thorinn@diku.dk> (Humour NOT marked) Comments from Players: Broadcast message from nick@sunburn.uwaterloo.ca as Greece in morat: Well I would like to congratulate the Knight's on their victory. For those who don't know, I am the keeper of the Hall of Fame, and (somehow) I will add this to the next issue. K will get 6.0 points, E will get 0.0 points, F will get 0.0 points, G will get 0.0 points, etc (I still do not understand why England would not help us fight the Knights) Broadcast message from ROGER@nuacc.acns.nwu.edu as Knights_Templar in morat: Greetings, I'd like to thank all of you for playing the game. I think that it is only fair as to give an explanation as to my decision to go for a win. My main reaon was simply this, lack of intrest. I really saw no fun in what I preceive as an exercise in futility. I think that voteing for the E/K draw would have been preferable, but I'll take the K win. Nick is right though, in that it is really very difficult to get a 17/17 split, and then draw the game. I think that perhaps this is one thing that is different in face to face play, as it has been my experiance that players are more willing to vote for a draw, so that they can end the game, and perhaps start another or get pizza, etc. In Email diplomacy, that time factor isn't important to some players, and if you are willing to wait it out, you can force a double cross. I doubt if England had moved against me, it would have worked, certainly not in this last year. From: Karl Dotzek <karl@adler.ims.uni-stuttgart.de> Well, I took over a reasonable France (eight or seven units, if I remember right, but the summary will show you) in the midgame and made one mistake right away: I attacked England and captured Tunis. That led to never-ending hostilities between the two of us, even if I retreated liberately from it and some other of the former English possessions, my predecessor had taken. The overall present Knights took advantage out of that and could finish their victory very safe by continued attacks on France (with English help) and the final stab of England, who had been deaf to all my peace offers. Well, simply *my* diploamcy hasn't been good enough to divide them. Very much encircled by EK, I even outlasted Turkey, who faced the same enemies, but could use some help from Greece. The Turkish player probably didn't take the game seriously enough, cause he made some very ineffective moves. In the end, France was down to two units, which were also separated. One more turn and I would've been gone. I have the feeling the victory for the Knights was too easy. Turkey and England performed some poor diplomacy and helped the K's into the winner's seat. It was my first 'shambles' and I'd like to thank everyone, before all to the very gentle master Lars, who saved me from going CD several times. It's a problem to play on different judges. Everytime I adjusted deadlines, I did that only for the washingtom judge and forget about diku.dk. I'm looking forward to a new shambles game, where I'd like to participate right from the beginning. Karl. *** EYLAU ENDGAME REPORT *** From: loeb@organon.greco-prog.fr (Daniel LOEB) Congratulation to Italy on its fine solo victory. Here is a summary of the game. Please send me any end-of-game statements you may have for publication in EPC2. Summary of game eylau (loeb9 variant) Italy wins in Fall 1915. Master: Danny Loeb loeb@geocub.greco-prog.fr Austria: Phillip Atkison patki@hercules.acpub.duke.edu England: Jeff Sullivan jas@ISI.EDU France: Andre Verweij andre@duteinh.et.tudelft.nl Germany: Edward J Koll KOLL02@SNYBUFVA.BITNET from F1901B: Nicholas Fitzpatrick nick@sunburn.waterloo.edu Italy: Scott Boland scottb@cs.utexas.edu from S1910M: Karl Dotzek karl@adler.ims.uni-stuttgart.de Norway: Tony Dugdale cxad@musica.mcgill.ca from S1909M: Nigel Kernick n0kernic@teaching.cs.adelaide.edu.au Russia: Steven Stuart stuart_s@ocf.Berkeley.EDU Spain: Bryant Durrell durrell@umaxc.weeg.uiowa.edu from S1906M: Andre Verweij andre@duteinh.et.tudelft.nl from F1906M: Bryant Durrell durrell@umaxc.weeg.uiowa.edu from S1909M: Martin Brumm marty@pc1504.chemie.uni-marburg.de Turkey: Bill Kirby wkirby@leland.Stanford.EDU from S1902R: Duke kdk@SU59D.ess.harris.com from F1903M: Jean-Marc Aubert aubert@geocub.greco-prog.fr Historical Supply Center Summary -------------------------------- Ven Nap Edi Lvp Bre Mar Mad Bel Mun Ber Swe Stp Sil Mos Con Smy Rum Ser Vie Yr Rom Tun Lon Ire Par Por Cor Hol Kie Den Nor Pru War Sev Ank Bul Gre Bud Tri 00 I I I . E E E . F F F S S S . . G G G N N N R . . R R R T T T . . . . A A A 01 I I I I E E E . F F S S S S . G A N G N N N R R R R R T T T T T R . A A A A 02 I I I I E E S . S F S S S S E G A G R N N N R R A R R T T T T T R A A A A A 03 I I I I E E S . S S S S S S E E A G G N N N R N A R R R T T T T A A A A A A 04 I I I I E E S E S S S S S S S E A G G N N N N N A R R R T T I A A A A A A A 05 I I I I E E S E S S S S S S S G A G G N N N N N A A N R I I I A A A A A A A 06 I I I I N S E S S S S S S S S G A A N G N N N A A N N I I I I I A A A A A A 07 I I I I N S S S S S S S S S S S A G A N N N N N A N N I I I I A I I A A A I 08 I I I S S S S S S S S S S S S S A G N N N N N N A N N I I I I I A I A A I A 10 I I I S S S S S S S S S S S S S G N N N N N N N A N N I I I I I I I A A A A 11 I I I S S S S S S S S S S S S S G N N N N N N N A I N I I I I I I I A A I A 12 I I I S S S S S S S S S S S S S S S N S N N N N I I N I I I I I I I A A A I 13 I I I S S S S S S S S S S S S S I S N S N N N N I I N I I I I I I I I I I I 14 I I I S S S S S S S I S S S S S I S N S N S N N I I N I I I I I I I I I I I 15 I I I I S S S S S S I S S S S S I S I S S S N I I I I I I I I I I I I I I I History of Supply Center Counts ------------------------------- Power 1900 '01 '02 '03 '04 '05 '06 '07 '08 '10 Player Austria 3 5 7 8 9 10 10 7 6 5 Phillip Atkison England 3 3 3 4 4 3 1 Jeff Sullivan France 3 2 1 Andre Verweij Germany 3 2 \ Edward J Koll 2 2 2 3 2 1 1 1 Nicholas Fitzpatrick Italy 3 4 4 4 5 7 9 11 10 \ Scott Boland 10 Karl Dotzek Norway 3 4 3 4 5 6 7 8 8 \ Tony Dugdale 9 Nigel Kernick Russia 4 6 6 4 3 1 Steven Stuart Spain 3 4 6 7 8 8 9 11 13 \ Bryant Durrell 13 Martin Brumm Turkey 3 5 \ Bill Kirby 5 \ Duke 4 2 Jean-Marc Aubert Index: 9 16 20 21 25 29 35 39 41 41 Power 1911 '12 '13 '14 '15 Player Austria 4 3 Phillip Atkison Germany 1 Nicholas Fitzpatrick Italy 12 13 17* 18 22 Karl Dotzek Norway 8 6 6 5 1 Nigel Kernick Spain 13 16 15 15 15 Martin Brumm Index: 43 52 61 63 78 Here is an end-of-game statement by Karl Dotzek <karl@adler.ims.uni-stuttgart.de> who played the winning Italian role in the end of the game Eylau. "I thought there'd be some more Spanish/Norwegian resistance after I had stabbed both of them, but they didn't seem to be able to settle their differences. That's why I had a fairly easy task. But I assume, even some more NS-correlation wouldn't have stopped me enough. "Norway had no armies to turn inlands against me, so my Northern territories were fairly secure, and in the Med, I managed to drive out Spain slowly but steady. "The first fall of Marseilles was a mistake of him, which broke the stalemate. Finally I managed to get back Tunis, which Spain had taken from my predecessor (surprisingly) and I also got (unexpectedly) Marseilles again. I haven't checked out in detail, but I think the addition of additional provinces avoids unmovable situation to a good amount. After all, I think this variant is a playable alternative to the usual European Dippy map. "The keystone of victory, I think, was the cooperation with Austria, to which I told, I'd move around her to help her attack Norway. In fact, I encircled her and could take her out without problems. This gave me the sufficient trust of the Norwegian to stab him effectively and, of course, a number of SCs large enough to come in front of Spain. "Spain always tried to catch up my advantage in the number of SCs and together we brought poor Norway down to one SC in the end, but that came too late. "Thanks everyone, who played!" *** NORMANDY ENDGAME REPORT *** From: loeb@geocub.greco-prog.fr (Daniel LOEB) So far none of the Normandy participants have written an end-of-game statement. I'll keep on waiting. Meanwhile, here is a slightly modified version of the JUDGE summary: -------------- Summary of game normandy. Game ended in a 6-way draw after S1908M. Master: Danny Loeb loeb@geocub.greco-prog.fr Austria: Jonathan Amsterdam jba@ai.mit.edu from F1901M: Jean-Marc Darrigol J.M.Darrigol@frec.bull.fr from S1903M: Chris Naughton NAUGHTONC@crl.aecl.ca England: Julian West west@geocub.greco-prog.fr France: Daniel Hannigan daniel@hparc.eurocontrol.fr Germany: Ouri Fischel ricou@cs.huji.ac.il Italy: Philippe Blasi blasi@geocub.greco-prog.fr from S1903M: Eric Canton canton@ilog.ilog.fr Russia: Barry T. Fausnaugh barry@intercon.com from F1901B: Pascal KUCZYNSKI kuczynsk@ilog.ilog.fr Turkey: Raja Petrakian petrak@watson.ibm.com from S1902M: Michel Eisenmann eisenman@ilog.ilog.fr from F1907R: Harley Davis davis@ilog.ilog.fr Historical Supply Center Summary -------------------------------- Ven Nap Edi Lvp Par Por Bel Mun Ber Swe Stp Mos Con Smy Rum Ser Vie Year Rom Tun Lon Bre Mar Spa Hol Kie Den Nor War Sev Ank Bul Gre Bud Tri 1900 I I I . E E E F F F . . . . G G G . . . R R R R T T T . . . . A A A 1901 I I I I E E E F F F F F F G G G G . R E R R R R T T T . R T A A A A 1902 I I I I E E E F F F F F F G G G G E R R R R R R T R T A R T A A A A 1903 I I I I E E E F F F F F F G G G R G R E R R R R T T T A R T A A A A 1904 I I I I E E E F F F F F F G G G R G E E R R R R T T T T R T T A A I 1905 I I I A E E E F F F F F F F G F G E E E E R A T T T T T T T T I R I 1906 I I I A E E E F F F F F F F F E G E E E E E T T T T T T T T T T I I 1907 I I I A E E E F F F F F F F F G E E E E E T T T T T T T T T T T T T History of Supply Center Counts ------------------------------- Power 1900 '01 '02 '03 '04 '05 '06 '07 Player Austria 3 \ Jonathan Amsterdam 4 5 \ Jean-Marc Darrigol 5 2 2 1 1 Chris Naughton England 3 4 4 4 5 7 9 8 Julian West France 3 6 6 6 6 8 8 8 Daniel Hannigan Germany 3 4 4 4 4 2 1 1 Ouri Fischel Italy 3 4 4 \ Philippe Blasi 4 5 5 5* 3 Eric Canton Russia 4 6 \ Barry T. Fausnaugh 8 7 6 2 Pascal KUCZYNSKI Turkey 3 4 \ Raja Petrakian 3 4 6 8 10 \ Michel Eisenmann 13 Harley Davis Index: 10 21 26 24 25 30 38 44 * = 1 unused build. Index is the sum of squares of the number of supply centers divided by the number of players. It is a measure of how far the game has progressed. *** FONTENOY 1918 STATISTICS *** From: loeb@organon.greco-prog.fr (Daniel LOEB) Diplomacy Game Fontenoy statistics 1918 compiled by Danny Loeb GM: Ken Lowe ***PLEASE SEND ME CORRECTIONS OR COMMENTS IF YOU HAVE ANY!!!! ***UPDATE The game has become much more liquid, and has separated itself into two parts. In the south, the original capitain of X-Rome resumes the helm after a decade of retirement. In a sudden move, he steers X-Rome out of the Southern alliance. However, A-Ankara and 3-StPete anticipate this move, and launch an effective pre-emptive strike. Which side will F-Bulgaria take? In the north, the two current leaders B-Belgium and S-Munich are fighting amongst themselves. Compared to the near stalemate situation a few years ago, thing have changed dramatically. What surprises are left in this game? No elimination are immediately in sight. Why even 3-StP is making a comeback! ***NUMBER OF SUPPLY CENTERS Bel Bre Bul Den Gre Kie Lon Mos Nap Par Rom Ser Smy StP Tri Ven War Ank Ber Bud Con Edi Hol Lvp Mar Mun Nor Por Rum Sev Spa Swe Tun Vie A B C D E F G H I J K L N P Q R S T U V W X Y Z 0 1 2 3 4 5 6 7 8 9 1900 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1*1 1 1 1 1 1901 2 2 1 1 1 1 1 1 1 1 2 1 1 1 1 1 2 1 1 1 2 1 2 1 1 1 1 1 1902 2 2 1 2 1 1* 1 2 1 2 1 1 1 2 2 2 2 1 2*1 1 1 2 1903 1 2 2 2 1 2 2 1 3 1 1 1 2 2 2 1 2 2 2 1 1 1904 1 3 1 1 1 1 2*2* 4 1 1 2 2 2 1 2 2 2* 2 1* 1905 1 4 1 1*1 2 2* * 4 1* 1 3 3*2 * 3*2 1 2 * 1906 2 4 2 1 2 4 6 4 2 2 3 2 1907 3 5 2 3 3 6 4 2 4 2 1908 3 7 3 2 1 7 4 6 1 1909 2 6 4 2 7 5* 8 1910 2 6 4 1 9 4* 8 1911 2 7 4* 11 4 6 1912 2 8 4 11 3 6 1913 3 9 5 10 4 3 1914 3 9 6 10 4* 2 1916 3 7 6 12 4 2 1917 3 8 5 11* 5 2 1917 3 6 5 13 4* 3 Bel Bre Bul Den Gre Kie Lon Mos Nap Par Rom Ser Smy StP Tri Ven War Ank Ber Bud Con Edi Hol Lvp Mar Mun Nor Por Rum Sev Spa Swe Tun Vie Note: number = number of supply centers at the END of that year blank = no supply center left at the END of that year * = 1 change of command DURING that year ***OWNERSHIP OF SUPPLY CENTERS Ven Nap Edi Lvp Par Por Bel Mun Ber Swe Stp Mos Con Smy Rum Ser Vie Year Rom Tun Lon Bre Mar Spa Hol Kie Den Nor War Sev Ank Bul Gre Bud Tri 1900 7 X T 6 I P N D V Q W 2 B K S L C H 4 U 3 9 R 0 G A 1 F Y J Z E 8 5 1901 7 X T 6 I P N D V Q W W B B Q K S L 4 4 U 9 3 R A A 1 1 F J Z Y 8 5 1902 7 X T X I P N P V Q W 6 B B S K S I 4 4 3 9 9 A 1 A 1 Z F J Z Y Y 5 1903 7 X T X I P N P V Q W N B B S S S I 4 4 3 9 3 A Z F 1 Z F J 5 Y Y 5 1904 7 X T X 4 P N P B Q W Q B B S S S I S 4 3 9 3 A Z F 1 Z Y J 5 Y 7 5 1905 7 X X X 4 P N P B N W B B B S S S I S 4 3 3 3 A Z F Z J Y T Y Y 7 5 1906 7 X X X B P N P B N B P P B S S S S S I 3 3 3 A Z F Z A F X Y Y S 7 1907 7 X X X N P N P B N B B P B S S S S S B 3 3 3 A Z A F Z A X F 3 S 7 1908 7 X X X N B B B B N B P B B S S S S S S 3 3 3 3 F A F A A X F 3 S 3 1909 3 X X X N B N B B X X B B B S S S S S S 3 3 3 3 F A F F 3 A F 3 S 3 1910 3 S X X S B N B B B X X B B S S S S S S 3 3 3 3 F A F F 3 A F 3 S 3 1911 S S X X S B B B B B X X B B S S S S S S 3 3 3 3 F A F F 3 A F 3 S S 1912 3 X X X S B B B B B B B B S S S S S S S S 3 3 3 F A F F 3 A F 3 S S 1913 X X X X S B B B B B B B B S B S S S S S S S 3 3 F A F F F A F 3 S A 1914 X X X X S B B B B B B B B S B S S S S S S S S F F A F F F A F 3 3 A 1916 X X X X S B S B B B B B S S B S S S S S S S S F F A F F F A F 3 3 A 1917 X X X X S B S B B B B B S S B B S S S S S S S F F A F F F A A 3 3 X 1918 X X X X S S S B B B B B S S B S S S S S S S S F F A F F F A A 3 3 3 Ven Nap Edi Lvp Par Por Bel Mun Ber Swe Stp Mos Con Smy Rum Ser Vie Year Rom Tun Lon Bre Mar Spa Hol Kie Den Nor War Sev Ank Bul Gre Bud Tri Up