New: Sword of Gideon (free, open-ended, email, human, modern, rpg) From: donotreply@pbm.com (PBM List Autoposter) Date: Sat, 11 Feb 2006 20:13:01 +0000 Name: Sword of Gideon Costs: free Frequency: one per week min. Email: anarchy_inc88 zat hotmail.com Type: modern espionage Last-Update: 2006Feb07 Keywords: free, open-ended, email, human, modern, rpg Description: The following is a running concept for an open-ended role-playing game about the Israeli foreign intelligence service, Mossad, loosely inspired by, but not limited too, the non-fiction works of Gordon Thomas (Gideon�s Spies: The Secret History of the Mossad) and George Jonas (Vengeance: The True Story of an Israeli Counter-Terrorist Team). The game would take place in the modern day, using real-life events as inspiration for the various missions the game would feature. The goal is to assemble a small tight-knit group of detailed and interested players (4-7 people) at the beginning, featuring a diverse roster of player-created characters, each with his/her own unique skill (forging documents, languages, bomb making, logistics, ect.), in the hopes of creating a genuine modern-day espionage PBeM. I wish to avoid to �super-spy� paradigm completely, so there will be no James Bond/Bourne Identity/Mission Impossible-style scenarios. Realism is the primary objective, and as such I must put an emphasis on my desire for strong writers. The caliber of scenarios I have thought of is to be morally-problematic, not just the Tom Clancy-style �killing bad guys� missions of popular media; these will involve dark storylines: threats of double-agents, counter-intelligence, competition and betrayal with other agencies, hopefully even periodic deaths within the team. I don�t wish to sugar-coat or give anything too much of a Hollywoodish glamour, although minimal amounts of both will of course be inevitable. Now obviously the Israeli element is a politically raw nerve, so this concept will not be for everyone. I will of course attempt to keep politics out of the game as much as possible, referring to non-fictional accounts of Mossad�s past activities instead of just my own imagination to generate a storyline for the game, however I shall always intend to take suggestions from the game�s players as to what direction they�d like to see the game go in, as they�re the ones who�ll have to end up playing it in the end anyways. If you are at all interested in such a game, or have any ideas for the development of this as-of-yet unrefined concept, please do not hesitate to email me at anarchy_inc88 zat hotmail.com, which also doubles as my MSN instant-messenger account. [ This is a new entry for the PBM List. You can find the list itself, and instructions for adding games or comments, at http://www.pbm.com/~lindahl/pbm_list/ -- greg ] Up