Re: Duelmasters: Need help with first roll-ups. From: johnjohn@cco.caltech.edu (John White) Date: Mon, 12 Oct 1992 23:16:05 +0000 gharris@jade.tufts.edu (George W. Harris) writes: >In article <1992Oct6.163948.3485@rdii.com> jas@rdii.com (Jim Smith) writes: >>characters is correct.) Any suggestions, however, would be much appreciated. >> >>Here are the roll-ups: >> >>17-15-5-7-14-6-6 > This guy's a little small to make into a real offensive type, I think; >you'd lose on init and damage going that way. With such great ST, HT & WL, I'd >be strongly tempted to turn this guy into a scum, say 17-20-5-7-17-9-9-TP, and >send him out in APL, F and just dripping large shields. He'd have great carry >and endurance, could take lots of damage. I don't know how I'd run him, but >a fairly slow tempo would be my geuss. Let offensive types tire themselves >out trying to hurt you, and when they're exhausted, knock'em down. It is a fairly subtle point, but if your SCUM has points added to speed, like you did here, your scum will have higher init, and will be more likely to attack, which ISN'T as great as you might think. Against a lunger in minute five, it'd be ok to attack, since you're going to outlast him anyway. But if you want to WIN the TC prize (which this guy could do. Honestly), you don't want your scumto be attacking in minute 6, because in later rounds, it's going to come down to who can last the longest just standing there. Virgil Locke won the last rookies TC (beating Anne Arky, I think), in twenty-seven minutes, if my memory is correct. I'm not sure if this got through before, but this guy is a STRONG candidate for the Rookies TC. Since you probably couldn't use the prize (resurection of any of your past dead warriors), you could trade it for something. Say, a decent AD warrior.... Your Rookies Tournament Champion: 18-21-5-7-20-6-7. >>10-4-9-10-13-15-9 >>Since the CN was so low, I was thinking a PR with 10-4-9-16-15-15-15, >>but I don't think he would last long. > There are a lot of ways to go with this guy. I'd be tempted to make >a slasher out of him, say 11-4-9-15-15-15-15-SL. Maybe some of the more ex- >preienced players have some better suggestions. As David will tell you (hey, where are you, David? Why haven't you said anything about this rollup? It'd make a great slasher!), slashers do benefit a lot fromspeed. On the other hand, they also benifit from wit. 15 is a relatively high speed, while 15 is a relatively low wit. I do know someone who made a warrior very similar to this. He said that he wasn't at all impressed with how the experts fell, so I would only be tempted to try slasher if I got ANOTHER rollup like this. As I said before, make an 11-4-9-15-15-15-15 Lunger. Mine is doing really well (two kills, both using an epee). Trust me. Any decent rollup will make a decent lunger, anyway... John White -finished two HW sets by 6am, needs sleep, and shouldn't be wasting time on the net... -- John White johnjohn@cco.caltech.edu |===============================================================| | What the HELL?! | | Did I come BACK to Caltech?! | |===============================================================| -- John White johnjohn@cco.caltech.edu |===============================================================| | What the HELL?! | Up