Galaxy: A modified battle algorithm From: andre@duteinq.et.tudelft.nl (Andre Verwey) Date: Fri, 01 Jan 1993 21:09:55 +0000 I recently saw some discussion about the absoluteness of the galaxy battles. I think this has some interesting things as it makes you nervous if you will have won the battle, but maybe less absolute outcomes are even better. In my opinion a very easy way to implement a less absolute outcome is to limit the number of battlerounds. If a single ship encouters 200 probes, it will need some time to destroy them all. If two very large battlefleets starts to crush each other, it will be also a matter of time. But of course you can discuss what time a turn reflects. If the hard limit on the number of battlerounds if for example set on 10, a fight can end undecided. This gives the defending player the time to add new products on a planet, or fly away with the remaining fleet. In the rules battles are carried out twice, once before the movement and once after, so maybe the hardlimit should be divided into two parts. How do other people think about such a change? Andre Referenced By Up