Re: Programming a PBM game: What language is best? From: Edwin Huang <eh1s+@andrew.cmu.edu> Date: Thu, 29 Oct 1992 12:09:42 +0000 Excerpts from netnews.rec.games.pbm: 28-Oct-92 Re: Programming a PBM game:.. by Karl S Mathias@afit.af.m > Hmmm... the professional "real world" is certainly not using Pascal, it > is using C and C++. Why waste time with Pascal when it won't carry > forward into other jobs? The professional "real world" also uses COBOL, does this mean people should write COBOL pbm games? I hope not. People simply prefer c/c++ code, please don't bring the real world into it. Actually I find that pascal is easy to program in for the simple fact that it's much easier to make the transformation from d00dling psuedo-code to actual working code. but platform compatibility is only a worry if you want to sell your game, nothing to do with running one. But whatever presses your buttons, I suppose. Up