Diplomacy Zine -- Chapter One EP #279 From: Eric_S_Klien@cup.portal.com Date: Sat, 03 Oct 1992 09:34:32 +0000 Issue #279 of ELECTRONIC PROTOCOL: ****************************************************************************** Abstract: Mouse Balls Available as FRU (Field Replacement Unit) Mouse balls are now available as FRU. Therefore, if a mouse fails to operate or should it perform erratically, it may need a ball replacement. Because of the delicate nature of this procedure, replacement of mouse balls should only be attempted by properly trained personnel. Before proceeding, determine the type of mouse balls by examining the underside of the mouse. Domestic balls will be larger and harder than foreign balls. Ball removal procedures differ depending upon manufacturer of the mouse. Foreign balls can be replaced using the pop-off method. Domestic balls are replaced using the twist-off method. Mouse balls are not usually static sensitive. However, excessive handling can result in sudden discharge. Upon completion of ball replacement, the mouse may be used immediately. It is recommended that each replacer have a pair of spare balls for maintaining optimum customer satisfaction, and that any customer missing his balls should suspect local personnel of removing these necessary items. To re-order, specify one of the following: P/N 33F8462 - Domestic Mouse Balls P/N 33F8441 - Foreign Mouse Balls. ****************************************************************************** Chapter One contains: TIBERIUS, BETELGEUSE, IRON CROSS, GUERNICA, TEUNISGEK, WOLF BLITZER, THE COMMANDERS, THE SUTHERLAND CONFLICT, NOW AND ZEN, TRUST ME!, PANIPAT And is published by eric_s_klien@cup.portal.com/Eric Klien Chapter Two contains: A TON OF JUDGE GAMES And is published by nick@sunburn.waterloo.edu/Nick Fitzpatrick ------------- Chapter One ------------- Table of Contents: Interesting Diplomacy Conversations Preserved for Eternity - Part One ---- From: bz556@cleveland.Freenet.Edu (Joshua E. Randall) Subject: Deluxe Diplomacy Oh, that Ken. :-) I have just started using the judge today. It looks great. >I'm pretty sure Per was talking about a re-release of the board game by >Avalon Hill. The new (deluxe!) version would include better pieces >(whatever that means) and a new guide along the lines of the Civilzation >player's guide. > >Hmm, new one on me. Well...I *guess* Per knows what he is talking about. He mentioned someone at AH to contact...let's see if I have the name here...Rex Martin. Hope this helps. From: amt5man@SUN.LEEDS.AC.UK There have been a number of comments recently about Denmark and fleet movements. Here are the facts for those of you who are not certain of the rules: (1) Is there a waterway in Denmark? The question is irrelevant. If you look at the map then you will see that the province of Denmark also includes some sea surrounding it. (2) Is it possible to move fom NTH-Den and then from Den-BAL? Yes. This is obvious from the structure of the map, and is the way the game has been played since the release of the 1961 rulebook (and possible with the 1959 rules, I can't remember). If you think that players have been playing with the wrong rules for over 30 years then you may care to consider that Alan Calhamer has played in a number of postal games and diplomacy tournaments and has never objected to this rule. (3) Is there a new edition of the rules coming out? Avalon-Hill are planning a "de-luxe" edition of the game which will contain a copy of a revised "Gamer's Guide To Diplomacy". Some of the rules may be clarifed *but* there will be no changes to the existing rules. Mark From: Jamie <PL436000%BROWNVM.BITNET@mitvma.mit.edu> >From: amt5man@SUN.LEEDS.AC.UK >(1) Is there a waterway in Denmark? > >The question is irrelevant. If you look at the map then you will >see that the province of Denmark also includes some sea surrounding it. Good point. >(2) Is it possible to move fom NTH-Den and then from Den-BAL? > >Yes. This is obvious from the structure of the map, and >is the way the game has been played since the release of the 1961 >rulebook (and possible with the 1959 rules, I can't remember). >If you think that players have been playing with the wrong rules >for over 30 years then you may care to consider that Alan Calhamer >has played in a number of postal games and diplomacy tournaments and >has never objected to this rule. Right. It isn't COMPLETELY obvious from the rules. But it is everyone's interpretation, and the best supported one, and established practice, and clearly what Calhamer intended. Enough. >(3) Is there a new edition of the rules coming out? > >Avalon-Hill are planning a "de-luxe" edition of the game which will >contain a copy of a revised "Gamer's Guide To Diplomacy". Some of the >rules may be clarifed *but* there will be no changes to the existing rules. Cool. I didn't know that. (Also, love that British usage, with plural verbs for collective nouns....) However, Dippers ought to know that there HAS been a significant change in the rules since the 1976 edition. The change involves the convoy rule and the cutting of support, and was designed to eliminate the Pandin Paradox (I hope I've got his name right). There was a good bit of discussion of the change and the paradox in an issue of EP about a year ago or so. Jamie From: amt5man@SUN.LEEDS.AC.UK Jamie, what are you doing logging on on a Saturday afternoon. Surely you *must* have something better to do? 8-) (I assume that y'all have a copy of Rod Walker's ``Gamer's Guide To Diplomacy'' published by Avalon Hill. Every diplomacy player should have a copy of this and Richard Sharp's ``Guide To Diplomacy'' in their collection of dip material.) As far as I understand Avalon Hill have asked a number of well-known North American dip players to contribute articles to a revised booklet. I know that Cal White has been asked to write something on pubbing a zine and international contacts. I think that David Hood (editor of *Diplomacy World*, something else y'all should be getting) is in charge of co-ordination with Avalon Hill. Avalon Hill are , 8-), hoping to pub it in 1994. The delux diplomacy set will contain the board/rules and *wooden* pieces. It will also contain a copy of the book, which I presume will also be available direct from Avalon Hill. >However, Dippers ought to know that there HAS been a significant change >in the rules since the 1976 edition. The change involves the convoy >rule and the cutting of support, and was designed to eliminate the >Pandin Paradox (I hope I've got his name right). There was a good bit >of discussion of the change and the paradox in an issue of EP about >a year ago or so. Pandin's Paradox... yawn! However you're wrong! The new Avalon Hill rules (which I think were released circa 1987) cleared up the `un-wanted convoy' busness (yawn!), they may have also cleared up PP but I am not so sure on this. They've not been released else-where so, for example, British players can still attempt the unwanted convoy. Personally, I never saw the problem with the Unwanted Convoy and didn't see the need to outlaw it. The new American rules on TUC are pretty silly. (If you have a copy of a new set of rules reread the section on convoying armies and player intent.) Mark. From: Jamie <PL436000%BROWNVM.BITNET@mitvma.mit.edu> Subject: Re: Avalon's 'de-luxe edition' and the 1976 rulebo >From: amt5man@SUN.LEEDS.AC.UK > The delux diplomacy set will contain the board/rules and *wooden* pieces. Big deal. We sophisticated e-mail players don't use physical objects to represent our games. Anyway, we've all memorized the map. :-) >>However, Dippers ought to know that there HAS been a significant change >>in the rules since the 1976 edition. The change involves the convoy >>rule and the cutting of support, and was designed to eliminate the >>Pandin Paradox (I hope I've got his name right). There was a good bit >>of discussion of the change and the paradox in an issue of EP about >>a year ago or so. > > However you're wrong! The new Avalon Hill rules (which I think were >released circa 1987) cleared up the `un-wanted convoy' busness (yawn!), >they may have also cleared up PP but I am not so sure on this. I'm wrong, but you're not sure. Right, Mark. I know I'm right about fixing the Pandin Paradox. I don't know about the unwanted convoy business. I agree that's nothing to worry about, esp. since we who play JUDGE games don't worry about that stuff, since we always specify our convoy route. Makes more sense. I don't have the new rules. I should get them, I guess. Jamie p.s. the fix for the PP goes like this: A convoyed attack on a fleet that is supporting an action in a body of water does not cut that support. (That's not the exact wording.) It's ugly. It doesn't make intuitive sense. But it does fix the paradox problem, and I can't think of a better way to fix it. According to Ken Lowe, the paradox actually arose in a JUDGE game once! I find that hard to believe, but Ken is so trustworthy.... From: amt5man@SUN.LEEDS.AC.UK Subject: PP and TAC JD>> However, Dippers ought to know that there HAS been a significant change JD>> in the rules since the 1976 edition. The change involves the convoy JD>> rule and the cutting of support, and was designed to eliminate the JD>> Pandin Paradox (I hope I've got his name right). There was a good bit JD>> of discussion of the change and the paradox in an issue of EP about JD>> a year ago or so. MN> However you're wrong! The new Avalon Hill rules (which I think were MN> released circa 1987) cleared up the `un-wanted convoy' busness (yawn!), MN> they may have also cleared up PP but I am not so sure on this. JD> I'm wrong, but you're not sure. Right, Mark. Naturally you're the one who's wrong! 8-) The main rule-fix in recent times hs been to outlaw TUC. (*shame*) They may have changed PP at the same time. (I don't have a set of American rules.) JD> I know I'm right about fixing the Pandin Paradox. I don't know about JD> the unwanted convoy business. I agree that's nothing to worry about, JD> esp. since we who play JUDGE games don't worry about that stuff, JD> since we always specify our convoy route. Makes more sense. Since I see nothing wrong with the UWC the snail mail games I run use the 1971 rulebook and hence allow the UWC. JD> I don't have the new rules. I should get them, I guess. There really isn't that much point. JD> A convoyed attack on a fleet that is supporting an action in a body JD> of water does not cut that support. JD> (That's not the exact wording.) JD> It's ugly. It doesn't make intuitive sense. But it does fix the JD> paradox problem, and I can't think of a better way to fix it. I'd have to get some old rule books out to check this, but this has always been my understanding of this `problem'. I *suspect* that PP only existed in the pre-1971 rulebook and was one of the things that was fixed in the 1971 rulebook (which fixed a number of problems that had been found in the rulebook during postal play in the 1960's). I don't think that the 1976 rulebook actually cleared this up. (I may be wrong.) I'll reread the 1971 rulebook tonight. Mark From: Jamie <PL436000%BROWNVM.BITNET@mitvma.mit.edu> Subject: Re: PP and TAC To: "Eric S. Klien" <Eric_S_Klien@CUP.PORTAL.COM> >From: amt5man@SUN.LEEDS.AC.UK >JD>> However, Dippers ought to know that there HAS been a significant change >JD>> in the rules since the 1976 edition. >The main rule-fix in recent times hs been to outlaw TUC. (*shame*) >They may have changed PP at the same time. Oh, I get it. You consider fixing the PP to be minor and changing the UC rule to be "main." Vice versa for me. > Since I see nothing wrong with the UWC the snail mail games I run >use the 1971 rulebook and hence allow the UWC. I don't see anything WRONG with it, either. It just makes more intuitive sense to me to specify the convoy route. (Just try to picture those soldiers... "Hm, we weren't expecting the enemy boats to show up, oh well, just hop on... Oh NO! Disruption!" :-) ) >JD> A convoyed attack on a fleet that is supporting an action in a body >JD> of water does not cut that support. >I'd have to get some old rule books out to check this, but this has >always been my understanding of this `problem'. You mean, you always understood that a convoyed attack won't cut a support offered to a fleet in a body of water? If so, you have an awesome talent to read things into the rules. It never would have occurred to me to read the old rules that way. Apparently most people read them my way, otherwise there would have been no Pandin Paradox in the first place. >I *suspect* that >PP only existed in the pre-1971 rulebook and was one of the things >that was fixed in the 1971 rulebook (which fixed a number of problems >that had been found in the rulebook during postal play in the 1960's). I have a '76 rule book right here. It says in XII.5 that a convoyed attack does not protect the convoying fleets, in the sense that the attack won't cut support of a fleet-which-is-attacking-one-of- the-convoying fleets. But the Pandin Paradox shows that's not enough. >I don't think that the 1976 rulebook actually cleared this up. >(I may be wrong.) I'll reread the 1971 rulebook tonight. No, it didn't. It wasn't cleared up until the recent rule change. I'm sure all other readers of the list find this fascinating, huh? Jamie From: amt5man@SUN.LEEDS.AC.UK Subject: Re: PP and TAC > Oh, I get it. > You consider fixing the PP to be minor and changing the UC rule to > be "main." Vice versa for me. We seem to have sussed out the bone of contention! Since I've never seen a problem resolving PP (see below) I never consider it a problem... > Since I see nothing wrong with the UWC the snail mail games I run >use the 1971 rulebook and hence allow the UWC. JD> I don't see anything WRONG with it, either. It just makes more JD> intuitive sense to me to specify the convoy route. (Just try to JD> picture those soldiers... "Hm, we weren't expecting the enemy boats JD> to show up, oh well, just hop on... Oh NO! Disruption!" :-) ) I know. But it can be such a damned sneaky tactical ploy that when it come off I think it *deserves* to be allowed! The American rules pose some problems for FTF play. Are you going to insist that players list the convoy route for every convoy, and what are you going to do if they don't? NMR the unit becuase it didn't specify a route? JD> A convoyed attack on a fleet that is supporting an action in a body JD> of water does not cut that support. >I'd have to get some old rule books out to check this, but this has >always been my understanding of this `problem'. JD> You mean, you always understood that a convoyed attack won't JD> cut a support offered to a fleet in a body of water? If so, JD> you have an awesome talent to read things into the rules. It JD> never would have occurred to me to read the old rules that way. JD> Apparently most people read them my way, otherwise there would JD> have been no Pandin Paradox in the first place. Well I have been able to work out why I thought there was a non-problem here, and I'm sure you;ll be glad to learn that you were "right" all the time! Pandin's paradox was discovered by a postal diplomacy player, and as soon as it was discovered houserules had to be added to cover this situation. Houserules were changed to ensure that a convoying army could not protect a convoying fleet. (I don't know if this was done in consultation with Calhamer or not) So I have always known the "correct" way to adjuticate this problem. Along the way I must have forgotten that this originated as a postal fix and may not have been incoperated into the "official" rule-book. The houserule fix was that "no units move", this has the same result as the official change yo've quoted. So now we know! Mark A PS JD> No, it didn't. It wasn't cleared up until the recent rule change. Can you send me a copy of the new rule please? I've looked in the AZ file and although PP is there there isn't a mention of the new rule change and how that effects the adjutication: it should be included. I've amended the file and quoted from you above. From: George Boyce <george@NR-TECH.CIT.CORNELL.EDU> > A fleet can move from Baltic Sea to SKA or visa versa via Denmark. > Why cannot one also move from Baltic Sea to the North Sea via denmark > as denmark also boarders on the North Sea? > The only explanation I can come up with is that it is no possible to move > from the North Sea to Denmark and then to the Baltic Sea because you just > can't - although there is no specific mention in the rules. > Well, there being no mention of anything related to this in the rules is > rather confusing... Well, lets quote the rules and see if we can clear up any confussion. [Expienced players may wish to skip this message. I'm only trying to help novice people learn the rules. No offense to Mark and Jamie but just saying "The question is irrelevant" and "This is obvious..." is not a good way to teach new people the rules.] My rulebook says "Copyright 1976 The Avalon Hill Game Co." VII THE MOVE ORDER... 1. MOVEMENT ...A Fleet may move to any body of water or coastal province which is adjacent to its current location... So can one move bal-nth, bal-ska, bla-aeg, bal-hel, or bar-gob? No, in all five situations you you must first move to den, den/swe, con, kie, or stp. When a fleet in in a coastal province, the warships [hey, I thought this wasn't a *war* game?] are assumed to be at any point along the coast of that province. The fleet may move to an adjacent coastal province only if it is adjacent along the coastline. Opps, In all five cases above one might assume that you are on the "wrong" side coast of the given province. All five provinces clearly have two coastlines (on good maps). The two coasts in St. Petersburg are even labeled. 3. MOVEMENT IN CERTAIN UNUSUAL POSITIONS ON THE BOARD. a. KIEL AND CONSTANTINOPLE By virtue of waterways through these two provinces, fleets may enter along one coast, and, on another move, leave from the other coast. Ah, that permits bla-con-aeg and bal-kie-hel in two moves. b. PROVINCES HAVING TWO COASTS (Bulgaria, Spain, and St. Petersburg) A fleet entering one of these provinces enters along one coast and may then move only to a space adjacent to that coast. Oh, stp(nc)-gob is not valid so bar-stp-gob is not valid. That leaves two questionable moves, bal-den-nth and bal-den/swe-ska. Both moves center on the issue of coastlines. *IF* den and swe have two coastlines, then the moves are *NOT* valid. c. SWEDEN AND DENMARK A fleet moving from the Baltic Sea to Skaggerak or vice versa must first move to Seden or Denmark. The common border with Denmark does not separate the coast of Seden into two coastlines. Hmm, this is indeed a confusing answer. It is clear that sweden does not have two coastlines (because they say so) so bal-swe-ska is legal. And bal-den-ska is legal, again because they say it is. But it doesn't say *Denmark* does not have two coastlines. And for the two other similar looking provinces, kie and con, the rules were explicit to mention the internal waterways. But, as has been pointed out, it is accepted practice to take this rule, and deduce that Denmark does not have two coastlines and thus bal-den-nth is legal. Perhaps the only reason Denmark doesn't have two coasts is that there wasn't room on the board to print the labels? Maybe. But the real logic is if Denmark doesn't seperate Sweden into two coastlines, how could Sweden separate Denmark into two coastlines? Or you can use the map as part of the rules; the map does not have two coasts labeled for Denmark, hence it does not have two coastlines. > why in the rule book (2nd edition/feb '82) on page 3 where it talks > about Kiel and Constantinople doesn't it also mention Denmark. Because Kiel and Const have wholly internal waterways which might otherwise be unseen if not explained. Denmark's waterway is similar but it also touches Sweden and so a little explanation about how it affects both provinces is in order. First they explain in 3.b what it means to have two coastlines and then in 3.c they explain Denmark's special case. Perhaps there should be a note in 3.a to "see below about Denmark". While we are at it, if we need to explain that bal-den-nth is valid, we need to do the same for (fleet) moves like bla-con-smy, bla-con-bul(sc), ber-kie-hol and a couple others. The fact that there is a waterway which overrides the two coastline rule makes these moves valid. I hope this helped. George From: Jamie <PL436000%BROWNVM.BITNET@mitvma.mit.edu> >From: amt5man@SUN.LEEDS.AC.UK (re unwanted convoy) >I know. But it can be such a damned sneaky tactical ploy that when it >come off I think it *deserves* to be allowed! Yeah, I'll buy that. > The American rules pose some problems for FTF play. Are you going to insist >that players list the convoy route for every convoy, and what are you going >to do if they don't? NMR the unit becuase it didn't specify a route? Actually, I don't know what the American rules say about UC. I do know the JUDGE rules. Sure, you can have players write down the convoy route face to fact. What's the problem? If they don't, you treat it according to house rules, same as you treat any ambiguously written order (eg, f mao - spa). >Well I have been able to work out why I thought there was a non-problem here, >and I'm sure you;ll be glad to learn that you were "right" all the time! Imagine my surprise. :-) >The houserule >fix was that "no units move", this has the same result as the official >change yo've quoted. Actually, it doesn't. For one thing, in the Pandin Paradox, the result with the new rule would be that the attacked convoying fleet would be dislodged. For another, there are perfectly unparadoxical situations in which the new rule still has an important consequence. I like your house rule better, myself. The new official Dip Rule ruined a really good solution to a problem I sent to Eric for EP (which no one has responded to, by the way, <sulk sulk>). >Can you send me a copy of the new rule please? No, I don't have it. Sorry. The approximation I gave is the best I can do. If someone reading this has a recent rule book, send the new rule to Mark. It would be in section XII. Jamie Publisher comments: Quote is a true IBM information quote from one of their catalogs. This is an actual alert to IBM field engineers that went out to all IBM Branch Offices. First published by Susan_Martinez@starbase1.caltech.edu/Susan Martinez. I need scribes to type in articles. I am also interested in people's experiences with scanners. I would like to know what brands of scanners and OCR software are the best. I am also very interested in finding one player for a WIN92 game. ****************************************************************************** To join in the fun, send your name, home address, home and work phone numbers, and country preferences to Eric_S_Klien@cup.portal.com. ****************************************************************************** Up